Search found 86 matches

by erwin
Tue Nov 15, 2005 6:26 pm
Forum: Interactive 3d
Topic: Multitexturing
Replies: 18
Views: 9837

multitexture in the gameengine, here is a proof of concept

Someone at Elysiun has been working on multitexturing in the gameengine. You can try it out here: http://www.elysiun.com/forum/viewtopic.php?p=466796&highlight=#466796 http://snailrose.home.bresnan.net/blender/ He is working on a patch, and I will commit the patch. What has to be seen is how it work...
by erwin
Fri Nov 11, 2005 6:44 am
Forum: Interactive 3d
Topic: raysensor fix + bullet demos + vehicles...
Replies: 4
Views: 2661

raysensor fix + bullet demos + vehicles...

Hi, The raysensor is (hopefully) fixed in the current gameengine. Please check out this binary (win32): http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender2.40alpha2fixedraysensor.zip Also, for the ones who downloaded blender 2.40 alpha2, you can play with bullet physic...
by erwin
Wed Nov 02, 2005 7:45 pm
Forum: Testing Builds
Topic: Blender 2.40 alpha2
Replies: 1
Views: 3407

Blender 2.40 alpha 2 physics baking/realtime demos

Thanks OTO!

For examples how to use rigidbody dynamics IPO baking, or other Bullet demos, download these demos:

http://www.continuousphysics.com/ftp/pu ... _alpha.zip
by erwin
Sat Sep 10, 2005 10:34 am
Forum: Interactive 3d
Topic: Make Problem involving game engine
Replies: 1
Views: 2433

mmm, did you do a recent cvs update ? line 526 of KXH_KetsjiHooks.cpp should pass 0 as second arg: KX_BlenderSceneConverter(active_file->main, 0, k->kx_engine); k->kx_engine); see http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_ketsji_hook...
by erwin
Tue Aug 23, 2005 4:09 pm
Forum: News & Chat
Topic: Blender Build-in Physics based Animation (IPO)
Replies: 4
Views: 6309

Blender Build-in Physics based Animation (IPO)

This is a new Bullet rigidbody dynamics Blender build, with a new feature that allows for physics based animation, baking game physics into animation curves (ipo). http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=BlenderPhysicsAnimation.zip See the included blend file for ex...
by erwin
Fri Aug 12, 2005 6:06 pm
Forum: Interactive 3d
Topic: bullet rigidbody dynamics gameblender version 12 aug. 2005
Replies: 0
Views: 2279

bullet rigidbody dynamics gameblender version 12 aug. 2005

http://blendertestbuilds.kidb.de/index.php?dir=Windows/bf-blender/ErwinC/&file=bulletblender2005aug12.zip some demos / blends are included. please some feedback at the blender section of http://www.continuousphysics.com/Bullet/phpBB2/index.php this version uses Bullet's own penalty based solver, not...
by erwin
Fri Aug 12, 2005 5:52 pm
Forum: Interactive 3d
Topic: even newer testbuild, raycast + mouse-over sensor
Replies: 2
Views: 2312

a ray-wheel based vehicle will probably be added pretty soon.
very easy to set up, it is just like a constraint. As soon as blender has physics constraint UI, it can be added very easy.
by erwin
Sat Aug 06, 2005 11:04 am
Forum: News & Chat
Topic: Orange DVD question
Replies: 17
Views: 15835

no pal playback in japan

I married Japan, and had to make my wedding dvd in both PAL and NTSC. It was a bit of a pain (**), so I hope you do an NTSC version too.

** this video conversion due to Japanese PAL incompatibiity, not my wedding ;-)
by erwin
Sat Aug 06, 2005 12:35 am
Forum: Interactive 3d
Topic: mouse over does not work in 2.37
Replies: 6
Views: 4562

hey Calli !

can you verify that the mouse-over is fixed ?
And in the meanwhile check the bullet features, like friction, preliminary raycast and some python features ?

http://www.erwincoumans.com/ftp/pub/tes ... 05aug5.zip
by erwin
Fri Aug 05, 2005 7:25 pm
Forum: Interactive 3d
Topic: even newer testbuild, raycast + mouse-over sensor
Replies: 2
Views: 2312

even newer testbuild, raycast + mouse-over sensor

Now with fixed mouse-over sensor, raycast support for bullet, and some extra python methods in that sensor. fixed dragging/damping conversion, so objects 'fall faster'.

http://www.continuousphysics.com/ftp/pu ... 05aug5.zip

enjoy :)
by erwin
Thu Aug 04, 2005 9:40 pm
Forum: Interactive 3d
Topic: new testbuild bullet in game engine
Replies: 1
Views: 1809

new testbuild bullet in game engine

another testbuild for bullet physics in the game engine, win32: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=&file=bulletblender_win32_2005aug4.zip&AutoIndex=42bc265f09c588e323ca7a60ebc628a8 The deactivation should be improved, please test this. Physics specific feedback, please at th...
by erwin
Fri Jul 29, 2005 3:22 pm
Forum: Interactive 3d
Topic: my point of wiev
Replies: 4
Views: 4587

thanks for the feedback

Hi, thanks for the feedback. I will have to read through everything when I got some more time. Please also notice that Crystalblend will add some nice features in the future. If you want to post bullet specific requests for gameblender, you can also reach me more directly in this forum: http://www.c...
by erwin
Mon Jul 25, 2005 3:45 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 56440

>Which game engine will we choose now that there are so many to choose from?

Just take the best. Some 'competition' might be good in the end ;-)
Hopefully the best bits of efforts will merge in the end.
by erwin
Mon Jul 25, 2005 12:29 pm
Forum: Interactive 3d
Topic: Bullet Jenga, Blender gameplayer runtime demo
Replies: 1
Views: 2612

Bullet Jenga, Blender gameplayer runtime demo

Sorry, no updates made during this weekend. I'll do some more work this week, but in the meanwhile, please enjoy this small Bullet Jenga demo, a Blender gameplayer runtime (1.5 Mb) http://www.continuousphysics.com/bullet_jenga.zip thanks z3r0_d @ Elysiun game engine forum for this jenga stack. Erwin