Search found 75 matches

by Zsolt
Fri Feb 11, 2005 10:14 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/02/07)
Replies: 33
Views: 13341

Here's a bug for ya: In the texture panel of the material buttons, when you activate an empty texture channel, the Copy to buffer and Paste from buffer buttons disappear. This basically makes them lose their function, as you can't copy a texture to a new, empty channel, only to one that already has ...
by Zsolt
Fri Feb 11, 2005 8:25 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/02/07)
Replies: 33
Views: 13341

SamAdam/pinhead_66: SamAdam: About the colour picker: it doesn't need a 'done' button, just move your mouse outside the picker and it closes. Nice and quick. And who knows that? Well, I know Blender hasn't been known for its user-friendliness :) However, in most other software, (heck, even inside B...
by Zsolt
Thu Feb 10, 2005 8:16 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/07)
Replies: 15
Views: 8207

For me it works just as expected :? Okay, I did some experimenting with this, using a simple scene, and rendering it a lot of times... What I found was that "precision" really is the ratio of pixels that do not get sampled compared to those that do. However, sampling very few pixels also gives high...
by Zsolt
Tue Feb 08, 2005 10:32 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/07)
Replies: 15
Views: 8207

Ok, sorry in advance for the double-post, I accidentally wrote this into the BF-Blender Linux thread, though it doesn't depend on what OS you use: I don't know where to post this, as its not exactly a "bug". It has taken away about three days of my time before I figured out what was wrong. zedman.uw...
by Zsolt
Tue Feb 08, 2005 3:52 pm
Forum: Testing Builds
Topic: bf-blender / Linux (2005/02/07)
Replies: 5
Views: 3784

Okay, I don't know where to post this, as its not exactly a "bug". It has taken away about three days of my time before I figured out what was wrong. [img]zedman.uw.hu/images/precision_UIbug.jpg[/img] This is in the Render panel, the Yafray GI tab, when the GI method is set to full and the Cache but...
by Zsolt
Mon Jan 31, 2005 11:23 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/30)
Replies: 29
Views: 14337

Thanks for the new build! Its great that some things I reported were fixed! Don't worry, I have new ones for ya :) - I mentioned this in the last thread as well. The "Move object centers only" button in the 3DView header *doesn't work*. - I just noticed it now, but the previous builds also have this...
by Zsolt
Fri Jan 28, 2005 2:30 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/19)
Replies: 44
Views: 13253

Another bug!
The "Move Object Centers Only" button in the 3D view header doesn't work.
by Zsolt
Mon Jan 24, 2005 11:27 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/19)
Replies: 44
Views: 13253

Two bugs: - Moving an object that has a TrackTo constraint is very weird, and not only in perspective mode. It moves on completely different axes than the way I move the cursor on the screen. - What happened to Shift-A (ADD)??? Spacebar brings up the toolbox, but Shift-A does nothing. Oh yeah, one m...
by Zsolt
Wed Jan 12, 2005 11:06 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/08)
Replies: 12
Views: 7073

Another issue I just discovered: When you have a picture as a background in a 3DView, and you start to zoom in, after a while the picture stops zooming in, and *jumps* around the screen, and the following line appears in the console window, over and over again: GL error; Zoomed in too far And I don'...
by Zsolt
Tue Jan 11, 2005 10:17 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/08)
Replies: 12
Views: 7073

Ok, a few things: - A larger issue: the Show button in the render panels doesn't work at all. - When I move the camera in a 3DView, the camera view in another 3DView doesn't get updated. - This might be a script problem, but in the Buttons and Mouse Action Reference in the help menu, when you click ...
by Zsolt
Wed Jan 05, 2005 10:12 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/03)*updated # 2*
Replies: 38
Views: 12117

Wow, great new features! The gui looks wonderful, I like the orange. Except for one thing: the rest of the GUI is too grey and "bland", sort of uninteresting. If you look at other programs, the colour accents and highlights are there for a reason: they direct the eye of the user to more important fu...
by Zsolt
Wed Nov 24, 2004 10:42 pm
Forum: Testing Builds
Topic: bf-blender / Linux (2004/11/23) new ToSphere transformation
Replies: 5
Views: 3724

First off: the transform rewrite looks really good, hats off to the coders and Theeth! I however have one question/comment/suggestion. Will there be an improved numerical input for transformations? The current use, ie: typing in numbers without an input box, and those numbers appearing on the header...
by Zsolt
Tue Nov 23, 2004 11:12 pm
Forum: Testing Builds
Topic: bf-blender / Linux (2004/11/23) new ToSphere transformation
Replies: 5
Views: 3724

Umm, how is this different from the "To Sphere" option in the Edit buttons? Or is it that now there's a shortcut to it?
(Can't try it out though, I have to wait for a Windows build...)
by Zsolt
Tue Nov 09, 2004 10:31 pm
Forum: Testing Builds
Topic: bf-blender / Windows Official 2.35 RC1 (20041108)
Replies: 55
Views: 20675

I hope this new release doesn't get rushed too much, as there are several problems and bugs with it (some have been mentioned before): 1. Sometimes I cannot clear the UV texture that is assigned to some faces. I click on the "X" beside the texture name in the UV editor, and it does nothing. On a sid...
by Zsolt
Fri Nov 05, 2004 10:23 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/11/04)
Replies: 27
Views: 11017

Ok, I noticed the following bug in a previous CVS version, and it's still there. I'm not sure how to induce it though. What happened was that I was in the middle of animating an armature, when I pressed Home over the Action window. There were 12 or so channels for all the different bones, and as I p...