Search found 69 matches

by Doogs
Fri Sep 24, 2004 4:12 pm
Forum: Interface & Tools
Topic: Editing: Allow Face and Edge selection and edit modes
Replies: 30
Views: 10543

O_O

no winbuild?

RONC
by Doogs
Thu Sep 23, 2004 6:19 pm
Forum: Interface & Tools
Topic: Editing: Allow Face and Edge selection and edit modes
Replies: 30
Views: 10543

Blender was my first tool for 3d.. ;)

whoops no wait i used the old dos pc program called virtual reality studio 2.0... :)

RonC
by Doogs
Thu Sep 23, 2004 6:13 pm
Forum: Interface & Tools
Topic: Feature Request: In-Program Tutorials
Replies: 4
Views: 1285

Well more or less all it really needs is even at an infantile stage is just simple popups. Do this. Do that. Click next. It doesnt have to take control of the mouse or anything...

RonC
by Doogs
Thu Sep 23, 2004 3:55 am
Forum: Interface & Tools
Topic: Feature Request: In-Program Tutorials
Replies: 4
Views: 1285

Feature Request: In-Program Tutorials

I think we should have people code in some sort of in-program blender tutorials, with pop up windows etc... In some kind of simple script where anyone can create a tutorial file and upload. BF blender could then start off with a bunch of these in a help tab .... Say someone posts a question in the f...
by Doogs
Thu Sep 23, 2004 3:27 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/19)
Replies: 27
Views: 8729

three letters for you

.XML

RonC
by Doogs
Tue Sep 21, 2004 8:54 pm
Forum: Interface & Tools
Topic: Request: Please add on a "remove all instances of image
Replies: 8
Views: 1882

Do coders even look at these requests?

:(

RonC
by Doogs
Tue Sep 21, 2004 8:53 pm
Forum: Interface & Tools
Topic: Editing: Allow Face and Edge selection and edit modes
Replies: 30
Views: 10543

To be honest, I believe that this type of mode should have been one of the mandatory coding projects. The features that we DO have are pretty nice, but seriously, there should have been some sort of priority. Sure, raytracing was nice, but in order to create obejcts properly should have included thi...
by Doogs
Tue Sep 21, 2004 3:01 am
Forum: Interface & Tools
Topic: Request: Please add on a "remove all instances of image
Replies: 8
Views: 1882

Okay but does that in any way give a proper excuse to not code in "remove all instances"?

RonC
by Doogs
Sun Sep 19, 2004 9:01 pm
Forum: Interface & Tools
Topic: Editing: Allow Face and Edge selection and edit modes
Replies: 30
Views: 10543

I agree wholeheartedly, its tough designing/modelling by vertice every single time.
by Doogs
Sun Sep 19, 2004 8:58 pm
Forum: Interface & Tools
Topic: Request: Please add on a "remove all instances of image
Replies: 8
Views: 1882

Request: Please add on a "remove all instances of image

I think the method of ridding an excess image/texture file from the blender data image menu is really in need of repair. To get "rid" of an image, you have to erase all instances manually and then save, close, load, and repeat at times, until the reference to that image is gone. Please improve this?...
by Doogs
Mon Sep 06, 2004 9:59 pm
Forum: Interface & Tools
Topic: UV ROT bug?
Replies: 6
Views: 1737

okay well if i do bounds 1:1 i still have to select it face by face... Also, if I want to create a non-repeating landscape for my game : such as blended textures, etc... Sizing those to match the window UV's is really hard...

Solutions?

RonC
by Doogs
Tue Aug 24, 2004 5:17 am
Forum: Interface & Tools
Topic: UV ROT bug?
Replies: 6
Views: 1737

okay .. no replies? Does anyone have these problems????

RonC
by Doogs
Mon Aug 23, 2004 6:44 am
Forum: Interface & Tools
Topic: UV ROT bug?
Replies: 6
Views: 1737

UV ROT bug?

I'm having a really really hard time figuring out this. I'm very upset. For some reason whenever i create faces, they seem to alternate uv rot. For instance I create a grid from a plane, and the uv rot goes from face to face as in such a way: uv rot up uv rot left uv rot right uv rot down etc. It is...
by Doogs
Sun Apr 04, 2004 8:11 pm
Forum: Testing Builds
Topic: Game engine testing files
Replies: 14
Views: 7208

Okay kester please keep in close touch with saluk and I.

the true test will be if crescent dawn works.

RonC
by Doogs
Sun Jan 11, 2004 10:34 pm
Forum: News & Chat
Topic: Engine users ignored!
Replies: 20
Views: 8293

John relax solid is currently being implemented. The crescent Dawn team has been waiting as well but in the meantime we've been working ;) so just wait. it will come soon.