Search found 309 matches
- Fri Jun 27, 2003 6:25 pm
- Forum: Animation
- Topic: deformation slows blender down
- Replies: 4
- Views: 5049
at least this is my impression. ik itself works quite fast when used on armatures which don't deform a mesh. just try this ( as i did): take a relatively hi poly mesh, let's say 20-40k, turn subsurf on and rotate the view - works fine. now make an armature and parent the mesh to it: what happens? re...
ok - make three bones and orient them like a leg plus foot. make sure the knee is not completely stretched (angle less then 180 deg). - press TAB to leave EDIT mode. - create an Empty and remember its exact Object name (like "Empty" or "Empty.001"). move it to the joint where the foot starts (ankle)...
character anmation tools need to be beefed up a lot in blender. this concerns the IK system, bone deformations and user friendly tools like sliders that drive various channels. - ik: i definitely need more control over ik. i dont know what system the guys use, but id like to see controls over ik sol...
- Sun Oct 20, 2002 3:40 pm
- Forum: Interface & Tools
- Topic: What is wrong, and what should stay?
- Replies: 64
- Views: 26648
To all the ppl who "don't wanna earn technical degrees" - and don't wann "waste" their time with manuals: I fully understand that point of view. I thought the same. But very soon I learned that there is no way of learning and understanding an application (regardless if it's max, maya, blender or wha...
- Fri Oct 18, 2002 4:11 am
- Forum: Interface & Tools
- Topic: blender and with dual head?
- Replies: 5
- Views: 7732
I use a GeForce 4mx with two monitors, but I didn't manage to stretch blender over two windows. In general I have two options using both monitors - Using nVidias nView, which makes one large desktop (3200x1200) - nView deactivated, using XP's standard two monitor configuration (each 1600x1200). In s...
With opening the sources there is the great opportunity of making a lot of things better, but also the danger of making things worse! blenders interface is tough to learn, but honestly, it's the MOST EFFICIENT I'veever seen. It's little things that make life easier, like menus which pop-up right und...
From the user's point of view, the most important thing abt. plugins is a standardized interface and tight integration into blender UI. The best example I know is MAX, where plugins simply appear as additional buttons. The thing is, max was developed from the very beginning with that "feature" in mi...
- Fri Oct 18, 2002 3:01 am
- Forum: Rendering
- Topic: Superfast, but some things I miss..
- Replies: 1
- Views: 4564
In general I'm quite happy with the renderer, there's only three things I really miss: 1 - Fast image motion blur ( as seen in MAX ) 2 - Automatic calculation for reflect/refract maps 3 - Better implementation of edge (cartoon) rendering. Now edges inside the silhouette of an object are hardly visib...