Search found 309 matches

by solmax
Fri Sep 30, 2005 6:49 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
Replies: 22
Views: 14819

an other cool build :) all thumbs up. i experience some strange behaviour with static particles on a softbody - during a 120 frame animation, the first 50 or so the emission location of each hair seems to change every frame, resulting in unwanted flickering. then it stops again. strangely, when i tu...
by solmax
Mon Sep 26, 2005 2:02 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/25) patch Particle
Replies: 21
Views: 11574

the fluid simulator doesn't seem to take into account animated obstacles. i tried pouring fluid out of a bottle y turning it upside-down, but the fluid behaved as the bottle was standing still. ..anyways great, i didn't expect the have a fluid simulator before late 2006.
by solmax
Sun Sep 25, 2005 6:09 pm
Forum: Interface & Tools
Topic: Feature proposal: Anchor IPO
Replies: 8
Views: 5445

Image
quick thing.. but not completely happy - hard to see@1600 res.

there should be something like a master view which defines the timescale for the first time - maybe simply the view that has the icon activated first?
by solmax
Wed Sep 21, 2005 10:29 pm
Forum: Testing Builds
Topic: Soc project: Booleans -- win/linux (2005/09/09)
Replies: 12
Views: 12331

hm, keeps crashing for no obvious reason. first boolean operation works, maybe second, but then it crashes (simple operations like cubes, spheres). XP on athlon
by solmax
Wed Sep 21, 2005 10:29 pm
Forum: Testing Builds
Topic: Soc project: Booleans -- win/linux (2005/09/09)
Replies: 12
Views: 12331

hm, keeps crashing for no obvious reason. first boolean operation works, maybe second, but then it crashes (simple operations like cubes, spheres). XP on athlon
by solmax
Sun Sep 18, 2005 6:12 pm
Forum: Interface & Tools
Topic: Feature proposal: Anchor IPO
Replies: 8
Views: 5445

malefico: great proposal! i've been thinking about this quite often (as it bothered me quite often) but never made it a feature request. so, you have my vote :)
by solmax
Fri Sep 09, 2005 10:50 pm
Forum: News & Chat
Topic: interactive lighting for rendered images
Replies: 15
Views: 10290

Re: Not a chance

Toon_Scheur wrote:I always skip those hardware/ GPU assisted papers. You can't put that in Blender.
why is that?
by solmax
Wed Sep 07, 2005 8:47 pm
Forum: News & Chat
Topic: blender in the media: "Mac Up" and "Digital P
Replies: 0
Views: 2171

blender in the media: "Mac Up" and "Digital P

I was quite pleased to see blenders growing publicity: first it was a main software feature on a recent MAC UP magazine (i hope i don't mix it up with another magazine i read;) ). and just the other day i bought the german magazine "Digital Production", which usually delas with high end CG and video...
by solmax
Fri Aug 26, 2005 3:04 pm
Forum: Coding Blender
Topic: compiling error under cygwin
Replies: 1
Views: 2358

compiling error under cygwin

====> make all in dlltool make[1]: *** No rule to make target `/home/mac/BlenderDev/blender/../lib/windows/gettext/lib/gnu_gettext.dll', needed by `/home/ma c/BlenderDev/blender/../lib/windows/gettext/lib/freegettext.a'. Stop. make: *** [all] Error 1 since i have no idea what this is about, i tried...
by solmax
Wed Aug 10, 2005 6:44 pm
Forum: Coding Blender
Topic: error with cygwin
Replies: 4
Views: 2435

make[1]: *** No rule to make target `/home/mac/BlenderDev/blender/../lib/windows/gettext/lib/gnu_gettext.dll', needed by `/home/ma c/BlenderDev/blender/../lib/windows/gettext/lib/freegettext.a'. Stop. make: *** [all] Error 1 different computer, fresh cygwin installation.. and then this. any ideas??...
by solmax
Thu Jul 28, 2005 4:50 pm
Forum: News & Chat
Topic: website error
Replies: 1
Views: 1697

website error

this recently happened when trying to submit a post:

Code: Select all

Failed sending email :: PHP :: 

DEBUG MODE

Line : 234
File : emailer.php
maybe interesting for the site-admin?

best,

marin
by solmax
Thu Jul 28, 2005 4:48 pm
Forum: Interface & Tools
Topic: Two-monitors (Mac OS X) - Blender doesn't work
Replies: 3
Views: 2372

i think it's due to the old graphic card (probably with low ram). i have similar difficulties (on one monitor) with a GeForce2MX when switching to true-color. consider, two monitors need much more ram for the larger display area. so try to lower the resolution, reduce colors to thousands, or get a d...
by solmax
Wed Jul 27, 2005 9:29 pm
Forum: Testing Builds
Topic: bf-blender / Os X 10.3 - CVS (2005-07-23) 2.38
Replies: 11
Views: 5969

Anyone besides myself wishing for more frequent OS X builds? yes, here. i keep working on both systems (XP, mac), but i tend to prefer apple for most of my work. so, more frequent OS X builds would be great. does anyone have some experience with XCode and blender? i'd love to see a small tut, some ...
by solmax
Tue Jul 26, 2005 5:01 pm
Forum: Testing Builds
Topic: bf-blender / Os X 10.3 - CVS (2005-07-23) 2.38
Replies: 11
Views: 5969

all right - thanks for the info.

are there already a usable (in terms of easy to use and compile) X-code project files? this would make things a lot easier. anyways i would be grateful if there were more frequent OSX updates. if you manage that - two thumbs up :)

marin
by solmax
Tue Jul 26, 2005 2:04 pm
Forum: Testing Builds
Topic: bf-blender / Os X 10.3 - CVS (2005-07-23) 2.38
Replies: 11
Views: 5969

:shock: amazing! one question about b-bones: aren't segments supposed to deform the geometry "as they bend"? right now the deformation looks exactly the same as without segmented bones. anyways nice improvements (as always over the last two years) best, marin EDIT: - read abt. b-bbones deformation n...