Search found 60 matches

by adrian
Tue Jan 04, 2005 8:02 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/01/03)
Replies: 5
Views: 3462

Thanks for the build & happy New Year.

The rgb sliders in shader/texture/colours doesn't update preview window - but is ok for colourband. Run on win xp sp2

All the best.
by adrian
Sat Dec 04, 2004 3:29 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/11/29) Official RC1 2.36
Replies: 14
Views: 8459

Possible Bug? When rendering in x-y parts with Gauss setting on, the output render shows a grid surrounding the parts ( pixels missing - not joined correctly). Whilst this does not happen every single time it does occur 90% of the time. Origionally this didn't happen while using the unified renderer...
by adrian
Mon Nov 29, 2004 8:15 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/11/29) Official RC1 2.36
Replies: 14
Views: 8459

The above was on win xp pro sp2, geforce mx440,
by adrian
Mon Nov 29, 2004 4:31 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/11/29) Official RC1 2.36
Replies: 14
Views: 8459

Thanks for the build Gabio.

I noticed that on both of your builds since 2.35a the AO for sky colour and sky texture gives speckled results when using the unified rendered.
It was fine for 2.35a and is fine on this build with plain setting.

Yours,
Adrian.
by adrian
Tue Nov 23, 2004 4:56 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/11/22)
Replies: 20
Views: 9870

A couple of thing I noticed: Bugs or my problems? found on windows xp pro-sp2 (amd barton xp3200,gforce 440,512ram,) 1. Zoom mousewheel action - on occasion stops working, usually in large scenes with large no. of objects. Pad keys(+,-) still work. 2. Outliner selection (highlighted blue) & w key do...
by adrian
Mon Nov 15, 2004 8:01 pm
Forum: News & Chat
Topic: MakeHuman 2.0 pre alpha ready for download
Replies: 8
Views: 7252

superb work - can't wait for the full release.
No bugs found so far (win xp pro).
by adrian
Mon Nov 01, 2004 12:01 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/29)
Replies: 32
Views: 15660

Yea, I've checked that, there's been no change for a while.
There's some interesting stuff coming through real GI, soft shaddow ray lamps & I also saw somewhere the instinctive blender guys' proposal for improved layer management which would be an organisational god send.
by adrian
Sun Oct 31, 2004 11:17 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/29)
Replies: 32
Views: 15660

Thanks again for the build.
I appreciate you taking the time to compile for windows users.

Do you know what time scale the proposed updated gui is on.
All the best.
by adrian
Thu Oct 07, 2004 2:08 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/06)
Replies: 38
Views: 14379

Thanks for the build,
I checked back to see if you'd compiled the good news about extending oops capability I'd seen in cvs - and was not disapointed. Really like what oops is turning into. Passepartout is cool. I see that the ui is in for a revamp too.
by adrian
Wed Feb 04, 2004 12:57 am
Forum: Animation
Topic: dynamics as animation tool?
Replies: 6
Views: 7424

Yea, I've been thinking about that for a while- making use of dynamics would create a really rosey future for Blender.
by adrian
Thu Dec 18, 2003 9:36 pm
Forum: News & Chat
Topic: UK Blender User Group / Conference?
Replies: 11
Views: 4313

Hi, Yea I'm up for the above, There has been massive development in blender since going open source and it's catching up fast with the competition in all areas. I reckon in 12 months this will be an app to reckon with. The game/interactive development is crucial , having an app that covers modelling...
by adrian
Fri Nov 21, 2003 12:58 am
Forum: News & Chat
Topic: Mandrake 9.2 display vertex size problems
Replies: 8
Views: 2512

I spoke to soon, it cures the vertex problem but there's no 3d accelleration. I guess I'll have to look for a patch.

I was hoping to totally cut "windows" out of my life!!

Perhaps A new graphics card is in order, the rage 128 is a bit old now.
by adrian
Thu Nov 20, 2003 11:30 pm
Forum: News & Chat
Topic: Mandrake 9.2 display vertex size problems
Replies: 8
Views: 2512

Thanks for your detailed reply slickdigit.

The problem was the linux graphics driver.
I changed the driver from the default " ati 128" one to the " xfree4 r128" custom one and it's fixed the problem.

Cheers.

Adrian
by adrian
Wed Nov 19, 2003 5:07 pm
Forum: News & Chat
Topic: Mandrake 9.2 display vertex size problems
Replies: 8
Views: 2512

Mandrake 9.2 display vertex size problems

Having recently shifted from windows to linux (mandrake 9.2, Ati rage 128 graphics card) as main OS I find that in edit mode the vertex display seems to be only one pixel in size even when changing the setting in themes.

Can anyone shed any light, or suggest a hack please.

Adrian.
by adrian
Thu Sep 18, 2003 4:48 pm
Forum: Interface & Tools
Topic: Feature request: local view uses local axis
Replies: 5
Views: 1874

Although you can use the * (number pad star) key to get an "ortho oject view" in "Local view". The controls for extrude/scale/mirror (middle mouse) still use the global co-ordinates. Whilst with a mesh you can e/cancel/alt s to extrude perpendicular to face with a mesh, you can't with a curve. Editi...