Search found 206 matches

by malCanDo
Fri Nov 05, 2004 2:19 pm
Forum: Interactive 3d
Topic: The Beach House
Replies: 8
Views: 2093

Nice one Bart!

I've entered a few Shockwave 3D pieces, so I hope I win, but I also hope that a Blender entry gets a prize or a mention ;)

Mal
by malCanDo
Fri Nov 05, 2004 1:32 pm
Forum: Interactive 3d
Topic: BUG: intermittent reproduceable failure in physics engine
Replies: 13
Views: 5973

Hi animats, The overbot project looks very cool! If you are basing your project on Blender etc, and you are hiring interns, it could be well worth assigning one of them to work with Kester on the game engine ( it's currently only him ). Your intern could be allocated the task of resolving physics pr...
by malCanDo
Fri Nov 05, 2004 1:28 pm
Forum: Interactive 3d
Topic: Physics example
Replies: 14
Views: 4161

> Secondly, polyheder is for special effects, not for everything. It is very expensive checking triangles over checking objects. What would the option be for automatically creating a convex hull around a concave object? It would be good if this was the default for moving objects, with box / sphere b...
by malCanDo
Wed Nov 03, 2004 9:26 pm
Forum: News & Chat
Topic: Car drivers and other metaphors
Replies: 16
Views: 6650

When... - the interface becomes more flexible ( assigning of keys to actions, assigning of mouse buttons and movements to actions ) - work on the outliner is completed - the feature to allow playback of actions carried out in Blender ... I'd suggest that there be a team put together to define at lea...
by malCanDo
Wed Nov 03, 2004 1:07 pm
Forum: Interactive 3d
Topic: Physics example
Replies: 14
Views: 4161

> SOLID is supposedly very fast for collision detection

I think a good test would be to have SOLID for collision detection, and use ODE for the dynamics.

Mal
by malCanDo
Tue Nov 02, 2004 8:18 pm
Forum: Interactive 3d
Topic: Physics example
Replies: 14
Views: 4161

Hi Doc, > Physics are really expensive That's my point... they shouldn't be that expensive, especially with such a simple demonstration. Other solutions can handle huge amounts of stacked objects. If there was a stable physics simulation, this could be rolled back into the animation engine ( maybe w...
by malCanDo
Mon Nov 01, 2004 11:52 pm
Forum: News & Chat
Topic: Blender to Shockwave 3D
Replies: 5
Views: 3152

> besides a web-plugin that's supported? lol, hopefully in time the Blender plugin will be re-developed, but for now why not use the most popular 3D plugin on the planet ( Windows / OSX, plus Linux if you use the CrossWeaver WINE stuff ). For basic model viewing, I could write a quick scalable viewe...
by malCanDo
Sun Oct 31, 2004 9:08 pm
Forum: News & Chat
Topic: Blender to Shockwave 3D
Replies: 5
Views: 3152

Blender to Shockwave 3D

Hi all, I'm working on a solution for college game design modules, and am currently working in supported 3D modelling packages ( eg 3DS Max, Maya etc ). http://www.candointeractive.com/gamedesign This shows our building block level editor, teaching basic concepts of game design to students of all ag...
by malCanDo
Sun Oct 31, 2004 8:53 pm
Forum: Interactive 3d
Topic: Physics example
Replies: 14
Views: 4161

Physics example

Hi there, I created a simple scene ( monkey heads falling down ) as a quick test for the physics engine. EDIT: No more monkey heads, just normal boxes etc. Make sure to check out the multiple scenes. http://www.candointeractive.com/blender/PhysicsTest.blend Press P, and you'll see that currently thi...
by malCanDo
Fri Oct 29, 2004 9:17 pm
Forum: Interactive 3d
Topic: Enter Blender Plugin content for Golden Polygon competition
Replies: 0
Views: 1073

Enter Blender Plugin content for Golden Polygon competition

Hi all,

This might be a bit short notice, but if you have any web 3D content playable through the Blender plugin, you could enter it for this compo ( deadline is 2 days away )

http://www.goldenpolygon.org

Might get some exposure etc

Mal
by malCanDo
Fri Oct 29, 2004 9:16 pm
Forum: News & Chat
Topic: Enter Blender Plugin content for Golden Polygon competition
Replies: 0
Views: 1312

Enter Blender Plugin content for Golden Polygon competition

Hi all,

This might be a bit short notice, but if you have any web 3D content playable through the Blender plugin, you could enter it for this compo ( deadline is 2 days away )

http://www.goldenpolygon.org

Might get some exposure etc

Mal
by malCanDo
Wed Oct 27, 2004 2:27 pm
Forum: Interface & Tools
Topic: menu's are too long and become hidden..
Replies: 15
Views: 5036

If you check advanced stats on your website, most people ( including colleges etc ) run at 800x600, believe it or not.

Mal
by malCanDo
Tue Oct 26, 2004 10:31 pm
Forum: Interface & Tools
Topic: New tool - Sculpt Mesh - update first page Nov 7
Replies: 28
Views: 8625

Some other info on this type of modelling...

http://www.vrmesh.com/

Image


Mal
by malCanDo
Sat Oct 02, 2004 6:50 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/01)
Replies: 36
Views: 13670

Hi JesterKing, > Solid (and MoTo) So for Collision detection, Solid is used, and for the dynamics, Moto is used? I assume that SUMO refers to this combination then? What ever happened to the ODE integration, to replace the Moto dynamics? With all the progress on ODE ( recently up to 0.5 ), and it's ...
by malCanDo
Sat Oct 02, 2004 5:56 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/01)
Replies: 36
Views: 13670

> There is only one guy working on the gameengine... Kester is doing an excellent job on the game engine, it's amazing that one person managed to do all the work of re-implementing it back into the main program, along with new additions etc. With the physics system about to get a new focus ( with so...