Search found 206 matches

by malCanDo
Fri Jan 06, 2006 2:03 pm
Forum: Testing Builds
Topic: Test new 2.40 Game Engine build
Replies: 0
Views: 2167

Test new 2.40 Game Engine build

It's alive!!!

http://www.elysiun.com/forum/viewtopic. ... sc&start=0

If anyone has time to build non-Windows versions and post them, that would be much appreciated by the GE community!
Mal
by malCanDo
Tue Jan 03, 2006 3:16 pm
Forum: Interactive 3d
Topic: Multitexture/GLSL
Replies: 17
Views: 13744

>This year I have more time to spend on Blender, I will try to merge this 2.40 with the 2.37b, I already have a 64bit version working, now I just need to set up under windows and linux 32bits. YAHOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!! It looks like the "old" GE is set to rise like a phoenix for ...
by malCanDo
Mon Jan 02, 2006 3:32 pm
Forum: Interactive 3d
Topic: Multitexture/GLSL
Replies: 17
Views: 13744

> But do You had a Look to this Build: *click here* It contains so much > Improvement. Maybe this can be inserted in Your Build too? Please, please > think about that. That would be the best GE we ever had! If those changes were to be incorporated as well, it really would be a great new start to the...
by malCanDo
Fri Dec 30, 2005 11:06 am
Forum: Interactive 3d
Topic: Multitexture/GLSL
Replies: 17
Views: 13744

Works great here!

Keep up the great GE work...
Mal
by malCanDo
Mon Nov 28, 2005 2:27 pm
Forum: Interface & Tools
Topic: Shockwave 3D export ( via XSI exporter )
Replies: 22
Views: 14877

Hi Daniel, Thanks for the feedback! > Nice work mal, I'd like to see this actually intergrated into Blender someday Hopefully, if a few more developers get on board, we'll be able to figure out a way of integrating the python scripting, with a modified version of the Open Source conversion tools, so...
by malCanDo
Thu Nov 24, 2005 3:35 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33604

> And yes, although our LSCM still doesn't give as nice an initial result as some other systems, the tweakability and control with the live transform is just fantastic

Just as a comparison, here's something similar in 3DS Max.

http://download.autodesk.com/media/3dsm ... 8_380k.mov


Mal
by malCanDo
Mon Nov 21, 2005 12:01 am
Forum: Interface & Tools
Topic: Shockwave 3D export ( via XSI exporter )
Replies: 22
Views: 14877

The export script just got an update ( same link as above ), now supporting multi materials per mesh, and smoothing groups.

Enjoy!
Mal
by malCanDo
Tue Nov 15, 2005 8:52 pm
Forum: Interface & Tools
Topic: "game texture" versus "rendered texture"
Replies: 7
Views: 2818

Erwin just posted this to the GE section, it basically allows what we've been chatting about... normal texture mapping, for use in render, can now be used in the game engine, including multi-texturing!!!

http://www.elysiun.com/forum/viewtopic. ... ht=#466796

Mal
by malCanDo
Tue Nov 15, 2005 5:57 pm
Forum: Documentation & Education
Topic: Next Blender Guide release
Replies: 8
Views: 4184

I think that the basic modelling parts of the guide definitely need to be updated, to reflect face selection and editing for the basic "GUS" model, rather than have the users carry out the exercise using the old vertex selection method ( old method shown below ). http://download.blender.org/document...
by malCanDo
Tue Nov 15, 2005 5:43 pm
Forum: Interface & Tools
Topic: Help new users: a few small changes to make Blender easier
Replies: 9
Views: 2407

Help new users: a few small changes to make Blender easier

Hi there, I'm going to be using Blender to show some students 3D modelling soon, and have been thinking about a few small steps that would make Blender a bit easier to use. In most cases, the changes are just changing default settings. NOTE: None of these changes will affect how pro users work with ...
by malCanDo
Tue Nov 15, 2005 1:08 pm
Forum: News & Chat
Topic: 1st Issue of 'Blenderart' now released
Replies: 16
Views: 12386

WOW!

That was an excellent read, I'll try to use the Robot tutorials to showcase Blender to some students in the near future.

Looking forward to Issue 2!
Mal
by malCanDo
Fri Nov 11, 2005 9:51 pm
Forum: Interface & Tools
Topic: "game texture" versus "rendered texture"
Replies: 7
Views: 2818

> However, almost any of the "rendered" methods can and should be convertible to the game-compatible viewport-compatible exporter-compatible UV texcoord scheme. Call it "baking the texture spaces" if you want. A script may be able to do this, but I'm just getting into the whole architecture and capa...
by malCanDo
Fri Nov 11, 2005 5:26 pm
Forum: Interactive 3d
Topic: raysensor fix + bullet demos + vehicles...
Replies: 4
Views: 2659

Nice work Erwin!!! Hopefully the second in-built physics toy will be a walk-about ( with jump ) mode ( with maybe an update, to allow gun / shooting ) Are you going to be applying these patches? http://blender3d.org/forum/viewtopic.php?t=6117&postdays=0&postorder=asc&start=0&sid=f9f023656054c95f6d72...
by malCanDo
Thu Nov 10, 2005 2:20 pm
Forum: Coding Blender
Topic: Get Visual Studio 2005 Express for free!
Replies: 1
Views: 1990

Get Visual Studio 2005 Express for free!

http://www.gamedev.net/community/forums/topic.asp?topic_id=356721 If Blender can be compiled with this, it would be great to see an article on how to download it and the Blender source, compile Blender from scratch, and make some sort of small change to Blender, in order to encourage new coders to t...
by malCanDo
Thu Nov 10, 2005 11:36 am
Forum: Interface & Tools
Topic: "game texture" versus "rendered texture"
Replies: 7
Views: 2818

> adding a texture to a single object so that it shows up in the viewport/game-engine AND the render can get tasking. I was actually thinking about this a few days ago. In any other 3D app ( Max, Maya, Lightwave etc ), there is only one way to assign textures to an object. This information can then ...