Search found 88 matches

by Zarf
Wed Dec 01, 2004 10:20 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 33731

How did you come up with the name "Muse"? What does it mean and what does it stand for. By the way the name Muse is not very unique. You're likely to associale quite a lot of other projects with it... I find it at once humorous and also outrageous that this objection would be raised in a forum dedi...
by Zarf
Sun Nov 28, 2004 9:33 am
Forum: Interface & Tools
Topic: On Exit: Do you want to save?
Replies: 34
Views: 8501

All other windows programs I have used ask before quitting when changes have been made. It is what people expect, especially new users. blender isn't supposed to be what people expect Well a lot of times this is a very bad thing. People get disoriented when programs don't follow certain basic conve...
by Zarf
Tue Nov 23, 2004 3:49 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 87536

I found a new ngons example :D http://www.black-graphics.de/gallery/tutorial/cinema4d_ngons.htm quotation of the link : "While Rendering in Cinema 4D all Quads and N-Gons will be triangulated." C4D scanliner workes like blenders scanliner thats why they use faked n-gons we see the ngons in the 3dvi...
by Zarf
Thu Nov 18, 2004 12:50 am
Forum: Interface & Tools
Topic: download for max osx is not dwg
Replies: 2
Views: 1245

Re: download for max osx is not dwg

:( I've downloaded the Blender program for mac osx. I'm getting a strange looking character. It's not a dwg that I can unzip or unstuff. It won't open with anything. I've downloaded the program several times and keep getting the same file. It says it's a d document. does anyone have any idea why? O...
by Zarf
Fri Nov 05, 2004 4:38 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 87536

Seems to me you want a good cut tool. Who cares if it cut's in n-gons or not. Why would it only cut inside an n-gon? And if it doesn't , why would you need n-gons? 5-sided faces are very very usefull for models that are going to have Catmull Clark Subdivision applied. Although this can create subtl...
by Zarf
Thu Oct 28, 2004 3:40 pm
Forum: News & Chat
Topic: Blender Nude and Erotic Art
Replies: 56
Views: 144259

[edit ok this is a reply for several posts upward] Guess what. . .Ok, let me explain the difference between obsession and addiction. 1) Obsession is when you really, really like something. 2) Addiction is when you need something, and when that need grows and grows and grows, until finally it reache...
by Zarf
Tue Oct 26, 2004 1:33 pm
Forum: News & Chat
Topic: Blender Nude and Erotic Art
Replies: 56
Views: 144259

\ Please. It's obvious. I know that people like you enjoy your fantasy world, where sex never hurts anyone, STDs do not exist except for the rare ones like AIDs which you probably won't get, where pleasure in any form is never harmful, and where there is no such thing as addiction. SO, GET OVER IT ...
by Zarf
Tue Oct 26, 2004 6:34 am
Forum: News & Chat
Topic: Blender Nude and Erotic Art
Replies: 56
Views: 144259

I'm not going to answer you. There IS evidence, it's called "Sexual Addiction" and you can find books on it everywhere. joeedh Thats a clever way to 'opt out' of the argument and still maintain (from your point of view at least) an illusion of high moral ground. Its also kind of strange how you cla...
by Zarf
Tue Oct 26, 2004 6:32 am
Forum: News & Chat
Topic: Blender Nude and Erotic Art
Replies: 56
Views: 144259

Maybe that site wasn't pornography. If not then I'm sorry, but frankly the meaning of the word "erotic" to my understanding means porno, so I'm not going to visit it. joeedh Setting aside for the moment that 'erotic' is an adjetive and 'pornography' is a noun and therefore cannot mean the same thin...
by Zarf
Mon Oct 18, 2004 4:16 pm
Forum: Animation
Topic: proposal, better fk joint rotation
Replies: 15
Views: 10224

this is actuyll what i'd expect when "indivisual centers" is selected (header). .. but i hardly "miss" such a feature. when it comes to spines and such, i rely more on tricky setups with constraints, or now with the new features, on the hooks and path-deform. The problem is that the feature that wa...
by Zarf
Thu Jun 10, 2004 4:40 am
Forum: Interface & Tools
Topic: Enhancing OOPS, Tuhopuu Updated with python/oops accsess!
Replies: 98
Views: 22193

Secondly, the OOPS is not really a tree - it's more of a network. In a tree structure, there's a clearly definied hierarchy. A is a child of B is a child of C is a child of D, etc. But Blender's datablocks can be linked in all sorts of interesting ways. I think Blenders OOPS is a tree. There are qu...
by Zarf
Thu May 06, 2004 11:45 am
Forum: Interface & Tools
Topic: proposal: subdividing/faceloopcutting relative to rvk's
Replies: 6
Views: 1621

is the idea that bad? well then... np No, this is actually a *very* good idea and something that several other software packages provide. For purposes of this conversation I like to divide modelling operations into 2 categories: those that change the topology of your model and those that don't. Tho...
by Zarf
Sat Apr 10, 2004 10:54 am
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 27673

<Snip> In this particular case, I would tend to agree, but since constraints usually represent constant or long lasting states (particularly tracking constraints), it's usually a nice thing to have them separate from the strips. Martin I have to disagree with the part about constraints representing ...
by Zarf
Sat Mar 20, 2004 12:34 pm
Forum: News & Chat
Topic: Bounty for a feature. Double dollars cold cash. Ver 2.1
Replies: 51
Views: 13064

Hi YaY, There were many opinions expressed, but that is to be expected. What I was waiting for was the php web board you mentioned in your earlier post. A central 'meeting ground' is key for this sort of thing. I looked at the sourcesupport.org site and it looked like a reasonable pool based templa...
by Zarf
Thu Mar 18, 2004 11:28 pm
Forum: News & Chat
Topic: Bounty for a feature. Double dollars cold cash. Ver 2.1
Replies: 51
Views: 13064

If they were doing things for money, features probably would be implemented much worse, because you are not focusing on getting it to work perfect and well, you are focusing on money. I'm not bringing this old post of yours up to take a pot shot at you Monkeyboi, just merely pointing out something ...