Search found 88 matches

by Zarf
Thu Mar 18, 2004 11:16 pm
Forum: News & Chat
Topic: Bounty for a feature. Double dollars cold cash. Ver 2.1
Replies: 51
Views: 13041

My opinion

Hey all I actually think 'bounties' for code are a good idea and actually have been fortunate enough to have been paid to work on an opensource project. Not to long ago I was paid to develop a plugin for wings that is now distributed with the program. This plugin I am told benefited a lot of people ...
by Zarf
Sat Jan 17, 2004 10:43 am
Forum: Documentation & Education
Topic: Why my school decieded not to use blender
Replies: 35
Views: 18145

Re: Cant' be much of an education

same issue with Linux. i ahev had many many people attack me who use linux because i say that Windows XP is good. they say i am dumb, they say i don't know crap and that linux is soooooo good. but frankly i don't have the time to spend hand coding crap to get things to work. time=money and you gott...
by Zarf
Mon Jan 12, 2004 7:57 pm
Forum: Interface & Tools
Topic: Wireframe Rendering Without Duplication of Mesh
Replies: 9
Views: 3127

Re: Wireframe Rendering Without Duplication of Mesh

Currently, we need to duplicate the mesh object and scale it up slightly and assign a different material to it for the wireframe, should we wish to have the wrieframe rendered. This is the part where you lost me. You don't have to scale the duplicated mesh up at all, just turn on ztransp and make s...
by Zarf
Thu Jan 08, 2004 4:14 pm
Forum: News & Chat
Topic: Engine users ignored!
Replies: 20
Views: 8352

Re: Engine users ignored!

The current engine/version has been around without updates for about two years! Come on! Give us real-time users something new! I think that most development is going into areas that the developers are interested in although there has been some in the game engine. Regardless I think that if there i...
by Zarf
Tue Dec 23, 2003 1:53 pm
Forum: Animation
Topic: multiple parents
Replies: 22
Views: 13469

The Constraint is only 'one-way' right now but it would be interesting to make it two-way with some way to lock either object. That way a string of them could be formed that could lead to some interesting effects. Due to how the constraint refreshing system works, this won't be easy. Martin I don't...
by Zarf
Tue Dec 23, 2003 1:47 pm
Forum: Animation
Topic: multiple parents
Replies: 22
Views: 13469

Well Zarf, Whatever you make will help. I can figure out some weird use to make it animate a rig in a neat way. Just make sure that you compleate it and don't just fall asleep at your comp. ^v^ I'll ignore that last line :roll: The constraint is now finished and working blender, despite a small bug...
by Zarf
Mon Dec 22, 2003 12:51 am
Forum: Animation
Topic: multiple parents
Replies: 22
Views: 13469

Ok Theeth. I hope that you see this. I have followed your instructions now for the simple constraints. Now what do I do? Can you supply some math that I can add to it to create the part that I have no clue of how to compute ? I began work on a constraint like this today, mostly because I wanted to ...
by Zarf
Sun Dec 21, 2003 11:30 am
Forum: Animation
Topic: multiple parents
Replies: 22
Views: 13469

Ok Theeth. I hope that you see this. I have followed your instructions now for the simple constraints. Now what do I do? Can you supply some math that I can add to it to create the part that I have no clue of how to compute ? I began work on a constraint like this today, mostly because I wanted to ...
by Zarf
Thu Dec 11, 2003 7:55 pm
Forum: Python
Topic: setLoc and getLocation methods....
Replies: 1
Views: 1053

setLoc and getLocation methods....

Is there any reason that getLocation returns a tuple(this is good) while setLoc expects 3 floats (augh!)? This of course can be fixed by writing my own procedure 'setLocV' that takes tuple as argument but shouldn't it be like this from outset? strange. BTW new python API is very nice improvment over...
by Zarf
Thu Dec 11, 2003 7:26 pm
Forum: Documentation & Education
Topic: Why my school decieded not to use blender
Replies: 35
Views: 18145

Your blowing smoke...

The basic tendancy of people is to go with what they know. The actual functionality of an app is often irrelevant, and the movie industry can hardly be considered clever, or efficient for the most part. People are thick, and unwilling to change. This is why we are still burning fossil fuels in our ...
by Zarf
Tue Dec 09, 2003 4:28 pm
Forum: Documentation & Education
Topic: Why my school decieded not to use blender
Replies: 35
Views: 18145

Re: Cant' be much of an education

It always surprises me that programs become more important in industry than results. The money that film companies save using a tool like blender far outwieghs the 'industry standard' argument. Obviously most film companies have thier heads firmly planted up thier own butts anyway. That's why tiny ...
by Zarf
Tue Dec 09, 2003 4:16 pm
Forum: Documentation & Education
Topic: Why my school decieded not to use blender
Replies: 35
Views: 18145

Re: Why my school decieded not to use blender

At my school we use Lightwave and have been having a lot of problems that are costing the institution to resolve. At a staff meeting the possibility of using blender was seriously discussed. It has a lot going for it in an educational environment- - Students can use it at home - Fast render times (...
by Zarf
Mon Dec 01, 2003 1:27 pm
Forum: Interface & Tools
Topic: suggestion: vertex loop selection!
Replies: 20
Views: 5051

there is a need for edge-loop selection 1.for splitting meshes 2.assigning weights/colors to thoose loops 3. "simple" dragging / scaling / rotating BM As slikdigit said, edge-loop selection already exists. It's just called "face-loop" in blender. You probably mean "edge-ring", or as topicstarter sa...
by Zarf
Tue Nov 25, 2003 1:02 am
Forum: News & Chat
Topic: Non destructive Morph (RVK editing) and patents.
Replies: 10
Views: 2824

Yes XSI incorporates new geometry in morph! Even when I subdivide (not subdivision surface, real subdivision) areas that morph, it works out how the new geometry shal move. But even if it didn't work out the movement of new points it would still be very useful! Just the fact that you CAN create ext...
by Zarf
Tue Nov 25, 2003 12:47 am
Forum: Python
Topic: Python problem in blender
Replies: 4
Views: 1539

On another note, it appears that its magically working now.... odd... =/ Thanks anyway =) Btw, Does anyone have any answer to my UV coords Q? :) Thanks again. The UV issue is rather simple to resolve, you have to split the mesh verts wherever there is a repeat of vertex ID/UV pairs. I had to do thi...