Search found 88 matches

by Zarf
Mon Nov 24, 2003 6:58 am
Forum: News & Chat
Topic: Non destructive Morph (RVK editing) and patents.
Replies: 10
Views: 2824

Yes Softimage XSI does all of what you discribe. I tried to extrude some faces after creating a morph. No problem. Then I tried to edit the mesh heavily, including changing positions of many vertices. It still managed to work out how to do the morph.. I don't have acces to Maya or 3Ds MAX so I don'...
by Zarf
Sun Nov 23, 2003 5:14 am
Forum: News & Chat
Topic: Non destructive Morph (RVK editing) and patents.
Replies: 10
Views: 2824

Non destructive Morph (RVK editing) and patents.

This is something that I have been thinking about for a long time.... One of the biggest problems with just about every major 3d app on the market is that once you start to define morph targets (rvk's, endomorphs, blendshapes whatever the app calls them) your model is pretty much set in stone; if yo...
by Zarf
Sun Nov 23, 2003 4:07 am
Forum: Animation
Topic: The most wonderfull animation system I have seen
Replies: 17
Views: 17473

i read a paper recently that seemed to suggest that limiting rotation to a single axis was relatively easy, something like just setting one strip in the array to 0,0,0,0 or something like that. it went on to say that putting angle limits on a joint wasn't a particularly great leap either, though mo...
by Zarf
Sun Nov 23, 2003 4:02 am
Forum: Animation
Topic: The most wonderfull animation system I have seen
Replies: 17
Views: 17473

This animation system was influenced by the mirai motion builder package where the underlying idea is that everything is part of one big IK system unless it is pinned or glued down. The other nice concept with these packages: IK is a posing tool, not an interpolation tool (the implicit FK rotations...
by Zarf
Thu Jun 26, 2003 3:45 pm
Forum: News & Chat
Topic: I got edge selection!
Replies: 27
Views: 9878

devas: I dropped the syntax highlighting because 1) I don't know python and 2) I'd rather work on more functional features like modelling tools. Caronte: We discussed this on IRC too, but it's very VERY hard to do with the current modelling system. after all, if you select two vertices of an edge, ...
by Zarf
Thu Jun 26, 2003 8:35 am
Forum: Animation
Topic: Could someone please consider optimizing armature speeds.
Replies: 37
Views: 24746

How hard would it be to have a multi-chain IKA skeleton Lozar? This is what I would use in Kinemation.. Basically there would be one handle chain over all the joints from the shoulder to the wrist, then for the elbow joint another handle chain going from the shoulder. I could move the handle chain ...
by Zarf
Thu Jun 26, 2003 8:30 am
Forum: Animation
Topic: Could someone please consider optimizing armature speeds.
Replies: 37
Views: 24746

In the IKA solver object (is it an object?) I saw the history independent IK.. I was wondering why History Independent is used.. Why not allow the solver to to use previous frames to determine the solutions for the joints? Also I was wondering if its I think this has to do with creating repeatable ...
by Zarf
Wed Jun 25, 2003 3:33 pm
Forum: Animation
Topic: Could someone please consider optimizing armature speeds.
Replies: 37
Views: 24746

Quite often the slowness exhibited is caused by circular parenting, which may be tricky for an armature novice to detect (see earlier post by kaktuswasser). If you guys want to send me a link to your files I can look them over... ... but that doesn't mean that things couldn't be speeded up a bit. C...
by Zarf
Sat Jun 21, 2003 1:44 am
Forum: News & Chat
Topic: Edge Loop Based Modeling Tools
Replies: 27
Views: 9335

Re: ...

The WEDS could be implemented on top of blenders current data structures. Even wings dosnt store models in WE format, and AFAIK the WEDS databases in wings sit on top of a much more generic in memory mesh format (e3d_mesh) wich is very similar to blenders internal data structures. The WEDS is used t...
by Zarf
Mon Jun 09, 2003 11:07 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 14941

I think that comparing blender with Wings misses a few huge differences. Wings was programmed primarily by one individual who still guides all the development. (Yes I know that major functionality has been added by others but the bulk of the source I believe is Bjorn's) No such parralell exists with...
by Zarf
Mon Jun 09, 2003 4:41 am
Forum: News & Chat
Topic: Verse VLL Python Module now availible
Replies: 6
Views: 2243

RE: IRC

I just registered an IRC channel in case people want to go there to discuss verse specific things without cluttering up other channels. I'm online usually during the day (US Central standard time) and sometimes the night as well 'in the background', so no, no specific times really. There are other e...
by Zarf
Sun Jun 08, 2003 11:55 pm
Forum: News & Chat
Topic: Verse VLL Python Module now availible
Replies: 6
Views: 2243

Really? what a coincidence, I found quite a few myself in this module... it dosnt work :oops: heh. It has to do with passing a VSession to vll_send_connect(). VSession wasnt wrapped by swig into anything meaningfull to python, however This shouldnt be too much of a problem since I ASSUME (or rather ...
by Zarf
Sat Jun 07, 2003 11:46 am
Forum: News & Chat
Topic: Verse VLL Python Module now availible
Replies: 6
Views: 2243

Verse VLL Python Module now availible

Hey all, I just got a python module compiled that wraps all of the vll functionality. I havn't tested it *at all* however it DOES import into the interpreter and the modules builtin __dict__ *does* seem to contain all the proper vll methods/types ect. Since it's not tested I can't gaurentee anything...
by Zarf
Fri May 30, 2003 9:15 am
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 18914

And as far as sameness, media carries with it restrictions 2d animations to an extent looks similar, 3d looks the same even well done 3d for now anyway. 2 peices of 2d animation look similar to the extent that they are moving pictures yes. Thats about as much as I will allow as far as their being i...
by Zarf
Wed May 28, 2003 5:00 am
Forum: News & Chat
Topic: the largest post ever (verse 2.0 spec)
Replies: 41
Views: 9669

Compiling VLL

Hey eskil, I'm trying to compile VLL so I can generate a python wrapper for it using SWIG. I know C but it's not my primary programming language and I was wondering if you could post instructions on building this (what files are for buidling vll.lib and which are for server) or a makefile of some so...