LetterRip:
okay, I hadn't understood how the algorithm works, though I had understood that there was one mesh per frame.
However, once everything is calculated, maybe idea 3 could still be valid?
Dani
Search found 251 matches
- Tue Jan 03, 2006 1:39 pm
- Forum: Testing Builds
- Topic: Linx Moving Objects Fluidsim Preview
- Replies: 53
- Views: 42086
- Mon Jan 02, 2006 6:42 pm
- Forum: Testing Builds
- Topic: Linx Moving Objects Fluidsim Preview
- Replies: 53
- Views: 42086
Hello n_t! (and happy new year!) Here are two or three things I've been thinking of about ElBeem: :arrow: I think I've read around the .org website or the mailing list that one improvement of the renderer would be vector based motion blur. This could solve the problem of no-mblur for fluids. (but yo...
- Sun Aug 28, 2005 11:14 pm
- Forum: Interface & Tools
- Topic: The new particle features need a GUI overhaul
- Replies: 12
- Views: 4961
- Mon Jul 25, 2005 11:00 pm
- Forum: Coding Blender
- Topic: Re: Ocean Simulator: The research continues...
- Replies: 133
- Views: 102414
- Sat Jun 18, 2005 11:50 pm
- Forum: Rendering
- Topic: Future of Blender's internal renderer, alternatives
- Replies: 23
- Views: 16978
- Fri May 13, 2005 11:28 am
- Forum: News & Chat
- Topic: Hexagon is finally here...
- Replies: 11
- Views: 7100
- Fri Apr 29, 2005 10:29 am
- Forum: Testing Builds
- Topic: bf-blender / Windows (2005/04/28) Intrr´s DoF :) - UPDATE -
- Replies: 28
- Views: 15564
- Mon Apr 25, 2005 7:10 pm
- Forum: Interface & Tools
- Topic: Post effects
- Replies: 3
- Views: 2874
this is what would allow the float buffer. It does some of it. However, exposure correction and the like are not part of it yet. I really do not know if it makes sense (if it was just me, it would, but I have so many things happening lately that I can't be sure I'm not just saying pure non-sense) Dani
- Sat Apr 16, 2005 10:32 am
- Forum: Interface & Tools
- Topic: Reducing number of modes...
- Replies: 7
- Views: 2589
- Fri Apr 15, 2005 5:42 pm
- Forum: Interface & Tools
- Topic: Reducing number of modes...
- Replies: 7
- Views: 2589
(((i'm sure I'd sent this message.... anyway, here hoes again))) Hi! joeri : I must disagree upon the draw mode subject :) Here's my pov: edit modes is for editing subelements of objects, so we need to display subelements in there object mode is for organizing the objects in the scene, there is no n...
- Wed Apr 13, 2005 5:54 pm
- Forum: Interface & Tools
- Topic: new transform
- Replies: 20
- Views: 6164
and.. if your going to imply ignorance, it may be a good idea to be sure you actually know what the word means... i am many things, but ignorant is not one of them, yes, it was harsh.. but, for the most part, totally justified IMO.. just a bit too freeform and rant style.. because.. thats exactly w...
- Wed Apr 13, 2005 3:17 pm
- Forum: Interface & Tools
- Topic: new transform
- Replies: 20
- Views: 6164
Hi! The handles as the are in rt == 6 are surely the best for me... should they even be a little more discrete that it would be perfect! But how do we do local axis rotations, scaling or moving with the widgets? I can't seem to figure that out... IMHO this should be the default behaviour... we have ...
- Wed Apr 13, 2005 10:20 am
- Forum: Interface & Tools
- Topic: Reducing number of modes...
- Replies: 7
- Views: 2589
Reducing number of modes...
Hello! Currently there a lot of different modes and navigation through them isn't that much of a pleasure. let's list them: -object mode -edit mode -face select mode -vertex paint mode -weight paint mode -pose mode did I miss any? ah yes: -texture paint mode I think this could be reduced to three mo...
- Tue Apr 05, 2005 10:28 pm
- Forum: Coding Blender
- Topic: Re: Ocean Simulator: The research continues...
- Replies: 133
- Views: 102414
- Mon Feb 21, 2005 12:41 pm
- Forum: Coding Blender
- Topic: Hooking blender coders up with researchers.
- Replies: 1
- Views: 1814
Hello! It's surely would be a good thing if siggraph dudes could code thigs for blender... I think the hard part will be to keep the momentum... you call for people who are willing to help a little... now you need to give them feed back... I think you might have wanted to post this on the developper...