Search found 251 matches

by Dani
Sat Nov 02, 2002 11:41 pm
Forum: Interface & Tools
Topic: [NURBS] Why don't we talk about tools? : )
Replies: 17
Views: 12277

:cry: :cry: what did I do? :( :( Excuse me if I have difficulties understanding you. It's a shame you thought I was angry. Now, I'm completely lost. I already said NURBS and SUBSURFS are complementary. I already espressed some of subsurfs' disadvantages (memory extensive, resolution, non-logical str...
by Dani
Fri Nov 01, 2002 8:04 pm
Forum: Interface & Tools
Topic: [NURBS] Why don't we talk about tools? : )
Replies: 17
Views: 12277

Tru-D I think you misunderstood what I said. First of all: Flammable doesn't mean i'm angry! no! not at all! Instead, it means I do not want to put people angry. Now, if your initial question was what was missing to nurbs within blender: -Trimming -Form-Conservative Subivision -Blending between two ...
by Dani
Thu Oct 31, 2002 5:11 pm
Forum: Interface & Tools
Topic: Backface culling
Replies: 8
Views: 12721

Hello!

That is a great improvement!
Blender is definitly going the right way!

Dani
by Dani
Wed Oct 30, 2002 4:10 pm
Forum: Rendering
Topic: Cel Shading
Replies: 10
Views: 13075

I wrote a french tutorial three months ago about cel shading, shadow casting and animation.
Uses textures.
Do you want me to translate it?
I'll can do it in english and I can try in spanish (no garantees :)

Dani
by Dani
Tue Oct 29, 2002 3:12 pm
Forum: Interface & Tools
Topic: Should the GUI remain the same, or should it be changed???
Replies: 53
Views: 30439

I wouldn't change it, just improve it, adding facilities for newbies and advanced users (such as creating your own type of panel, giving it a name, and being able to choose to add whatever functionality you need from a database refrencing ALL of blender's functions as well as there hotkeys which the...
by Dani
Tue Oct 29, 2002 2:26 pm
Forum: Interface & Tools
Topic: [NURBS] Why don't we talk about tools? : )
Replies: 17
Views: 12277

Quote: Really, nurbs are great! giv'em a try. They would hugely benefit from Blender's way of doing things... I could help with interface problems, how to make tools easy to use... I've got some ideas, but for the coding part I'm crap. Apart from nubrs, can you say me what are these disadvantages ?...
by Dani
Mon Oct 28, 2002 4:24 pm
Forum: Interface & Tools
Topic: [NURBS] Why don't we talk about tools? : )
Replies: 17
Views: 12277

Hi! I find blender's nurbs really fast especially when you know some shotcuts such as SHIFT+R. A rather highly detailed torso is blended in less than twenty minutes with rationnal use of the Us or Vs to loft your way through the surface. The problem about choosing the right direction to start is wou...
by Dani
Sun Oct 27, 2002 1:43 pm
Forum: Rendering
Topic: What's going to become of the renderer?
Replies: 30
Views: 20918

Thanks for the explanation! Hey! that reminds me of some tests i was doing for simulating radiosity-like color bleeding. I simply rendered envmaps and pushed the filter value tu 25 so it'd be blurred. It worked for some simple objects (spheres) but for more complexe (humans) the boudary of the envma...
by Dani
Fri Oct 25, 2002 10:55 pm
Forum: Interface & Tools
Topic: [NURBS] Why don't we talk about tools? : )
Replies: 17
Views: 12277

[NURBS] Why don't we talk about tools? : )

Hi guys! I beleive this is where tool proposals should be posted and discussed... no? Well here is one! : Since the emergeance of subsurfaces, nurbs and all their advantages have been left away. In blender they are extremly fast and intuitive: i use them to create human models by starting with nurbs...
by Dani
Fri Oct 25, 2002 10:31 pm
Forum: Rendering
Topic: What's going to become of the renderer?
Replies: 30
Views: 20918

Hello all of you. Here are some ideas, or points: 1)As I said previously, I seriously beleive the internal renderer would like some liftings such as TRUE AA, I mean, not oversampling Speediing (though it's alredy rather fast but slows down quickly when you try motion blur...) Quick and not-so-dirty ...
by Dani
Fri Oct 18, 2002 9:36 pm
Forum: Rendering
Topic: POV-Ray files
Replies: 35
Views: 24194

Hello folks! First of all, some precisions: Lightflow is not the renderer intergrated to Max... that is Lightscape. Virtualight is, as far as I know, developed by one person only -Stephane Marty- Why not something like Max's system? It has a really good internal renderer Max has a lot of third party...