Search found 251 matches

by Dani
Mon Jun 21, 2004 9:06 pm
Forum: Coding Blender
Topic: http://www.cgmuscle.com/
Replies: 3
Views: 2198

http://www.cgmuscle.com/

Hello,

I just stumbled upon this site. It's about muscle simulation in Maya, an OS project, so it could be a base for a muscle system in Blender.

The project is all new.
http://www.cgmuscle.com/news.php

Dani
by Dani
Sat Jun 19, 2004 7:38 pm
Forum: Rendering
Topic: Ambient colour a world property? UPDATE IN TUHOPPU
Replies: 11
Views: 2785

with the possibility of totally overriding the per-material settings with the global ambient.


Ciao
Dani


***[hint] cameras could also use per camera image-size, overridable, of course ;) [/hint]***
by Dani
Tue Jun 15, 2004 2:28 pm
Forum: Coding Blender
Topic: Cygwin compiling problem (python2.3?)
Replies: 7
Views: 2500

Hey :)

that solved it! Thanks!

However, the game-engine is still quite unstable and slow on my builds compared to the one you posted to test the ATi fix.

Anyway, i guess you've got some secret physics code that makes it work right :)

Ciao
Dani
by Dani
Tue Jun 15, 2004 12:53 am
Forum: Coding Blender
Topic: Cygwin compiling problem (python2.3?)
Replies: 7
Views: 2500

I'm getting a head ache...

I think this has to do with the new python...
maybe something on this page, dunno:
http://www.python.org/doc/2.3.4/whatsnew/node20.html
?

I've got python 2.3.4 on cygwin with gcc3.3.1

Thanks

Dani
by Dani
Mon Jun 14, 2004 11:05 pm
Forum: Coding Blender
Topic: Cygwin compiling problem (python2.3?)
Replies: 7
Views: 2500

Yeah! I think it's hard for you to imagine how happy I am I figured it out ! hehe. Thanks rayf, now I know that it should work (I realized just a few minutes ago I had compiled the wrong blender dir, haha, had to redo everything..., now I'm waiting for an .exe) ^__^ Ciao Dani EDIT : I AM SOOOO SAD!!...
by Dani
Mon Jun 14, 2004 8:03 pm
Forum: Coding Blender
Topic: Cygwin compiling problem (python2.3?)
Replies: 7
Views: 2500

hum... some references to python22.dll are still in there, check the python.def file, in the dlltool directory. The makefile in there too... maybe this is the problem? i'm switching them to python23.dll and will test it...

Dani
by Dani
Sun Jun 13, 2004 7:13 pm
Forum: Coding Blender
Topic: Cygwin compiling problem (python2.3?)
Replies: 7
Views: 2500

Cygwin compiling problem (python2.3?)

Hello, this might be something silly... when building Bf-Blender with cygwin, the linking fails, here's the output. /winblender.res /home/Proprio/bf-blender/blender/../lib/windows/zlib/lib/libz.a /home/Proprio/bf-blender/blender/../lib/windows/python/lib/freepy.a -L/usr/lib/ w32api -lnetapi32 -lopen...
by Dani
Thu Jun 03, 2004 10:56 pm
Forum: Rendering
Topic: Post processing in python.
Replies: 10
Views: 3106

Oh yeah... Silly me, was forgetting the animation part. If I remember well, some investigation had been done in the past in this way (or similar) using a sequence plugin. Check here: http://www-users.cs.umn.edu/~mein/blender/plugins/mein/gimpit/ never used it though. maybe is there something good in...
by Dani
Thu Jun 03, 2004 7:39 pm
Forum: Rendering
Topic: Post processing in python.
Replies: 10
Views: 3106

hum... what? Sorry, but I'm having trouble finding out how this would be useful... it's even quite redundant... post precessing in blender instead of the gimp, but still having the gimp installed and dedicated to this type of exercise... IMHO, it doesn't make sense... However, does this open the way...
by Dani
Tue Jun 01, 2004 1:49 pm
Forum: Testing Builds
Topic: bf-blender / windows ATI slow ui fix
Replies: 36
Views: 16532

good news: OpenGl is 13% faster on Gforce3-Ti200
Should we test further? do you have an idea of something that could go wrong and that should be tested further on?
Anyway, Good job!

Dani
by Dani
Wed May 26, 2004 3:09 pm
Forum: Interface & Tools
Topic: Feature Request: Editing Subsurf Optimized Mesh
Replies: 13
Views: 2652

don't say that! some people still like nurbs! they are very powerful modelling tools!

Dani
by Dani
Tue May 25, 2004 9:42 pm
Forum: Rendering
Topic: coloration in tarnsperent objects.
Replies: 2
Views: 1543

hum... in blender to get similar results in the balls, you have to pay attention to fresnel for both reflective and transparency. As for color bleeding, I use a quick trick for transparent objects: just place a small point light in the object (and check the normals!)

Dani
by Dani
Fri May 21, 2004 5:56 pm
Forum: Rendering
Topic: Awesome shaders, worth a look.
Replies: 7
Views: 3538

a completely plugin-able material system too would be good :]
Dani
by Dani
Sun May 16, 2004 1:30 am
Forum: Interface & Tools
Topic: Render Button
Replies: 8
Views: 4662

slightly hijacking the thread, sorry : /

hum.... yeap, F12 is the best solution I think, but I might be missing something here (the interests of such a change)... However, this makes me think of something else... Couldn't ( shouldn't ?) each camera in one scene have a possibility to have different output formats... It would, basically, ena...
by Dani
Fri May 14, 2004 7:30 pm
Forum: News & Chat
Topic: Skin shader - REAL translucensy
Replies: 9
Views: 5478

Yes... I must agree. Blender's renderer developpement shouldn't completely rely on external renderers. It's own internal renderer is extremely powerful and enables an infinite creativity and is getting better with each release. It is important to continue this developpement... improving, polishing, ...