Search found 105 matches

by intrr
Wed Jun 01, 2005 7:17 pm
Forum: Interface & Tools
Topic: Interface
Replies: 5
Views: 2026

Robin: Can't you look for something else to play with than a 3D Animation package? Thanks.

P.D.: The interface is boring, ugly and colorless because *YOU* are supposed to make the interesting, beautiful and colorful stuff.
by intrr
Fri Apr 15, 2005 11:42 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/13)
Replies: 45
Views: 17612

DYeater, May be you need make the *goalsprings* stronger, set GSpring to 0.75 or higher. In fact a weight of exactly 1.0 *welds* the SB vertex to the goal, all other values use the goal spring dynamics. hope that helps BM Well, as you can see in the image, my GSpring is at .750 and it makes no diff...
by intrr
Sun Feb 13, 2005 8:58 pm
Forum: Interface & Tools
Topic: reopen last
Replies: 12
Views: 2620

Re: reopen last

Who cares ;-) ;-) ;-)
by intrr
Tue Feb 08, 2005 9:15 pm
Forum: Testing Builds
Topic: instinctive-blender 2, new SDL-based game engine sound
Replies: 12
Views: 6764

That is indeed a strange problem. Toggling the "Render Daemon" button shouldn't do any harm to the scene's lighting... sorry, can't imagine what the problem is.

The permissions problem is fixed in the latest release, could you see the CHANGELOG to check if the release you tried already has the fix?
by intrr
Mon Jan 31, 2005 12:47 pm
Forum: Testing Builds
Topic: instinctive-blender 2, new SDL-based game engine sound
Replies: 12
Views: 6764

Such techniques only work in optimal listening situations, which you rarely encounter in a normal PeeCee Gamer's environment probably...

For general use, I would think normal panning and what the system does for behind (invert one channel's phase + lowpass) is enough for now.
by intrr
Sat Jan 29, 2005 7:32 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29871

A game test file for the new sound system can be found here:

http://pub.intrr.org/game_engine_sound.blend.gz
by intrr
Sat Jan 29, 2005 7:31 pm
Forum: Testing Builds
Topic: instinctive-blender 2, new SDL-based game engine sound
Replies: 12
Views: 6764

A game test file for the new sound system can be found here:

http://pub.intrr.org/game_engine_sound.blend.gz
by intrr
Sat Jan 29, 2005 7:26 pm
Forum: Testing Builds
Topic: instinctive-blender 2, new SDL-based game engine sound
Replies: 12
Views: 6764

instinctive-blender 2, new SDL-based game engine sound

Announcing an intermediate release for public testing of the new SDL-based game engine sound system, for potential inclusion in bf-blender. For general information on instinctive-blender and install/usage, please read the following thread: http://blender.org/modules.php?op=modload&name=phpBB2&file=v...
by intrr
Sat Jan 29, 2005 7:25 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29871

Announcing an intermediate release for public testing of the new SDL-based game engine sound system, for potential inclusion in bf-blender.

Download a linux release or the source here:

http://blender.instinctive.de/downloads/release/

(release date 20050129)

== PLEASE CONTRIBUTE BUILDS! ==
by intrr
Mon Dec 27, 2004 11:07 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29871

meestaplu: Yes, I've noticed that after compiling in the .B.blend, and I was too lazy to fix it :)

In the meantime, why not just hit ctrl-u :-)
by intrr
Sun Dec 26, 2004 6:57 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29871

New instinctive-blender build is now available. Download in the usual place: http://blender.instinctive.de/downloads/release/ (build: 20041226) For now, only source and linux tarballs. If anyone can build again for the other platforms (IRIX, OSX, Windows), this would be greatly appreciated. Relevant...
by intrr
Wed Dec 22, 2004 7:27 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29871

There has been a little feature update today: ------------------------------- 2004-12-22: + Greatly improved editing of font objects in "Flush" mode. - Lines will not flush until you terminate them by pressing Enter. They will behave like "Left"-aligned until terminated. This way, you get a much mor...
by intrr
Wed Dec 15, 2004 11:42 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29871

Carl: Queueing render jobs is not on my schedule, no... It probably won't be implemented, as I don't ever have more than one render job to do at a time. In general, quite a lot has happened since the last release, I should consider another release soon. EDIT: "a lot" is of course relative. But for 2...
by intrr
Wed Dec 15, 2004 10:51 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29871

Carl:

I have a tight schedule again these days, but what you propose about a 'missing frame detection' sounds good and I will look into a way to manage/implement this.

I'm positively surprised btw that the network renderer does work on windows.
by intrr
Wed Dec 15, 2004 9:14 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29871

Well, don´t feel offended, but networking and network rendering is a non-trivial topic, and instinctive-blender is primarily focused at companies which have a system administrator who understands at least the very basics of networking. If you don´t know what a network share is, the network renderer ...