Search found 105 matches

by intrr
Tue Dec 14, 2004 3:50 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

macouno: The ZMin setting is not provided as a convenience feature, it's there because that's how z-buffer based DOF works :) This cannot be automated, either, because then the overall maximum degree of blur would be different for each frame of an animation, as the minimum distance to the camera of ...
by intrr
Mon Dec 13, 2004 6:14 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

1. Does the usual place not work? I never use Blender for encoding video, so I wouldn't know. Maybe the functionality is broken in instinctive-blender.

2. Yes, that might be feasible in certain situations. Will think about it :)
by intrr
Mon Dec 13, 2004 5:42 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

macouno: Thanks for using and testing. Well, I consider BMP an utterly useless file format and never use it myself, so I can't comment on it - but it's probably a non-instinctive-related bug then, because I didn't touch the BMP code.
by intrr
Sat Dec 11, 2004 9:29 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

Renderwoman: Thanks for the positive comments; About the wireframe thing: Yes, that would be entirely possible, though I am not sure if it's that useful. For example, if you move the walls of your house on a locked layer, they will then appear as wireframe, and will effectively be invisible. You can...
by intrr
Fri Dec 10, 2004 6:43 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

Old? It has never existed, it's totally new... It's not the same as the old grouping in iblender1... This is completely animatable and stable :)
by intrr
Fri Dec 10, 2004 1:35 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

In the meanwhile, on popular request, a new feature: Object Grouping. http://blender.instinctive.de/downloads/release/docs/groups.txt Example screenshot: http://pub.instinctive.de/tables.png This screenshot shows a table as a group of 5 objects. This group has then been ALT-D'd, which results in the...
by intrr
Fri Dec 10, 2004 1:30 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

Renderwoman: It can be enabled in the View properties header
(Enable the view3d menu, View->View Properties, Toggle "Centroids")
by intrr
Thu Dec 09, 2004 12:08 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

Thanks Renderwoman. The screenshot you've seen is from the old Layermanager, which got lost in a Disk crash. I did not convert the MKEY menu yet to reflect Layer names again. I will do that when I have time. About the vertical Layout: I never use a vertical buttonswindow, sorry, so it's no priority ...
by intrr
Tue Dec 07, 2004 7:41 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

bertram: Yes, but that's the same as in the official Blender version, it's not specific to instinctive-blender.

I was surprised when I tried it a few days ago, too, but it behaves the same even in 2.25.

(It does work for particle effects, just not for build)
by intrr
Mon Dec 06, 2004 4:37 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

bertram: Yes, that's a bug. as a workaround, you can drag it by left-clicking *above* the panel and then dragging.

Will be fixed.
by intrr
Mon Dec 06, 2004 12:36 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

No, you just have to read what I write :-)

I have added "Auto-Merge" because I wanted to spare the step of "Remove Doubles" after scaling something down to 0 in one axis for merging vertices there. Got the point now? ;)
by intrr
Mon Dec 06, 2004 12:31 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

bfvietnam: The point of "Auto-merge" is to assist me in merging vertices, i.e. when I scale them down to 0 in one axis, so that it spares me the additional 'Remove doubles' step. That's pretty much all reason why I implemented it :)
by intrr
Sun Dec 05, 2004 10:23 pm
Forum: Testing Builds
Topic: [linux 2004-08-10] bf-blender, tuhopuu2 and yafray
Replies: 11
Views: 6119

Freezes when I want to start the game engine (P)...
by intrr
Sun Dec 05, 2004 6:44 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

Just a note, shouldn't you have found out already: There's an issue with the network renderer: you have to pack the file manually (File->Pack Data) before hitting "ANIM" - if you don't do this, none of your external data (images, etc.) will be accessible on the render clients if they don't share the...
by intrr
Sat Dec 04, 2004 8:04 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

bertram: You're probably right. Should be checked on...

UPDATE: OSX Package available:

http://blender.instinctive.de/downloads/release/