Search found 105 matches
- Tue Dec 14, 2004 3:50 pm
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
macouno: The ZMin setting is not provided as a convenience feature, it's there because that's how z-buffer based DOF works :) This cannot be automated, either, because then the overall maximum degree of blur would be different for each frame of an animation, as the minimum distance to the camera of ...
- Mon Dec 13, 2004 6:14 pm
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
- Mon Dec 13, 2004 5:42 pm
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
- Sat Dec 11, 2004 9:29 am
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
Renderwoman: Thanks for the positive comments; About the wireframe thing: Yes, that would be entirely possible, though I am not sure if it's that useful. For example, if you move the walls of your house on a locked layer, they will then appear as wireframe, and will effectively be invisible. You can...
- Fri Dec 10, 2004 6:43 am
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
- Fri Dec 10, 2004 1:35 am
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
In the meanwhile, on popular request, a new feature: Object Grouping. http://blender.instinctive.de/downloads/release/docs/groups.txt Example screenshot: http://pub.instinctive.de/tables.png This screenshot shows a table as a group of 5 objects. This group has then been ALT-D'd, which results in the...
- Fri Dec 10, 2004 1:30 am
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
- Thu Dec 09, 2004 12:08 am
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
Thanks Renderwoman. The screenshot you've seen is from the old Layermanager, which got lost in a Disk crash. I did not convert the MKEY menu yet to reflect Layer names again. I will do that when I have time. About the vertical Layout: I never use a vertical buttonswindow, sorry, so it's no priority ...
- Tue Dec 07, 2004 7:41 am
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
- Mon Dec 06, 2004 4:37 am
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
- Mon Dec 06, 2004 12:36 am
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
- Mon Dec 06, 2004 12:31 am
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
- Sun Dec 05, 2004 10:23 pm
- Forum: Testing Builds
- Topic: [linux 2004-08-10] bf-blender, tuhopuu2 and yafray
- Replies: 11
- Views: 6757
- Sun Dec 05, 2004 6:44 pm
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
Just a note, shouldn't you have found out already: There's an issue with the network renderer: you have to pack the file manually (File->Pack Data) before hitting "ANIM" - if you don't do this, none of your external data (images, etc.) will be accessible on the render clients if they don't share the...
- Sat Dec 04, 2004 8:04 pm
- Forum: News & Chat
- Topic: instinctive-blender 2 released (New Game engine soundsystem)
- Replies: 92
- Views: 33794
bertram: You're probably right. Should be checked on...
UPDATE: OSX Package available:
http://blender.instinctive.de/downloads/release/
UPDATE: OSX Package available:
http://blender.instinctive.de/downloads/release/