Search found 105 matches

by intrr
Fri Nov 26, 2004 7:56 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

Update: Based on reports, Network renderer has been fixed: Clients now detect if a currently running job has been overwritten by a new job, and will re-load.

If there's interest, I'll upload a new build/source snapshot.
by intrr
Fri Nov 26, 2004 6:41 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

Hey levon, thanks for trying. Please disable INTERNATIONAL - it isn't officially supported in instinctive - then try again. (To disable international support, I'm not sure what's the official way - so just edit source/nan_definitions.mk, and remove any lines that do something like export INTERNATION...
by intrr
Fri Nov 26, 2004 12:29 pm
Forum: News & Chat
Topic: About Blender
Replies: 4
Views: 2008

Aha...
by intrr
Fri Nov 26, 2004 5:21 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

Oops, first showstopper bug already, sorry! Append (SHIFT-F1) is broken due to the new check for iblender/non-iblender files.

Bugfix release is in the making and will be uploaded in a few minutes.
by intrr
Fri Nov 26, 2004 3:58 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

Yes, the DOF is largely based on the ZBlur Plugin, but integrated into the Renderpipeline. What's new though is the autofocus (thus it's trivially easy to set it up, especially for animations), and the focus lag. It basically acts like a real camera with a motor slowly adjusting the lens. That part ...
by intrr
Fri Nov 26, 2004 12:07 am
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 29893

instinctive-blender 2 released (New Game engine soundsystem)

Before it collects dust on the hard drive, I'm announcing the first release of the all-new and current instinctive-blender 2, as a gift and potential feature repository for the Blender community, and as a tool for the professional user who is used to the efficiency of the 2.2x series User Interface....
by intrr
Mon Nov 01, 2004 12:26 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/29)
Replies: 32
Views: 14502

Hey, that was not a proposal, but screenshots and documentation ;) Also I'm happy to announce that after the hard disk crash, I've completely reimplemented the Layer Manager, and it'll be in for 2.36 with all probability... Feature shortlist: Clipping values per Layer (for doing manual LOD, etc.), L...
by intrr
Mon Aug 16, 2004 3:36 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86934

May I initiate the "Why don't you just use MAX" project if you have it anyway? :)
by intrr
Thu Jul 08, 2004 5:32 pm
Forum: Interface & Tools
Topic: Modelling Humans -- Feature Requests
Replies: 34
Views: 10857

philovivero: Very interesting stuff. I've tried to model humans with metaballs before, and I've had similar degrees of success, but I lack some basic knowledge of human anatomy to make them as good as yours. About the edgeloops thing... Don't spend too much time thinking about some comments... some ...
by intrr
Wed Jul 07, 2004 6:04 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/18) - Patched with Softbodies
Replies: 78
Views: 30560

Mail bf-committers... The more people do it, the more probably it gets ported...

But please, don't mention that I inspired you to e-mail the list :-)
by intrr
Wed Jul 07, 2004 12:33 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/18) - Patched with Softbodies
Replies: 78
Views: 30560

myamee: Not sure if they will be ported to the official tree. Ask a lot on the bf-committers mailing list, and you might be able to convince people ;) Concerning the tutorials: No, there aren't any out there. I always wanted to write documentation on using the effects, but never got around to it. Ma...
by intrr
Tue Jun 22, 2004 12:08 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/18) - Patched with Softbodies
Replies: 78
Views: 30560

Actually, I do most projects alone and I'm not too involved in the community itself... I sometimes release the source of instinctive-blender though :)

So far, I guess if you have any questions concerning the cloth/softbody stuff, just ask away here in the thread...
by intrr
Mon Jun 21, 2004 2:38 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/18) - Patched with Softbodies
Replies: 78
Views: 30560

Ja-Forreal: Thanks for the positive remarks. Oh well, I really just added the cloth simulation as a stupid experiment... It started out with the "Field" effect because I found metaballs too limiting concerning shapes, so I wanted to be able to use any mesh with meta-like effects. The cloth stuff I j...
by intrr
Sun Jun 20, 2004 3:00 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/18) - Patched with Softbodies
Replies: 78
Views: 30560

Ah, I see what you mean... you want to deform the already-deformed mesh with an armature or similar.

Right now I can't think well enough to tell you if it's possible or not. Heh.
by intrr
Sat Jun 19, 2004 8:16 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/18) - Patched with Softbodies
Replies: 78
Views: 30560

Another random comment: The stiffness of a mesh also depends on its density. To simulate a rigid body, a simple subdivided cube won't do, as it will simulate a _hollow_ cube, made of a sheet of paper around it. To simulate a _solid_ cube, you need a _solid_ mesh, i.e., extrude the subdivided cube in...