[quote="bluemonkmn"]I can't read the error message I'm seeing very well because it only appears for a fraction of a second each time I click Render (where can I see the full message more easily?) [/quote]
have you tried rendering by commandline?
Search found 49 matches
- Wed Jun 12, 2013 11:01 pm
- Forum: Rendering
- Topic: CUDA GPU problems.
- Replies: 18
- Views: 9823
- Wed Jun 12, 2013 10:55 pm
- Forum: Rendering
- Topic: CUDA supported graphics cards for the 300 dollar range?
- Replies: 2
- Views: 1986
Re: CUDA supported graphics cards for the 300 dollar range?
for 300 you get plenty of gfx-power today. :)
you may take a look here and compare yourself:
http://benchmark.cd3dtech.com/Benchmark/benchmark.html
you may take a look here and compare yourself:
http://benchmark.cd3dtech.com/Benchmark/benchmark.html
- Fri Jun 07, 2013 10:22 pm
- Forum: Rendering
- Topic: cycles rendering trouble
- Replies: 1
- Views: 1214
Re: cycles rendering trouble
in the render-settings, go to "sampliing" and adjust the samples for "Render". it defaults to 10 - try 20, 40, 60, ... step-by-step.
for a final render the samples will be in a 3-digit area for sure, if not 1000+, depending on your scene and scene-lighting.
for a final render the samples will be in a 3-digit area for sure, if not 1000+, depending on your scene and scene-lighting.
- Fri Jun 07, 2013 7:22 am
- Forum: User Questions that really belong on blenderartists.org
- Topic: Smoothing with less polygons
- Replies: 3
- Views: 1823
- Thu Jun 06, 2013 6:50 am
- Forum: User Questions that really belong on blenderartists.org
- Topic: Smoothing with less polygons
- Replies: 3
- Views: 1823
Re: Smoothing with less polygons
on the left hand side of your 3d-view is the tools-panel (if not, press 't').
there are shading-options - click 'smooth'.
there are shading-options - click 'smooth'.
- Fri May 31, 2013 8:22 am
- Forum: Interactive 3d
- Topic: Texture in the game engine
- Replies: 1
- Views: 7441
Re: Texture in the game engine
may be caused by a model textured for cycles-engine.
- Fri May 31, 2013 8:06 am
- Forum: Interface & Tools
- Topic: CPU power down
- Replies: 2
- Views: 1548
Re: CPU power down
...sorry, forgot to mention: when starting by commandline, blender will quit after work. so if you prefer to go into idle/sleep mode after rendering simply start blender as a background-process by commandline. after rendering, without blender running and without work to do, your systems APM will do ...
- Fri May 31, 2013 7:58 am
- Forum: Interface & Tools
- Topic: CPU power down
- Replies: 2
- Views: 1548
Re: CPU power down
you can easily get this feature by yourself, starting the job via commandline in a batch (.cmd/.sh or automator, depending your OS) with a shutdown/power-off command as the last line.
- Mon May 06, 2013 11:12 pm
- Forum: User Questions that really belong on blenderartists.org
- Topic: Glitchy shadows on render
- Replies: 4
- Views: 1976
Re: Glitchy shadows on render
could you give me the .blend to try my own?
- Mon May 06, 2013 6:49 am
- Forum: User Questions that really belong on blenderartists.org
- Topic: Glitchy shadows on render
- Replies: 4
- Views: 1976
Re: Glitchy shadows on render
i would check your material/nodeeditor for checker-nodes and/or material-settings, but thats just a first guess. where is the lightsource you turned shadows on? looking at the shadows it must be somewhat out of the camerafield facing the TV. seems more like a projection (room-in-room) than a shadow-...
- Sun May 05, 2013 6:04 pm
- Forum: Rendering
- Topic: cycles cpu rendering - a question of memory usage
- Replies: 4
- Views: 2901
- Sun May 05, 2013 12:13 pm
- Forum: User Questions that really belong on blenderartists.org
- Topic: Rotating a group of objects
- Replies: 2
- Views: 3970
Re: Rotating a group of objects
use the "R" method. select your objects, hit "R" and type "45.5" on your keypad.
- Sun May 05, 2013 12:10 pm
- Forum: Interface & Tools
- Topic: Blender does not start
- Replies: 4
- Views: 1278
- Sat May 04, 2013 7:32 pm
- Forum: Rendering
- Topic: Need help setting up mixed Blenderfarm(Win/Lin)
- Replies: 14
- Views: 15193
- Sat May 04, 2013 7:08 pm
- Forum: Rendering
- Topic: cycles cpu rendering - a question of memory usage
- Replies: 4
- Views: 2901
[quote="stiv"]As long as you have a swap file, a modern OS will use it if an application needs more memory. You can still run out of memory on a 32 bit system because the processor can only address about 4 gigabytes of memory.[/quote] thanks for the reply. i know about the (soft) 4GB limit per 32bit...