Search found 52 matches

by zedeneye1
Tue Feb 12, 2013 7:21 pm
Forum: Interface & Tools
Topic: objects not created in the correct plane?
Replies: 2
Views: 1091

Objects get created at the location of the 3D cursor. There is a setting for Align to View or Z-Up. yes, but with that option on, now in perspective mode when I create an object, its facing towards me and not on any axis. Is it possible to make addon (or is there already one out there??) which whic...
by zedeneye1
Tue Feb 12, 2013 7:12 pm
Forum: Interface & Tools
Topic: Changing color of the render floor
Replies: 5
Views: 3189

the default background color should be nothing, I mean it should be black. If there is nothing in the scene , where is the grey color coming from? its not realistic. They should fix this problem.
by zedeneye1
Tue Feb 12, 2013 5:24 pm
Forum: Interface & Tools
Topic: I have a request !!
Replies: 19
Views: 3196

CoDEmanX wrote:i didn't care about unit system yet, tell what you need

Blender uses units by default, you can set it to meter which will change nothing, only imperial will make everything ~3.28 times larger
very sorry, I was a bit confused...I've figured out how the units system works...

thanks.
by zedeneye1
Tue Feb 12, 2013 1:57 pm
Forum: Interface & Tools
Topic: objects not created in the correct plane?
Replies: 2
Views: 1091

objects not created in the correct plane?

if I create a new object (mesh, plane etc etc) in say the front viewport, I expect the object to be created on the z-x axes, but it gets created on x-y axes. is there a way to fix that? like in 3ds max, if I create a plane on the front viewport, it gets created in z-x axes as opposed to x-y axes reg...
by zedeneye1
Tue Feb 12, 2013 1:34 pm
Forum: Interface & Tools
Topic: I have a request !!
Replies: 19
Views: 3196

well, you set a factor and click the rescale button: http://i.imagebanana.com/img/g96sxm42/BackgroundImagesRescale.png 100 means 100 pixels of the image will be scaled to the size of 1 blender unit. If you got two images, 800x300 and 300x400, they will get different scale factors. 800x300: 800 / 10...
by zedeneye1
Tue Feb 12, 2013 11:54 am
Forum: Interface & Tools
Topic: Where is the texture and materials preview screens in V 2.65
Replies: 1
Views: 706

I can see them in the latest version I downloaded a couple of days ago...

you have to first select an object, then the materials tab appears. when u have nothing selected the number of tabs on the right is reduced...
by zedeneye1
Mon Feb 11, 2013 10:49 pm
Forum: Interface & Tools
Topic: I have a request !!
Replies: 19
Views: 3196

Ok, to make it easier, right-click the following link and save as... space_view3d_background_images_rescale.py then go to Blender, File > User Preferences Addons tab Install Addon button (or Install from file...) Select the py script you downloaded Enable the addon by ticking the little box to the ...
by zedeneye1
Mon Feb 11, 2013 7:36 pm
Forum: Interface & Tools
Topic: Text editing
Replies: 6
Views: 1476

you can draw a spline of the letter "R" shape of the kind you want and then extrude it.
by zedeneye1
Mon Feb 11, 2013 7:11 pm
Forum: Interface & Tools
Topic: Thick, reactive mud
Replies: 4
Views: 1542

micahpharoh wrote:Can I set the fluid to start in the shape of a mesh? I don't want to have it look like a box of mud when it starts, it needs to look like an organic, natural situation.
offcourse.

look for some tutorials on youtube for blender fluids...
by zedeneye1
Mon Feb 11, 2013 5:09 pm
Forum: Interface & Tools
Topic: MAYA USER PRESET HOTKEYS -DESELECTION-
Replies: 15
Views: 13765

your english is perfect. and u are right, in 3ds max and maya you click on nothing and what ever was selected is deselected. I mean when u click on empty space, anything u had previously selected gets deselected. Same is true for windows as well, if you have couple of icons selected, click in empty ...
by zedeneye1
Mon Feb 11, 2013 5:00 pm
Forum: Interface & Tools
Topic: Thick, reactive mud
Replies: 4
Views: 1542

fluid sim should work I think...

set the character to an obstacle and lower the fluid viscosity to very very low...try it.
by zedeneye1
Mon Feb 11, 2013 4:57 pm
Forum: Interface & Tools
Topic: I have a request !!
Replies: 19
Views: 3196

Ok, I spent some time thinking about a solution and the easiest by now appeared to be to add an operator, which lets the user rescale images to a pixels-per-unit factor, so based on the source's pixel size. Here's the addon i wrote: http://www.pasteall.org/39590/python The calculation is simple, Bl...
by zedeneye1
Sat Feb 09, 2013 10:25 pm
Forum: Interface & Tools
Topic: need some help ! transparency for reference image plane ? ?
Replies: 6
Views: 11856

I'll just press "Z" then....totally forgot about the wireframe mode...which i usually keep active in 3ds max...

but can I have both? Like a semi-transparent object plus wireframe like 3ds max has?
by zedeneye1
Sat Feb 09, 2013 6:10 pm
Forum: Interface & Tools
Topic: need some help ! transparency for reference image plane ? ?
Replies: 6
Views: 11856

Well, if you would place the plane containing the image behind the model, you would not need to worry about the plane being transparent, would you? What I'd do, using the dimensions in the other, related thread, if I were going to insist on using planes, and using the dimensions given in your other...
by zedeneye1
Sat Feb 09, 2013 3:24 pm
Forum: Interface & Tools
Topic: need some help ! transparency for reference image plane ? ?
Replies: 6
Views: 11856

need some help ! transparency for reference image plane ? ?

okay, so I have setup reference image planes to model a car. problem is, I need it to be semi-transparent to see if the vertices are in the right place... so how do I make it semi-transparent? I have tried through the material settings, but it doesn't work....I go to the materials tab and set transp...