Thanks for clearing that up. I debated where to ask this question. I stuck it here because of the question about the two builds sharing the same config file.
Thanks again,
-BT
Search found 16 matches
- Mon Jul 24, 2006 10:43 pm
- Forum: News & Chat
- Topic: Lighting Problem (linux version)
- Replies: 2
- Views: 4054
- Mon Jul 24, 2006 10:02 pm
- Forum: News & Chat
- Topic: Lighting Problem (linux version)
- Replies: 2
- Views: 4054
Lighting Problem (linux version)
What's suppoed to happen when I try to render a cube when no lights exist? I assume, like 3dsmax, that the scene should enable some sort of default lighting. That doesn't appear to be happening as my cube just renders black if I don't create some lights. Also, what's the best way to reset blender to...
- Sat Jul 22, 2006 4:36 pm
- Forum: Coding Blender
- Topic: Compiling in Debian
- Replies: 9
- Views: 7349
I'm using ubuntu, but the packages may still be the same, or very similar. Here's what I had to install after a clean dapper install: sudo apt-get install nvidia-glx-dev sudo apt-get install libjpeg62-dev sudo apt-get install libtiff4-dev sudo apt-get install python-dev sudo apt-get install libsdl1....
- Fri Jul 21, 2006 6:52 am
- Forum: News & Chat
- Topic: Terrible OpenGL performance
- Replies: 13
- Views: 7548
Good news and bad news... The good news is everything is fixed and blender is now running fully opengl accelerated! The bad news is I had to reinstall linux. The mesa drivers I was using were so deeply ingrained in my system it broke everything when I removed them. Fortunately, I expected that would...
- Fri Jul 21, 2006 1:10 am
- Forum: News & Chat
- Topic: Terrible OpenGL performance
- Replies: 13
- Views: 7548
Thank you Neil!!! I finally have confirmation of what I've suspected. Blender is definately running in software mode. I would agree with you about the compiling issues, but Ubuntu's Blender is also running in software mode. I think the problem is that the nvidia installer installed some files to non...
- Thu Jul 20, 2006 9:12 pm
- Forum: News & Chat
- Topic: Terrible OpenGL performance
- Replies: 13
- Views: 7548
My graphics drivers are working properly. If they weren't then I wouldn't be able to play world of warcraft 90fps at 1920x1200 in linux. This is a very high end graphics card, it's a removable pci express card. Don't let the laptop thing decieve you, it's just as fast as the desktop counterpart. Thi...
- Thu Jul 20, 2006 8:02 pm
- Forum: News & Chat
- Topic: Terrible OpenGL performance
- Replies: 13
- Views: 7548
Edit: I just reread this and it sounds kinda aggressive. Not meant to be at all. I appreciate the help so far. First off I built blender from the source so static builds do not apply. There are no linux x64 2.42 static versions of Blender available yet. Second, I did not install the drivers through ...
- Thu Jul 20, 2006 4:34 am
- Forum: News & Chat
- Topic: Terrible OpenGL performance
- Replies: 13
- Views: 7548
which version and build of blender? graphics drivers developed by whom? I have two builds installed. One is the default 2.41 build that comes with ubuntu dapper x64. I compiled a 2.42 build from the official stable source. Drivers are the most current nvidia release (1.0.8762). I kinda stated all o...
- Thu Jul 20, 2006 3:31 am
- Forum: News & Chat
- Topic: Terrible OpenGL performance
- Replies: 13
- Views: 7548
- Thu Jul 20, 2006 2:39 am
- Forum: News & Chat
- Topic: Terrible OpenGL performance
- Replies: 13
- Views: 7548
Terrible OpenGL performance
To start off, I'm a complete noob with Blender. I've been using 3dsmax since 3d studio in DOS, but I'm running linux 100% now so 3dsmax is out of the question. Using Ubuntu Dapper x64. I have the 2.41 blender version installed from the repos and 2.42 compiled from source. Both version have TERRIBLE ...
- Wed Jul 19, 2006 7:56 pm
- Forum: Testing Builds
- Topic: Best way to get an 2.42 AMD64 linux build?
- Replies: 11
- Views: 10668
kidb, It's funny, I didn't install that package because, being it replaced so many packages, I thought it would break things. Anyway, I now have Blender 2.42 compiled and it works! I REALLY appreciate your help, I wouldn't have been able to do it without your guidence. I did have to disable a few th...
- Wed Jul 19, 2006 5:36 pm
- Forum: Testing Builds
- Topic: Best way to get an 2.42 AMD64 linux build?
- Replies: 11
- Views: 10668
I've gotten much further, I think most of Blender is compiled. I'm getting this error now: Compiling ==> 'buildinfo.c' scons: *** Source `/usr/libGL.a' not found, needed by target `/home/bob/build/linux2/bin/blender'. Stop. libGL.a is not on my system and I cannot find what package provides it. BTW,...
- Wed Jul 19, 2006 2:19 am
- Forum: Testing Builds
- Topic: Best way to get an 2.42 AMD64 linux build?
- Replies: 11
- Views: 10668
kidb, I really appreciate the help. I got that issue resolved. Now i'm a bit further, but I 'm getting this error: Compiling ==> 'GHOST_DisplayManager.cpp' intern/ghost/intern/GHOST_DisplayManager.cpp: In member function ‘virtual GHOST_TSuccess GHOST_DisplayManager::getDisplaySetting(GHOST_TUns8, GH...
- Wed Jul 19, 2006 12:44 am
- Forum: Testing Builds
- Topic: Best way to get an 2.42 AMD64 linux build?
- Replies: 11
- Views: 10668
I'm reading through the scons docs now. Never used this before. I did run scons, but there's a ton of sound system system errors lke this: intern/SoundSystem/openal/SND_OpenALDevice.cpp:46:19: error: AL/al.h: No such file or directory intern/SoundSystem/openal/SND_OpenALDevice.cpp:47:20: error: AL/a...
- Tue Jul 18, 2006 8:31 pm
- Forum: Testing Builds
- Topic: Best way to get an 2.42 AMD64 linux build?
- Replies: 11
- Views: 10668