Search found 51 matches
- Wed Oct 28, 2009 9:26 pm
- Forum: Coding Blender
- Topic: Building troubles on osx 10.6
- Replies: 28
- Views: 21257
Hi From your errors it looks like you miss something essentially. The needs: - checkout blender trunk - checkout libs, have the in the same dir as blender-source ( so the Blender-folder and Lib-folder are in the same level !!!) -have xcode installed - have scons installed So starting without any use...
- Wed Oct 28, 2009 6:10 pm
- Forum: Coding Blender
- Topic: Building troubles on osx 10.6
- Replies: 28
- Views: 21257
Sorry if this is a dumb question but does this mean that there is a user-config.py in trunk that I can't find or that we don't need one? and if we don't need one which file do we edit to change those flags? If you read the darwin-config.py there is mentioned how to handle that. # # Note : if you wa...
- Wed Oct 28, 2009 2:46 pm
- Forum: Coding Blender
- Topic: Building troubles on osx 10.6
- Replies: 28
- Views: 21257
OSX-compiling !!!!
Hi You may have noticed i removed the patches and such. It is all in trunk now !!!!! Instructions: WITH_GHOST_COCOA = True/False MACOSX_ARCHITECTURE = 'arch' # valid archs: ppc, i386, ppc64, x86_64 ..is the only decision to be done for out-of the box-compiling now. All flags are set automatic by thi...
- Mon Oct 26, 2009 8:19 pm
- Forum: Coding Blender
- Topic: Building troubles on osx 10.6
- Replies: 28
- Views: 21257
dunno what you set up yourself, but log shows you try to compile carbon 64bit, which is not possibe. Use my patch, btw latest: http://www.jensverwiebe.de/Blender/Blender25_scons_cocoa_patch4.zip patch with: patch -p0 < OSX_cocoa_scons4.txt and use the user-config as it is for 64bit_cocoa. The new on...
- Wed Oct 21, 2009 5:43 pm
- Forum: Coding Blender
- Topic: Building troubles on osx 10.6
- Replies: 28
- Views: 21257
Hi ..almost done now. I finished the patch for compiling all OSX-architectures including new cocoa-stuff now. We should think about reorganizing the darwin-config.py, maybe setup the -arches more automatic, but due OSX is always multi-arch, this is a tricky task. Here´s the patch and a user-config s...
- Tue Oct 20, 2009 7:43 pm
- Forum: Coding Blender
- Topic: Building troubles on osx 10.6
- Replies: 28
- Views: 21257
Re: user-config.py repost?
Wait a few days, i haven´t finished the new adaptions for scons yet. I´ve put together now: -64bit capable ( universal), libs ( in trunk ) -patch for building with cocoa -user-config prepared for 10.5sdk TODO: -setup a choice for OSX_ARCHITECTURE in scons for unzipping the right arch only ( saving d...
- Wed Sep 16, 2009 11:39 pm
- Forum: Coding Blender
- Topic: Building troubles on osx 10.6
- Replies: 28
- Views: 21257
Hey
Take simply my config --> http://www.jensverwiebe.de/temp/user-config.py.zip
Put it in maindir of trunk.
Edit: removed broken trunk note, all fine again, just built B 2.5
Jens
Take simply my config --> http://www.jensverwiebe.de/temp/user-config.py.zip
Put it in maindir of trunk.
Edit: removed broken trunk note, all fine again, just built B 2.5
Jens
- Tue Sep 15, 2009 3:55 pm
- Forum: Coding Blender
- Topic: Building troubles on osx 10.6
- Replies: 28
- Views: 21257
Just do as advised. You missed simply to install 10.4u-sdk when installing xcode. It is not default, just additional install for crosscompiling. Use option 2: Change config : else: MAC_MIN_VERS = '10.5' MACOSX_SDK='/Developer/SDKs/MacOSX10.5.sdk' and add the flags, no problem, just a change. 10.6 is...
- Tue Sep 15, 2009 9:41 am
- Forum: Coding Blender
- Topic: Building troubles on osx 10.6
- Replies: 28
- Views: 21257
mats If you use 10.4u.SDK it is mandatory to use gcc-4.0 !! set: CC and CXX to gcc-4.0/g++-4.0 or use gcc-4.0/g++-4.0 along with 10.5.SDK ( toolchain automatic 32bit ) or Set SDK to 10.5 and gcc(-4.2) , but then you´ll have to add: -m32 and -march=i386 to the c,cc ad linkflags, cause the standart-to...
- Sun Jun 01, 2008 4:01 pm
- Forum: Coding Blender
- Topic: OSX Compile Errors
- Replies: 4
- Views: 4011
Hi Yeah indeed, this is a very old thread !!!! Best is to checkout the newest SVN and make sure to have the actual darwin-config.py used. It is completely overhauled, compiles fine with ffmpeg too and is universal to get either an Intel or PPC-build. (inclusive platform-spezific optimize-flags) The ...
- Sat Apr 26, 2008 12:23 pm
- Forum: Coding Blender
- Topic: Building x86_64 on Leopard
- Replies: 8
- Views: 7748
- Thu Mar 06, 2008 3:59 pm
- Forum: Coding Blender
- Topic: Intel Compiler 10 Success!
- Replies: 2
- Views: 5021
Hi Mike Started builing with ICC on OSX now. Good results. The builds are around 20% faster than with GCC ( 4.0.1 Apple ). OMP gives a good boost for fluids and cloth, speed is more than doubled on a 4-core. 2 questions: 1. Is it o.k. to publish builds made with the evaluation-copy of ICC at GRAFICA...
- Mon Jan 21, 2008 2:03 pm
- Forum: Coding Blender
- Topic: OSX Compile Errors
- Replies: 4
- Views: 4011
Hi forTis I did not do anything other installing dev-tools, scons and svn. I think your problem is you enabled ffmpeg, this will not work yet. Iconv is in usr/lib already and should work normally, but is build dynamic every time, cause it is used by gettext too and is linked somewhere in the deep. s...
- Mon Nov 05, 2007 9:11 pm
- Forum: Coding Blender
- Topic: Compiling Blender on Intel Mac tutorial?
- Replies: 2
- Views: 3282
Do a serach !!! I described it in this forum + published the whole config.py. http://www.blender.org/forum/viewtopic.php?t=11940&sid=d93eb6acd1bc3d3a7a9a51f0e601f465 and http://www.blender.org/forum/viewtopic.php?t=12348&sid=d93eb6acd1bc3d3a7a9a51f0e601f465 Should be enough. Jens P.S. Don´t try it o...
- Sat Oct 20, 2007 11:27 pm
- Forum: Coding Blender
- Topic: Compiling latest SVN on OSX intel
- Replies: 2
- Views: 3425
Hi Igor As far as i know, iconf is not in the LIB but resides in OSX. But compiling should be no problem, i do it succesful with the following configuration, no x-tra dependancies nessesary. It´s configured for building against Python 2.5 !!! To use it with Python 2.3, change the lines with: BF_PYTH...