Search found 79 matches

by MrMunkily
Sun Dec 22, 2002 5:58 am
Forum: Rendering
Topic: Reflect Stars
Replies: 3
Views: 6581

I ahve a .blend I made about a year ago with a polygonal & textured space scene.

It's quite nice (IMNSHO) . It's made of halo'ed vertices & has a nebula.

www.jonlake.com/files/spaceset.blend
by MrMunkily
Sun Dec 22, 2002 5:52 am
Forum: Rendering
Topic: BMRT...
Replies: 6
Views: 6958

don't waste your time. move on. yafray is maturing. perhaps you should try that. It, actually, has a future.

Or else go with 3delight or aqsis.
by MrMunkily
Sun Dec 22, 2002 5:50 am
Forum: News & Chat
Topic: Another Question for Ton
Replies: 5
Views: 2689

am I right in thinking that this project will be the first besides gforge itself to be managed by gforge?
by MrMunkily
Mon Dec 09, 2002 4:29 pm
Forum: News & Chat
Topic: Raytracing in Blender
Replies: 18
Views: 12841

We need a hybrid scanline/raytracer like almost eery other pro raytracer is. All free rytracers are tremendously slow, but they don't need to be. different parts of the scene can be renderered with different renderers. Would it be pssible to replace the renderer or would that be insane (code structu...
by MrMunkily
Sun Dec 08, 2002 4:36 am
Forum: News & Chat
Topic: NGB connector source is out.
Replies: 18
Views: 4314

Excellent. I like the node based approach, though the thing crawls on my TNT2. Anyhoo, about Loq Airou; you might remember me testing it out on CGTalk - and I think that if you want to sell it, (and that's a fine idea) you should look into expanding its toolset (and stability!). The thing it needs m...
by MrMunkily
Wed Nov 27, 2002 8:02 am
Forum: Rendering
Topic: WinOSI ?
Replies: 19
Views: 13420

sure. it's not really a renderer.

It's not realistic at this point.

I have yet to see a GI solution that was actually completed. everything looks half caluclated with a lot of grain.
by MrMunkily
Tue Nov 12, 2002 8:27 pm
Forum: Rendering
Topic: What's going to become of the renderer?
Replies: 30
Views: 20415

Lightflow is dead. Development has ceased. BMRT is dead. Development , support, and distribution has ceased.
by MrMunkily
Tue Nov 12, 2002 8:21 pm
Forum: News & Chat
Topic: BLENDER PLUGIN FOR DEEP EXPLORATION
Replies: 15
Views: 10050

Look - Blender already can export many formats (All kinds of meshes anyway) There are export scripts compatible with ALL the major programs already. For example: .obj - quite the universal file with UV coordinates and all. .lwo - lightwave .3ds - duh .vrml - terrible format... .dxf - also not so goo...
by MrMunkily
Tue Nov 12, 2002 8:16 pm
Forum: News & Chat
Topic: I don't get it...
Replies: 16
Views: 7250

Well, blender's programme din C and C++ - If you get into those then you can help in that way. Otherwise, just use one of the open betas - You'll be helping in a big way to squish bugs.


Umm, when do we get a bugtracking system?? I think it ought to be a priority.
by MrMunkily
Sun Nov 03, 2002 8:45 pm
Forum: News & Chat
Topic: New features... or all ready implemented?
Replies: 5
Views: 2615

Blender has NONE of those features (as far As i can tell, tey would not be easy to do in the current framework of the mesh system), and very important they are! Wings has ALL of those features (no nurbs though) , which meakes it an excellent complement to blender on the model side. Enjoy Blender and...
by MrMunkily
Tue Oct 29, 2002 9:41 pm
Forum: Interface & Tools
Topic: [NURBS] Why don't we talk about tools? : )
Replies: 17
Views: 11784

we need, to start:

Trimming
Blending
Recaluclating numbers of knots wihtout shape deformation. Very Important.
CSG
pants....
by MrMunkily
Tue Oct 29, 2002 9:35 pm
Forum: News & Chat
Topic: Could Blender use .mel files?
Replies: 5
Views: 4304

mel is maya scripting language. it's too specific to maya to be ported to blender. python is perfectly good.
by MrMunkily
Mon Oct 28, 2002 2:43 pm
Forum: Python
Topic: Bmrt and 3delight
Replies: 3
Views: 5638

green's working on native support. hang tight.
by MrMunkily
Sun Oct 27, 2002 2:58 am
Forum: Rendering
Topic: What's going to become of the renderer?
Replies: 30
Views: 20415

OK - Here we go. very simplfied Conventional hemicube radiosity determines the illumintion at a point by rendering a fish-eyed cubic view of the world around it. It basically finds out how much illumination the point recieves from how many light sources are visible (and how much of each and how brig...
by MrMunkily
Fri Oct 25, 2002 5:01 am
Forum: News & Chat
Topic: removal of arbitrary limits?
Replies: 8
Views: 5040

I'm specifically wondering about the annoying tricks needed to pull off HDRI and GI in blender with lightdomes. Also, the vertex limit most certainly needs to go.

arbitrary limits suck.
just ask larry wall.