Search found 79 matches

by MrMunkily
Fri Oct 25, 2002 2:45 am
Forum: News & Chat
Topic: removal of arbitrary limits?
Replies: 8
Views: 5038

removal of arbitrary limits?

are there any plans to remove some of the arbitrary (I assume, but I guess that they might be there for a reason) limits in blender, such as only 256 lights at a time??

-Jon
by MrMunkily
Fri Oct 25, 2002 2:09 am
Forum: News & Chat
Topic: What is the status of OSX builds ?
Replies: 36
Views: 11820

PS: blender builds fine here on OS X 10.2
Wait? I though no one could get it to compile and run properly....

you should consider packaging and distributing your binary...
by MrMunkily
Thu Oct 24, 2002 2:48 pm
Forum: Rendering
Topic: What's going to become of the renderer?
Replies: 30
Views: 20412

yes, that's a good thing, not to have to do the silly shooting thing. It confised m quite a bit when I started with blender. ugh. anyway, I DID find some evidence that the opengl accelerated radio-solver does indeeed work!!!! No one's mad it look nice, though. They need to take more samples. a good ...
by MrMunkily
Thu Oct 24, 2002 2:34 am
Forum: Rendering
Topic: Isn't multipass programmable shading the future of CG?
Replies: 10
Views: 9170

By definition photon/ray based GI requires a raytracer. However, i had an idea just thinking now, how we could do hemicube radiosity/GI faster (and therefore better since quality could be upped) .. using the cpu to render the hemicube is not ideal - if we could use the GPU to render the hemicube (pe...
by MrMunkily
Wed Oct 23, 2002 10:47 pm
Forum: Rendering
Topic: What's going to become of the renderer?
Replies: 30
Views: 20412

I would like to see an improved global illumination support, not an a mesh base. This could also be done with a scanline renderer. By definition photon/ray based GI requires a raytracer. However, i had an idea just thinking now, how we could do hemicube radiosity/GI faster (and therefore better sin...
by MrMunkily
Wed Oct 23, 2002 10:39 pm
Forum: Interface & Tools
Topic: Plugin interface
Replies: 4
Views: 7356

sirdude's working on it - but I think that he sould add categories like this 'Primitive' Plugin Mesh-Edit Plugin Import / export (compiled) plugin sequence plugin texture plugin 'render' plugin physics plugin (probably better done by scripts for simple things, but a compiled plugin will be essential...
by MrMunkily
Wed Oct 23, 2002 12:59 am
Forum: Rendering
Topic: WinOSI ?
Replies: 19
Views: 13415

it has no optimizations and no appoximations. that's why it looks so bad unless you leave it on for 100 days. those images took like 5 days to render.
by MrMunkily
Wed Oct 23, 2002 12:58 am
Forum: Rendering
Topic: Isn't multipass programmable shading the future of CG?
Replies: 10
Views: 9170

This is particularly true in a standard animation production where raytrace methods simply don't cut it in terms of high processing capacity demands
I take it you've naver used mentalray.

raytracing is ready for production.[/quote]
by MrMunkily
Tue Oct 22, 2002 3:49 am
Forum: Rendering
Topic: WinOSI ?
Replies: 19
Views: 13415

visual quality aint that great neither. lots of grain from what i saw. not an artists render, rather a true simulation of what light would do. not exactly what an artists program needs to be... but interesting nonetheless
by MrMunkily
Mon Oct 21, 2002 12:07 am
Forum: Rendering
Topic: POV-Ray files
Replies: 35
Views: 23535

then why bother with a raytracer at all? If you're going to create a scene with insane render-settings, or whatever, then it's going to render at a speed which is quite crapulent. I've gotten quite acceptable times on quite complex scenes after tuning. my mech spider took less than an hour at 800x60...
by MrMunkily
Mon Oct 21, 2002 12:01 am
Forum: Rendering
Topic: LightFlow
Replies: 3
Views: 5954

Lightflow's Creator, Japoco Pantaleoni, Simply cannot be found. It seems that he's dissapeared off the face of the earth. until he reappears, we have to assume that Lightflow is Dead. No development, since its not OpenSource, and it's got some serious bugs and licensing probelms that prevent it from...
by MrMunkily
Sun Oct 20, 2002 6:43 pm
Forum: News & Chat
Topic: What would the LOTR renderer mean for blender?
Replies: 5
Views: 8288

this is not a renderer. this is something analogous to blenderman.
by MrMunkily
Sun Oct 20, 2002 10:07 am
Forum: Interface & Tools
Topic: Plugin interface
Replies: 4
Views: 7356

blender dosen't even have the neccesary plugin/scripting api to do everything we want it to do. We'd need to make blender's architechture allow us to do things like rendering and real mesh editing and such before we could make a real inteface for acccessing such functions, right? :)

-Jon
by MrMunkily
Sun Oct 20, 2002 10:04 am
Forum: Foundation and Websites
Topic: Next Generation Blender and Others
Replies: 11
Views: 7713

this won't happen soon. to be brief, the code isn't yet suitable for forking! :) it needs to al least be stable and well documented before someone would dream of abandoning the unified effort here. Unless, of course, they were nuts! wait a few months, then this will be a problem. in all cases, bette...
by MrMunkily
Sun Oct 20, 2002 9:56 am
Forum: Rendering
Topic: Isn't multipass programmable shading the future of CG?
Replies: 10
Views: 9170

understood. I cannot implement it, sice i am not a programmer. If you can show me an example of an opengl or any, for that matter, scene rendered on a standard-issue GPU that has the effects you speak of, then I will jmp on the bandwagon immediately. However, I haven't seen the kind of staggering qu...