Search found 876 matches

by Money_YaY!
Wed Apr 26, 2006 11:52 pm
Forum: Testing Builds
Topic: bf-blender windows (2005-12-03)+Optimization+Caronte's patch
Replies: 20
Views: 18379

I know this is really old, But I still would love a patch .. I really need progressive rendering.. Like if it could be hacked into the floating 3d window in CVS instead of the tiles approch that would be gold !
by Money_YaY!
Wed Apr 26, 2006 6:04 pm
Forum: News & Chat
Topic: Major great example of the GLSL being used to advance setup
Replies: 0
Views: 1805

Major great example of the GLSL being used to advance setup

Some developer tool called Project offset for a new game.. http://www.gametrailers.com/gamepage.php?id=1931 http://www.gametrailers.com/player.p...pe=mov&pl=game But great example of why getting Blender into GLSL land would be a benefit .. Aw site http://projectoffset.com/ has more examples.. The mo...
by Money_YaY!
Sat Apr 22, 2006 5:56 am
Forum: Testing Builds
Topic: OSX Intel April 21 2006
Replies: 1
Views: 4797

OSX Intel April 21 2006

Dont know whats new in it not much has happened since orange wrapped.. Lots of bug fixes,, the array is in.. Tried to patch cloth in no worky yet .. Test !

http://www.graphicall.org/builds/builds ... how&id=129
by Money_YaY!
Thu Apr 20, 2006 3:06 pm
Forum: News & Chat
Topic: Blender as Universal Binary?
Replies: 17
Views: 14050

uh,, I posted a build at graphicall.org a while ago.. Works much faster than ppc versions
by Money_YaY!
Mon Apr 03, 2006 9:03 pm
Forum: Coding Blender
Topic: Trying to build on OSX Intel Power book
Replies: 6
Views: 3696

bah,, no edit post tools...

New error
http://pastebin.com/638257
But I have that SDL.h file right where it aska...
grrrrrrrr
by Money_YaY!
Mon Apr 03, 2006 7:03 pm
Forum: Coding Blender
Topic: Trying to build on OSX Intel Power book
Replies: 6
Views: 3696

Trying to build on OSX Intel Power book

Last login: Fri Mar 31 10:10:07 on console Welcome to Darwin! mushys-computer:~ mushy$ cd /Users/mushy/blendercvs/bf-blender/blender/ mushys-computer:~/blendercvs/bf-blender/blender mushy$ make ====> make all in extern ====> make all in extern/qhull/src gcc -c -DGAMEBLENDER=1 -DUSE_SUMO_SOLID -pipe ...
by Money_YaY!
Wed Mar 01, 2006 6:04 pm
Forum: Testing Builds
Topic: Os X gcc 4 test builds
Replies: 15
Views: 16788

works on various machines here
But new glsl stuff is not workling
http://elysiun.com/forum/viewtopic.php?t=62773

also in game engine rortateing around the view via the mouse is very jerky and slow.
by Money_YaY!
Thu Feb 23, 2006 2:23 pm
Forum: News & Chat
Topic: Real Time HDRI
Replies: 12
Views: 8886

Money_YaY!: I do think that you could earn even more Money_YaY if you stopped trolling around with feature requests, and actually *used* the 4239843289432 features that are already there. Don't you think? ;) Now you got my nerves ?\:D First it is old feature request, Second I make money with blende...
by Money_YaY!
Wed Feb 22, 2006 3:38 pm
Forum: News & Chat
Topic: Will render passes still be included ?
Replies: 3
Views: 2673

Will render passes still be included ?

I dont want to ask in the mailing list or plasses to much, but just wonder if it was put aside due to time. If any one knows or can nudge Ton to commit what he has for now on it, that would be a major step foward feature to have in rendering ..
by Money_YaY!
Tue Feb 14, 2006 4:02 pm
Forum: News & Chat
Topic: Sketch Based Modelling Progress?
Replies: 8
Views: 6680

for what it's worth,
Shade 3d has the magic drawing teddy program built in now
http://www.e-frontier.com/article/artic ... 2?sbss=652
by Money_YaY!
Mon Feb 13, 2006 12:58 am
Forum: News & Chat
Topic: Scons rewrite works on OS X
Replies: 5
Views: 4065

can you post your config text that you changed to find openexr in the lib folder please : D

I can't get mine to work ;..
by Money_YaY!
Thu Feb 09, 2006 1:59 am
Forum: News & Chat
Topic: Scons rewrite works on OS X
Replies: 5
Views: 4065

ok, so I was not doing things wrong !

soo are these changes now in cvs, or do I and others have to preform these stages everytime now ??
by Money_YaY!
Fri Jan 13, 2006 3:49 am
Forum: Rendering
Topic: Someone know when normalmaps will be fully supported?
Replies: 12
Views: 5665

mostly we dont need to create them , there is a script that does that at elysiun... but for now as said above programs like zbrush make them great we just need to render them nice and clean now in blender.... Cant someone just hack in 3d cordnates instead of 2d cords for it? Or there way to much mor...
by Money_YaY!
Fri Jan 13, 2006 3:35 am
Forum: Testing Builds
Topic: Linx Moving Objects Fluidsim Preview
Replies: 53
Views: 39711

is there a patch file ?? I can try and make an osx version
by Money_YaY!
Fri Dec 30, 2005 4:32 pm
Forum: Testing Builds
Topic: Orange Branch Build for OSX
Replies: 2
Views: 3769

ACK! material layers are now missing