Search found 876 matches
- Wed Apr 26, 2006 11:52 pm
- Forum: Testing Builds
- Topic: bf-blender windows (2005-12-03)+Optimization+Caronte's patch
- Replies: 20
- Views: 18485
- Wed Apr 26, 2006 6:04 pm
- Forum: News & Chat
- Topic: Major great example of the GLSL being used to advance setup
- Replies: 0
- Views: 1812
Major great example of the GLSL being used to advance setup
Some developer tool called Project offset for a new game.. http://www.gametrailers.com/gamepage.php?id=1931 http://www.gametrailers.com/player.p...pe=mov&pl=game But great example of why getting Blender into GLSL land would be a benefit .. Aw site http://projectoffset.com/ has more examples.. The mo...
- Sat Apr 22, 2006 5:56 am
- Forum: Testing Builds
- Topic: OSX Intel April 21 2006
- Replies: 1
- Views: 4818
OSX Intel April 21 2006
Dont know whats new in it not much has happened since orange wrapped.. Lots of bug fixes,, the array is in.. Tried to patch cloth in no worky yet .. Test !
http://www.graphicall.org/builds/builds ... how&id=129
http://www.graphicall.org/builds/builds ... how&id=129
- Thu Apr 20, 2006 3:06 pm
- Forum: News & Chat
- Topic: Blender as Universal Binary?
- Replies: 17
- Views: 14125
- Mon Apr 03, 2006 9:03 pm
- Forum: Coding Blender
- Topic: Trying to build on OSX Intel Power book
- Replies: 6
- Views: 3719
bah,, no edit post tools...
New error
http://pastebin.com/638257
But I have that SDL.h file right where it aska...
grrrrrrrr
New error
http://pastebin.com/638257
But I have that SDL.h file right where it aska...
grrrrrrrr
- Mon Apr 03, 2006 7:03 pm
- Forum: Coding Blender
- Topic: Trying to build on OSX Intel Power book
- Replies: 6
- Views: 3719
Trying to build on OSX Intel Power book
Last login: Fri Mar 31 10:10:07 on console Welcome to Darwin! mushys-computer:~ mushy$ cd /Users/mushy/blendercvs/bf-blender/blender/ mushys-computer:~/blendercvs/bf-blender/blender mushy$ make ====> make all in extern ====> make all in extern/qhull/src gcc -c -DGAMEBLENDER=1 -DUSE_SUMO_SOLID -pipe ...
- Wed Mar 01, 2006 6:04 pm
- Forum: Testing Builds
- Topic: Os X gcc 4 test builds
- Replies: 15
- Views: 16869
works on various machines here
But new glsl stuff is not workling
http://elysiun.com/forum/viewtopic.php?t=62773
also in game engine rortateing around the view via the mouse is very jerky and slow.
But new glsl stuff is not workling
http://elysiun.com/forum/viewtopic.php?t=62773
also in game engine rortateing around the view via the mouse is very jerky and slow.
- Thu Feb 23, 2006 2:23 pm
- Forum: News & Chat
- Topic: Real Time HDRI
- Replies: 12
- Views: 8960
Money_YaY!: I do think that you could earn even more Money_YaY if you stopped trolling around with feature requests, and actually *used* the 4239843289432 features that are already there. Don't you think? ;) Now you got my nerves ?\:D First it is old feature request, Second I make money with blende...
- Wed Feb 22, 2006 3:38 pm
- Forum: News & Chat
- Topic: Will render passes still be included ?
- Replies: 3
- Views: 2684
Will render passes still be included ?
I dont want to ask in the mailing list or plasses to much, but just wonder if it was put aside due to time. If any one knows or can nudge Ton to commit what he has for now on it, that would be a major step foward feature to have in rendering ..
- Tue Feb 14, 2006 4:02 pm
- Forum: News & Chat
- Topic: Sketch Based Modelling Progress?
- Replies: 8
- Views: 6712
for what it's worth,
Shade 3d has the magic drawing teddy program built in now
http://www.e-frontier.com/article/artic ... 2?sbss=652
Shade 3d has the magic drawing teddy program built in now
http://www.e-frontier.com/article/artic ... 2?sbss=652
- Mon Feb 13, 2006 12:58 am
- Forum: News & Chat
- Topic: Scons rewrite works on OS X
- Replies: 5
- Views: 4092
- Thu Feb 09, 2006 1:59 am
- Forum: News & Chat
- Topic: Scons rewrite works on OS X
- Replies: 5
- Views: 4092
- Fri Jan 13, 2006 3:49 am
- Forum: Rendering
- Topic: Someone know when normalmaps will be fully supported?
- Replies: 12
- Views: 5726
mostly we dont need to create them , there is a script that does that at elysiun... but for now as said above programs like zbrush make them great we just need to render them nice and clean now in blender.... Cant someone just hack in 3d cordnates instead of 2d cords for it? Or there way to much mor...
- Fri Jan 13, 2006 3:35 am
- Forum: Testing Builds
- Topic: Linx Moving Objects Fluidsim Preview
- Replies: 53
- Views: 40004
- Fri Dec 30, 2005 4:32 pm
- Forum: Testing Builds
- Topic: Orange Branch Build for OSX
- Replies: 2
- Views: 3795