Search found 876 matches

by Money_YaY!
Wed Jul 06, 2005 11:30 pm
Forum: Coding Blender
Topic: Help with OSX scons
Replies: 6
Views: 2577

Help with OSX scons

Hey, I am tring with the most current cvs to build via scons, It keeps complaining that so and so .h file is missing from intern folder. But the file in in the folder one above the intern folder or in the same folder as the intern folder but not "IN' the intern folder./ Sooo if I copy in the .h file...
by Money_YaY!
Fri Jun 24, 2005 4:30 pm
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

Bullocks, you have a big mouth and there your skills end. Man your just bitter. Ease up, art is eb and flow. Skillz or no skillz an idea should be presentable in a fashionable time. I have no clue how others make their art but I am sure it is pain staking at times.. But in truth t hat will never en...
by Money_YaY!
Thu Jun 23, 2005 3:25 pm
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

I have a million and half projects that just diee since I cant get renders out fast enough. Bullocks, you have a big mouth and there your skills end. Man your just bitter. Ease up, art is eb and flow. Skillz or no skillz an idea should be presentable in a fashionable time. I have no clue how others...
by Money_YaY!
Thu Jun 23, 2005 3:47 am
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

I'm sure you are just afraid that if people are able to do realtime renders, they would lose interest in blender's non-realtime rendering.. This is called obseletion, get used to it, technology improves, your work is rendered worthless, you have to catch up.. Joeri, I think your comments are more e...
by Money_YaY!
Mon Jun 06, 2005 3:25 pm
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

Al nice and stuff. But.... Have you seen/heard the commentairy on "the incredibles" ? How the hair was "post", the masks where "post". Almost everything was post. I do agree that it would have been easier for the animators if that al was not post, but I don't agree that "the incredibles" *needed* p...
by Money_YaY!
Fri Jun 03, 2005 3:50 pm
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

Re: Yeah that's another use..

To see shading in realtime is a good thing, but it also would change the way movies are done (with blender), it would encourage people to make more and better stuff faster.. People who spend all their time trying to perfect shots, would be able to do it faster and thus would be challenged to make w...
by Money_YaY!
Thu Jun 02, 2005 7:29 am
Forum: News & Chat
Topic: Google summer of code. make $4500!
Replies: 22
Views: 10867

Sweet! I should learn code now :P HHAHAHHAHAHAHAHHA HA

Good luck all. MAke sure you debug it well :D
by Money_YaY!
Wed Jun 01, 2005 3:25 am
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

Egh, I tirewd to think of a good example that was fool proof but no outline is fool proof so I will just say this instead. Make a sphere sphere uv map it, Add a material to it. Then use the Texture baker script in the scripts that come default with blender. Render that onto the mesh and add it to th...
by Money_YaY!
Mon May 30, 2005 12:52 am
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

okay, asking the same question differently, what is wrong with blender that needs changing? how do we change it? you mentioned the ui makes people puke, you neglected to mention how you mentioned that "shaders" [do we count stencil shadows as a shader?] are/will be important in the now/future... ho...
by Money_YaY!
Sun May 29, 2005 3:32 am
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

Heh, you think my comments are bad you should go read other forums, they just basicly puke at the sight of blender. Ok, so you're just basicly taking that puke in and spitting in back in here? Just trying to get an idea of why you keep doing those really unproductive posts... Martin Sigh, you take ...
by Money_YaY!
Fri May 27, 2005 3:50 pm
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

Also I'm fairly sure Ton has stated that he would accept patches that would allow usage of more advanced GL stuff. So, your issue is more likely going to be finding a coder willing to do what you want. I'd suggest that your approach of frequently dissing Blender and of frequent complaints is probab...
by Money_YaY!
Wed May 25, 2005 8:53 pm
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

But yeah get in line with everyone else n blenders verrrry slow acceptance to use current opengl standards... perhaps because there are enough issues with opengl support of features which have been around for years ... blender doesn't work properly on some current hardware, adding new features woul...
by Money_YaY!
Tue May 24, 2005 3:34 pm
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 18982

Dude do you even have all of the settings turned on ?

Those screenshots dont do it justice. But yeah get in line with everyone else n blenders verrrry slow acceptance to use current opengl standards...
by Money_YaY!
Mon May 23, 2005 9:50 pm
Forum: Interface & Tools
Topic: What is wrong, and what should stay?
Replies: 64
Views: 27744

VBAD interface... diE diE Dîe diE interface ! Next finish the features... Dont leave features and workflows in a mess. Haveing different buttons and windows for texture and materials when they both work hand in hand is just stupid... eh whatever, these little talks never do any good it is all hot ai...
by Money_YaY!
Mon May 23, 2005 7:40 pm
Forum: Testing Builds
Topic: bf-blender / Os X 10.3 - CVS (2005-05-21) Release candidate
Replies: 1
Views: 2618

It is MUCCCCCCHHHHH slower on Tiger 10.4.1 now.
It zoomed like happyness in 10.3.. I know there are new bugs and all, so I am just reporting..

My Tiger install is a FULL erase so everything else is fine with speed if not faster, but Blender just drags now.