Search found 51 matches

by Ben
Sun Oct 26, 2003 8:42 am
Forum: Interactive 3d
Topic: How about layers in logic brick?
Replies: 2
Views: 1396

-You have Scene bricks.
by Ben
Sat Jun 28, 2003 5:24 pm
Forum: Interactive 3d
Topic: More info on Blender Game Engine
Replies: 5
Views: 3281

-I dont think Blender has any kind of frustrum culling,sferical
or conical.It draw everything in the scene
by Ben
Sun May 25, 2003 3:10 pm
Forum: Interactive 3d
Topic: Multiple Viewports
Replies: 7
Views: 10731

-No! you can't.There are some attempts(if you make a search
in the real-time forum in elysiun) but it's an experiment and there
are no games made with it.
by Ben
Sun Nov 03, 2002 3:55 pm
Forum: Interactive 3d
Topic: Myst/Riven like game
Replies: 6
Views: 7660

-Yes,yes of course.I was surprised why sievert has that problem because the cursor is always visible.
by Ben
Sat Nov 02, 2002 10:16 pm
Forum: Interactive 3d
Topic: Myst/Riven like game
Replies: 6
Views: 7660

-My problem is to hide the mouse cursor,because it's always visible in game mode.Anyway to make it visible use this simple script: import Rasterizer Rasterizer.showMouse(1) -put the name of this script in a python controller attched to an Always Sensor. P.S. The best place to do this kind of questio...
by Ben
Sat Nov 02, 2002 6:19 pm
Forum: Interactive 3d
Topic: Myst/Riven like game
Replies: 6
Views: 7660

-You must attach both sensors with an And controller.The object is clickable in this way only in camera view.