Search found 207 matches

by pildanovak
Thu Mar 25, 2004 12:21 pm
Forum: Interface & Tools
Topic: BVH Motion Capture I/O Update 04/06/08
Replies: 39
Views: 27734

TODO (for version 1.2) * Create bones when importing Wouldn't it be good to make an option for importing a bvh on a ready armature(from compatible scripts), so you could make several actions for one armature? this surely is the same idea like that one with makeHuman. But bvh-files can be very diffe...
by pildanovak
Tue Mar 23, 2004 4:51 pm
Forum: Interface & Tools
Topic: feature request: linked files with a relative path
Replies: 7
Views: 1999

thanx. that's what i meant. there could be an option to do this in some menu anything like auto-relative paths. And, there could be an unified project managment directory system, like one directory in which there are the subdirectories Scenes,Scripts,Textures(ResourcePictures),Sounds,Render. I have ...
by pildanovak
Tue Mar 23, 2004 3:44 pm
Forum: Interface & Tools
Topic: feature request: linked files with a relative path
Replies: 7
Views: 1999

feature request: linked files with a relative path

i have this problem: i have a project with external scripts and scenes in other / subdirectories. i haven't found any way how to link the files with relative paths. It would allow the python and other projects, which almost all have troblesome setup of paths have all the necessary files stored in th...
by pildanovak
Fri Mar 19, 2004 11:23 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 81963

Thanks for all the replies. an-toni> this work does not include any midi or audio synch, i've preferred controlling with my own hands lately what didi you mean by this, the video-tracking? my files also don`t react on generated midi beats > i just use the midi - rotary rheostats to skratch and set u...
by pildanovak
Wed Mar 17, 2004 12:16 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 81963

alien-xmp / thanks for this information. nay / thakns for reply. I have the midi working through the library midipy, found on this site. http://www.josos.org/ The problem for you is - i've it working, but now only in Windows. I'm not sure if there is any ability to port the library to linux. If anyb...
by pildanovak
Tue Mar 16, 2004 4:28 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 81963

Blender as a Vj-ing tool

has already anybody else had the idea of using blender as a Vjing tool? i've made up an simple scene - changing and layering system, and use the midiinput to control/skratch the animation, also included action changing etc. if anybody else is interested in developing this simple scripted system, ple...
by pildanovak
Wed Mar 03, 2004 12:10 pm
Forum: Interface & Tools
Topic: Feature Request: Embedded webbrowser
Replies: 31
Views: 7190

the libraries for softimage are done so that you don´t have to scroll a lot. Blender still doesen´t have a optimal way to acces thumbnailed libraries(materials, presets, scripts,models, ...). I agree that it would be a waste of resources right now, but why not to add this feature on the end of the t...
by pildanovak
Mon Mar 01, 2004 10:22 am
Forum: Animation
Topic: feature proposal - 2D tracking
Replies: 4
Views: 7135

tracking software

I have recently searched all possible softwares which are capable of motion tracing from video, usually they aren't implemented in the 3d package(which would be great, becaouse you wouldn't have to convert the motion data). There's 1 free tool for motion tracking. Dgeeme from geeware.com. This softw...
by pildanovak
Mon Mar 01, 2004 10:08 am
Forum: Testing Builds
Topic: more particles... (29/02/2004)
Replies: 20
Views: 11433

two calculation times

Hello, how about making the number of particles during the editing lower(maybe an option in % of the resulting ones), the rest could be computed during/before rendering?
by pildanovak
Mon Feb 16, 2004 1:50 pm
Forum: Animation
Topic: Armature proposal
Replies: 85
Views: 38157

When talking about the bones, i've also thought about visualising the range in which the bone has effect when used for auto-skinning - some kind of elipsoid around the bone?
Image
by pildanovak
Sun Feb 08, 2004 10:44 am
Forum: Animation
Topic: Armature proposal
Replies: 85
Views: 38157

in this thread is another idea about what could be called "muscle chain", and would be very useful for advanced rigging if a separate type of bone chain.
http://www.blender.org/modules.php?op=m ... pic&t=2821
by pildanovak
Mon Jan 26, 2004 2:43 pm
Forum: Animation
Topic: Muscles done via Bones
Replies: 1
Views: 6064

Muscles done via Bones

I have an idea how to make an simple simulation of muscles, i´ve tried it in Si-XSI and 3dsmax, and it works quite fine. It can be done, when :1)the starting and ending bone(root-effector) can be linked to various bones in tha armature(e.g.arm-ellbow) without braking the chain. 2)the length of the m...