Search found 207 matches
- Wed Sep 14, 2005 1:35 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/09/12) patch Fluid & Particle
- Replies: 22
- Views: 16460
- Tue Sep 13, 2005 2:34 pm
- Forum: Interface & Tools
- Topic: Simple: override "intelligence"
- Replies: 1
- Views: 1828
- Thu Sep 01, 2005 11:27 am
- Forum: Coding Blender
- Topic: Sterescopic interface
- Replies: 5
- Views: 4672
- Wed Aug 24, 2005 8:00 pm
- Forum: Testing Builds
- Topic: bf-blender windows(8/23/05) game engine materials
- Replies: 5
- Views: 6007
it makes me a little confused. Will there be some more work on the internal engine, or are these just some tests? Where e.g. disappeared the patch which allowed multiple views, 2 sided lightning etc.? Does this have something in common with new Bullet integration, Crystalblend or Bandoler's engine? ...
- Wed Aug 24, 2005 4:41 pm
- Forum: Interface & Tools
- Topic: Vertex Paint in Procedural Materials
- Replies: 9
- Views: 3619
- Mon Aug 22, 2005 9:13 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59863
but python scripting slows things down(at least in the original gameblender) so it is good to do as much as possible in C(++). but it would be great to have a repository of scripted blocks with behavior, AI, mechanic systems etc., and this could sure be done by the users community, if some scripting...
- Mon Aug 22, 2005 5:30 pm
- Forum: Interactive 3d
- Topic: motion trecking & blender game engine / example
- Replies: 7
- Views: 4896
I recently used ARToolKit for a project in Blender. But the connection wasn§t optimal. I used the DART library in Macromedia Director and sent the data to blender with a network socket. It run smooth, but i had a demo version of the Socket extra, ant there had to be some tweaks which interrupted the...
- Thu Aug 18, 2005 9:50 am
- Forum: Interactive 3d
- Topic: CrystalBlend Progress and Search for Sponsors
- Replies: 1
- Views: 2476
- Thu Aug 18, 2005 9:19 am
- Forum: Testing Builds
- Topic: Soc project: verse-blender / Linux, Mac OS X (2005/08/31)
- Replies: 5
- Views: 4967
- Sat Aug 13, 2005 10:24 am
- Forum: Interface & Tools
- Topic: Feature proposals (updated aug 12)
- Replies: 17
- Views: 5682
- Thu Aug 11, 2005 11:25 am
- Forum: Python
- Topic: Timeline play in Python
- Replies: 2
- Views: 2676
- Thu Aug 11, 2005 9:23 am
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59863
- Tue Jul 26, 2005 9:57 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/07/24)
- Replies: 39
- Views: 22782
The modifier stack is great....
This animation could be preveiewed in realtime:
http://www.ffa.vutbr.cz/~novak/dwnflz/0001_0250.avi
- Xvid, 0.4 Mb
I think it is something which wouldn't definitely be possible before(It's a combination of mirror, subsurf, wave, curve and armature deform.)
This animation could be preveiewed in realtime:
http://www.ffa.vutbr.cz/~novak/dwnflz/0001_0250.avi
- Xvid, 0.4 Mb
I think it is something which wouldn't definitely be possible before(It's a combination of mirror, subsurf, wave, curve and armature deform.)
- Sun Jul 24, 2005 11:00 pm
- Forum: Interface & Tools
- Topic: Multiple selection assigning
- Replies: 4
- Views: 2483
- Sun Jul 24, 2005 9:32 am
- Forum: Interface & Tools
- Topic: Multiple selection assigning
- Replies: 4
- Views: 2483
Stupid me. I really didn't use this very often. After using Blender for many years... :oops: :cry: :oops: . Many of what I requested is already there... But still, this could work already when you have the objects selected and work with them. It would save some clicking/ menu crawling. Also, the cur...