Search found 38 matches

by mataii
Tue Aug 23, 2005 6:00 pm
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 48576

Undo system isn't supported now. When you press "U" in edit mode, then you can expect strange behavior. Undo (ctrl-z) doesn't work in object mode too. What problems do you have, when two users edit same object? Can you describe it exactly? Jiri well, I think I cant describe it. because zanqdo and m...
by mataii
Tue Aug 23, 2005 5:50 pm
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 20594

I`ve tested the build with fluid simulation and is great :D , the result is very impresive :wink:


http://mata.nolachifles.com/blender_fluidos.mov
by mataii
Mon Aug 22, 2005 5:10 pm
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 48576

Yes :shock: ! I`ve tested too .. and I really like it :wink:
by mataii
Thu Aug 04, 2005 10:51 pm
Forum: Testing Builds
Topic: EXPERIMENTAL 2D Image Texture drawing (Windows, OS X)
Replies: 11
Views: 9854

I've tested and in the area of "Material Buttons" my pc seems to slow down a little bit when I tried to move the flating panels. Maybe this is normal :oops: , I don't know. Any other thing is working properly :)

My pc is a Dual Xeon 2.8 Ghz, Gforce fx quadro 3400 256Mb, 1Gb ram


Thanks :D
by mataii
Wed Aug 03, 2005 10:40 pm
Forum: Testing Builds
Topic: EXPERIMENTAL 2D Image Texture drawing (Windows, OS X)
Replies: 11
Views: 9854

Yeah! :D Looks very nice 8)
by mataii
Sun May 22, 2005 12:34 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/20)
Replies: 35
Views: 17085

Doc_Holiday wrote:Still no GameEngine Fixings. :cry: This is no more funny!
Bmud wrote: Doc_Holiday is right. What's going on with the game engine? =\
:? :? :?


yes.. no more funny :cry:
by mataii
Mon May 09, 2005 7:27 am
Forum: Testing Builds
Topic: bf-blender Game Engine patch
Replies: 23
Views: 15158

Re: bf-blender Game Engine patch

Hey that's a GREAT WORK! :D

:shock: :shock:
by mataii
Tue Apr 26, 2005 10:05 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/28) Intrr´s DoF :) - UPDATE -
Replies: 28
Views: 15408

Re: bf-blender / Windows (2005/04/26) Intrr´s DoF :)

ZanQdo wrote:Hey guys, just for testing the new integration of iblender2 DoF in bf CVS, also the widgets are looking realy fine :)

Enjoy :D

http://www.3developer.com/bf-builds/ble ... indows.zip
Sure :wink: let's see that work :D

Thanks for the build :wink:
by mataii
Thu Dec 30, 2004 10:36 pm
Forum: Interactive 3d
Topic: IPO curves for Alpha
Replies: 5
Views: 3417

Thanks a lot joshuaseaver! :) It helps a lot thanks again :wink:


:P
by mataii
Wed Dec 15, 2004 7:38 pm
Forum: Interactive 3d
Topic: IPO curves for Alpha
Replies: 5
Views: 3417

Maybe this isn't what you're looking for, but this is how I keyframed an animation with an object that faded in. You hit 'I' to create a keyframe just like you would for an object, but make sure the mouse is over the materials button area, not the 3D area. If you do this, you will get a different s...
by mataii
Wed Dec 15, 2004 7:13 pm
Forum: Interactive 3d
Topic: IPO curves for Alpha
Replies: 5
Views: 3417

IPO curves for Alpha

hello everybody., well i have a question about alpha channel in the ipo curve editor.. I-m trying to animate tue alpha from a plane with an animated texture... i want to make the plane get invisible at certain frame., but I cant activate the alpha.,.., I have never used so I cant figure how to do it...
by mataii
Sat Oct 09, 2004 5:50 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/06)
Replies: 38
Views: 14504

where can I find a SGI Irix version of that build? I'd like to test :P , It looks great

:)
by mataii
Mon Sep 06, 2004 10:33 pm
Forum: Interactive 3d
Topic: How does the new version work?
Replies: 3
Views: 1497

Re: How does the new version work?

In the older version (2.25) I could set an object to be an actor and to be dynamic, then assign mass, etc. In this new fangled version I cannot figure a thing out! Can somebody help me? First you have to create a world, and then select a physics system.. ode, sumo.. etc. First go to shading (F5), t...
by mataii
Mon Sep 06, 2004 9:13 pm
Forum: Interactive 3d
Topic: Stereo mode with blender (some screens of the stereo modes)
Replies: 17
Views: 6894

IT WORKS!! and works realy nice! :D result in the Unix Shell: silicafuel1 21% ./tuhopuuplayer -s hwpageflip ZeroCon.blend GLEW: 1.2.3 RAS_OpenGLRasterizer: GL Vendor : SGI GL Renderer: VPRO/B/128 GL Version : 1.2 Irix 6.5 Colour : 16 bits (5/5/5/1) Accum : 64 bits (16/16/16/16) Depth : 24 bits Stenc...
by mataii
Mon Sep 06, 2004 8:42 pm
Forum: Interactive 3d
Topic: Stereo mode with blender (some screens of the stereo modes)
Replies: 17
Views: 6894

I'm going to try the tuhopuu2 build for irix.... I hope it works :D