Search found 329 matches

by sten
Thu Feb 03, 2005 8:00 am
Forum: Interface & Tools
Topic: Chamfer
Replies: 3
Views: 2207

I would probably answer same as joeri...but to give you quick help, check this:

http://www.blender3d.com/cms/Weighted_C ... 358.0.html
by sten
Tue Dec 28, 2004 9:03 am
Forum: News & Chat
Topic: TagCMA WIP [Look! Added QuickTime Movies]
Replies: 7
Views: 3004

Let me correct myself. Mono is supported on MacOS: http://www.mono-project.com/using/macos.html Is OsX the same thing as MacOS? depends, what I know MacOS 9 is not MacOSX (which means 10.*) and I also don't think anything from version 9 and below support OpenGL, but correct me if I am wrong! :?
by sten
Fri Dec 10, 2004 8:56 am
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24520

Tochiro:

your system doesn't have OpenAL installed ?

seems like it to me...

what distro do you run?
by sten
Thu Dec 09, 2004 12:56 pm
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24520

hi ben :) sorry I haven't taken time to upload a recent build, but I can do it when I am back home, so no, this link doesn't use the new Normal mapping feature... about RC2 and the linuxbuild, and there's no one yet because the official builder (the person) haven't make one yet ;) but I will upload...
by sten
Thu Dec 09, 2004 10:46 am
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24520

hi ben :) sorry I haven't taken time to upload a recent build, but I can do it when I am back home, so no, this link doesn't use the new Normal mapping feature... about RC2 and the linuxbuild, and there's no one yet because the official builder (the person) haven't make one yet ;) but I will upload ...
by sten
Sat Dec 04, 2004 12:17 pm
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24520

okej....new build and changed name for this one too...

go and play ;)
by sten
Fri Dec 03, 2004 7:29 pm
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24520

I removed KDE from my system...had both gnome and kde....now gnome only...

in windowmanagers you can set another key for the windowbehaivors... :)
by sten
Fri Dec 03, 2004 10:02 am
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24520

simple! it is because settings in KDE (and probably Fluxbox too) collide with Blender key-combos, so turning these off in your windowmanager will get you around this problem, or maybe move your "alt" key combo to another key like the windows-startkey (as I have done). I removed KDE from my system ca...
by sten
Wed Dec 01, 2004 7:16 pm
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24520

Saluk wrote:How come the link is still 2.35a ?
cause I was lazy enough not to rename it...sorry :) will do ...
by sten
Mon Nov 29, 2004 10:31 pm
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24520

@Mats78

you mean select loops edge/faces in Blender ?

if you use KDE it can be cumbersome with alt+rmb...

try to use alt+ctrl+rmb works for me in KDE 3.2.3


:)
by sten
Mon Nov 29, 2004 10:29 pm
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24520

hey!

it was a while I did a build and upload it...but here it is, go to first page :) and download it !
by sten
Mon Nov 29, 2004 1:12 pm
Forum: Interface & Tools
Topic: About feature requests
Replies: 168
Views: 117551

I second KDR_11k's suggestion - if you could make a mid-face vertex, as it were, and then could limit the vertex to only be movable in the plane of that face, it would be very useful, especially to a n00b like me. the new selectionmodes like for example Face selection already have a "facedot" to mo...
by sten
Fri Nov 26, 2004 2:33 pm
Forum: News & Chat
Topic: About Blender
Replies: 4
Views: 2029

hmm what is this ? :?
by sten
Thu Nov 25, 2004 12:11 am
Forum: Interface & Tools
Topic: A new primitive
Replies: 7
Views: 2952

well...I am not sure about that, (Blenders) logo/s isn't something use in any way, they (logos) mostly have some rules on how to be used or not...so it isn't that simple !
by sten
Thu Nov 18, 2004 7:15 pm
Forum: Interface & Tools
Topic: Faces visualization mode
Replies: 7
Views: 1657

so why dont you show a screenshot with the new modes also? don't only show what is shown in vertexmode, but also the other modes... now you can have face/edge/vertex mode all at once :) and the faces are now shown with the a small dot that can be resized in the themesettings...."3D View" --> "Face d...