Search found 53 matches

by ace1
Mon Aug 27, 2007 10:49 am
Forum: Coding Blender
Topic: NEW ANIMATION / RIGGING FEATURES2
Replies: 6
Views: 2650

Thanks! I also see that the header files are somewhat descriptive themselves.Also reading the definitions in interface.c made it more clearer also.Thanks for helping me maneuver. :D
by ace1
Mon Aug 27, 2007 2:05 am
Forum: Coding Blender
Topic: NEW ANIMATION / RIGGING FEATURES2
Replies: 6
Views: 2650

uiNewPanel(curarea, block, "Shapes", "Editing", 640, 0, 318, 204)==0) return; Can anyone define the parameters fot the UI functions? Is there any references? Not just the above function but the UI function parameters as a whole. I think it would help to publish them because it would help other futur...
by ace1
Fri Aug 24, 2007 7:06 am
Forum: Coding Blender
Topic: NEW ANIMATION / RIGGING FEATURES2
Replies: 6
Views: 2650

NEW ANIMATION / RIGGING FEATURES2

For anyone that downloaded the new empty types patch and found that it didn't work correctly, a fixed patch now exists. It works fine now. A test .blend file has been also provided. Now, on to the bone pose slider project for Blender. :D Again, thanks for the coding help that the community provided....
by ace1
Tue Aug 21, 2007 5:41 am
Forum: Coding Blender
Topic: NEW ANIMATION / RIGGING FEATURES
Replies: 8
Views: 2710

I have finished the first project and have submitted a patch and a .blend file for the feature that the community has helped me with. It seems to be stable and useable. Thanks again. Now I'm working on number 2 of 4 planned projects.I'm currently coding a pose slider feature for Blender. This featur...
by ace1
Fri Aug 17, 2007 12:24 pm
Forum: Coding Blender
Topic: NEW ANIMATION / RIGGING FEATURES
Replies: 8
Views: 2710

NEW ANIMATION / RIGGING FEATURES

My code is tight and I'm ready to submit a patch for review but I have two questions. 1 - I've modified 2 seperate C files so how do I produce a patch in this case? 2 - I'm new to the development process.I downloaded a patch to look at it's format. I've never used a patch in coding nor building.I've...
by ace1
Sat Aug 11, 2007 4:55 am
Forum: Coding Blender
Topic: NEW ANIMATION / RIGGING FEATURES
Replies: 8
Views: 2710

NEW ANIMATION / RIGGING FEATURE

I have just completed the successful coding and building of one of two new features in Blender. Empties can now be used as a custom bone type and can function in pose mode and object mode as well. I'm still in the process of self beta testing to make sure that the code is airtight. My question is ho...
by ace1
Sat Aug 11, 2007 4:38 am
Forum: Coding Blender
Topic: compiling problems of blender 2.44
Replies: 4
Views: 3087

This is a header file / object file problem. You need to see if your object files are building correctly. Also, is your compiler pointing correctly to the proper #include files to build that certain module. If the object files aren't built correctly,the libraries that are made and linked won't produ...
by ace1
Thu Aug 09, 2007 12:43 am
Forum: Coding Blender
Topic: VC++ Express 2005: SVN debug build fails miserably
Replies: 6
Views: 10868

The problem is with your compiler flag in Cmake. I had the same problem.What's happening is that the compiler is getting declarations and definitions from 2 seperate default libraries and causing the error. You have to alter the Cmake compiler flags in the Cmakelist.txt file. this is the line to add...
by ace1
Wed Aug 08, 2007 12:15 am
Forum: Coding Blender
Topic: NEW ANIMATION / RIGGING FEATURES
Replies: 8
Views: 2710

NEW ANIMATION / RIGGING FEATURES

I am currently coding a feature in Blender that most 3D packages(Maya,Max,XSI,Lightwave,C4D) have.That is the ability to use empties in concert with bones in a posemode state.I'm currently stuck at an impass. Which flags in Blender's code determines if an object is able to live in posemode or object...
by ace1
Sat Jul 28, 2007 8:30 pm
Forum: Coding Blender
Topic: Building Blender Problem
Replies: 2
Views: 2202

Thanks for the help. I'm not new to coding, just blender's code. After 2 1/2 days of downloading dependecies,learning the cmake makefile tool, VC8's linker flags and options and altering the cmake makefiles by hand, I came to the same techincal conclusion that you have and completed a sucessful buil...
by ace1
Thu Jul 26, 2007 6:17 pm
Forum: Coding Blender
Topic: Building Blender Problem
Replies: 2
Views: 2202

Building Blender Problem

This is the error code I'm getting: pthread.h fatal error C1064: compiler limit : token overflowed internal buffer. I'm using VC 2005 Express to compile for Windows. Why is this so? Having problems with pthread.h First, pthread.h didn't exist on my machine I dowloaded a copy and pointed my #include ...
by ace1
Sat Jul 07, 2007 3:47 pm
Forum: Coding Blender
Topic: Code function search help
Replies: 2
Views: 2353

Thanks! This tool is just what I needed!
I'm not new to programming but new to Blender code.
by ace1
Sat Jul 07, 2007 6:49 am
Forum: Coding Blender
Topic: Code function search help
Replies: 2
Views: 2353

Code function search help

I need help finding the code in Blender that draws an OpenGL circle (not sphere). Can someone point me to it?
Thanks!
by ace1
Mon Jul 02, 2007 11:58 pm
Forum: Coding Blender
Topic: NEW BLENDER ANIMATION FEATURE
Replies: 3
Views: 3512

Thanks Aligorith!
The new code is almost finished and the New empty shapes are up and running!
Now to get them to react as children and parents in posemode! :D :D
by ace1
Mon Jul 02, 2007 11:24 am
Forum: Coding Blender
Topic: NEW BLENDER ANIMATION FEATURE
Replies: 3
Views: 3512

NEW ANIMATION FEATURE

The reason that I'm implementing empties that can be used in pose mode is that for pro rigs, it's quicker and more asthetically pleasing to use modifiable curves or or shaped empties to make custom rig controls instead of modeling custom bones even though that feature is in my opinion very useful. I...