Search found 53 matches

by ace1
Sun Jul 01, 2007 5:19 pm
Forum: Coding Blender
Topic: NEW BLENDER ANIMATION FEATURE
Replies: 3
Views: 3512

NEW BLENDER ANIMATION FEATURE

I'm presently coding a new feature to be able to use empties in posemode for rigging purposes. Also I'm implementing circle, square,rectangle and diamond shape empties. I need help understanding this function. I'm modifying the custom bone draw function to do this. I've already commented in the code...
by ace1
Tue May 22, 2007 11:49 pm
Forum: Coding Blender
Topic: New Animation Tools Code Questions
Replies: 2
Views: 2229

The code that will enable the simultaneous keying of predefined groups of bones will occur in the armature's pose mode level.It would greatly speed up animation workflow in certain instances. As I get the code up and running as expected, I'll graduate from armature level to object level. The pose sl...
by ace1
Sat May 19, 2007 9:19 pm
Forum: Coding Blender
Topic: New Animation Tools Code Questions
Replies: 2
Views: 2229

New Animation Tools Code Questions

I'm in the process of coding new animation tools code: Code and interface that will allow to preselect and label groups of bones or objects and keyframe them all at one time. Code and interface to create pose sliders.(will operate much like shapes interface). It will be able to control a whole range...
by ace1
Mon Apr 09, 2007 9:14 pm
Forum: Coding Blender
Topic: Coding Bone (armature) drivers and a glow shader
Replies: 7
Views: 5007

If your "glow shader" is a post-process then how is it different from the sequencer glow effect? The sequencer's glow shader doesn't isolate specific objects to make them truly glow.Maya's incandescence shader and Lightwave's ability to make objects"glow",3DS Max's glow post process, as well as Ani...
by ace1
Thu Mar 22, 2007 7:55 pm
Forum: Coding Blender
Topic: Coding Bone (armature) drivers and a glow shader
Replies: 7
Views: 5007

At this particular point, I'm looking at the source code and isolating snippets of function code and structures that I think relates to the project at hand and pasting them into seperate documaent for study. I firmly believe that for Blender to become a powerful animation tool a strong rigging arsen...
by ace1
Thu Mar 22, 2007 12:23 am
Forum: Coding Blender
Topic: Coding Bone (armature) drivers and a glow shader
Replies: 7
Views: 5007

I need to know what portions of the source code the action constraint code, ipo driver code,bone rotation and translation variables ( if so, which structures hold them to retrieve values from them in order to use them). All the above functions will be needed to understand how to go about this coding...
by ace1
Mon Mar 19, 2007 7:56 pm
Forum: Coding Blender
Topic: Coding Bone (armature) drivers and a glow shader
Replies: 7
Views: 5007

Coding Bone (armature) drivers and a glow shader

I am a very fluent programmer but I am finding it hard to understand Blender's sources. I want to write a driver that drives bone rotations so as to have a more clean and intuative rigging / animating experience. I want it to operate like the present shape drivers with the option of the interface us...
by ace1
Mon Feb 26, 2007 11:33 pm
Forum: Animation
Topic: Bone rotation driven by sliders
Replies: 1
Views: 3067

Bone rotation driven by sliders

Is there anyone that can point me in the direction of the area of code in Blender that will help me to code bone drivers? To illustrate: To be able to pose a finger curl and then have it driven by a slider as opposed to a contraint rig or when a mouth shape is morphed to open, the driver can be set ...