Search found 159 matches

by malefico
Sat Feb 28, 2004 1:15 am
Forum: Interface & Tools
Topic: Sequence Editor feature request
Replies: 11
Views: 3637

What I do, is to select the folder where the images are stored (without entering the folder)

Cheers.
by malefico
Fri Feb 27, 2004 7:06 pm
Forum: Interface & Tools
Topic: Sequence Editor feature request
Replies: 11
Views: 3637

do you mean time stretching? if yes, the answer is no. Yes, that's exactly what I mean. It would be great to have it in the sequence editor... Teeth: I know what you mean, but the only thing you do with that is repeating the last or first frame of the sequence. EDITED: Oops, you were talking about ...
by malefico
Fri Feb 27, 2004 3:17 pm
Forum: Interface & Tools
Topic: Sequence Editor feature request
Replies: 11
Views: 3637

Sequence Editor feature request

Hi, I was showing Blender Sequence Editor's capabilities to a friend and he asked me if I could scale up a video strip so it had more frames than the images loaded (the strip was a JPG sequence), meaning automatic and uniform repetition of frames during the timeline. I had to tell him that I didn't ...
by malefico
Thu Feb 26, 2004 8:46 pm
Forum: News & Chat
Topic: [instinctive.]-blender released
Replies: 27
Views: 9721

So, glad that ib seems useful to some people apart from me
Man... your work has been ALWAYS useful for everyone. Your new bevel tool is enough to make me happy, not going to say anything about the other cool stuff you've coded there...

Thanx for sharing it with us buddy !

Cheers.

malefico.
by malefico
Sat Feb 21, 2004 12:37 am
Forum: Interface & Tools
Topic: New Image for Texture Paint...
Replies: 1
Views: 985

New Image for Texture Paint...

Hi, strangely I'm a big fan of painting textures within Blender. Currently all you can do is retouch an existing image. It would be nice to add a "New Image" entry in the UV Editor menu for starting from scratch. Of course you can always load a white picture with the desire resolution and start work...
by malefico
Tue Feb 17, 2004 8:06 pm
Forum: Interface & Tools
Topic: Request: Subsurf per window
Replies: 4
Views: 1445

Request: Subsurf per window

This has been probably requested before. It would be nice to turn-on/off subsurf for each 3D window, so you can have 2 3Dwindows one with your model shown as polygons and another with the subsurfed version. Probably something that work with the "lock" icon, and overrule the "per object" setting. Jus...
by malefico
Fri Feb 06, 2004 12:05 am
Forum: Interface & Tools
Topic: anisotropic specularity
Replies: 5
Views: 1668

nice trick, I'll try it :D
by malefico
Wed Feb 04, 2004 2:29 pm
Forum: Interface & Tools
Topic: anisotropic specularity
Replies: 5
Views: 1668

anisotropic specularity

It would be a nice feature to implement. Just to render a couple of shiny brushed metal pieces... :D
What do you think ?

Cheers
by malefico
Mon Jan 19, 2004 2:37 am
Forum: Interface & Tools
Topic: lamps & raytraced shadows
Replies: 1
Views: 1347

lamps & raytraced shadows

Since a couple of weeks ago,in BFBlender-CVS the controls for samples in lamps with raytraced shadows are missing. Only the Area lamp has them.

I suppose this is something people is working on, but who knows... reporting it might help. :)
by malefico
Sat Dec 27, 2003 12:25 pm
Forum: Interface & Tools
Topic: Feature request: H hides bones too.
Replies: 1
Views: 1051

Big Thanks to Hos ! He made it possible for Tuhopuu !!!!

Now, if everyone is happy as I am could this be ported to BFBlender as well ? :D

Cheers.
by malefico
Wed Dec 17, 2003 12:02 pm
Forum: Python
Topic: Whats' up with Nitrox ?
Replies: 1
Views: 1372

Whats' up with Nitrox ?

Hi, I've seen that CVS activity at Nitrox project is null. Is the project stopped ? Are there any plans for a new release ?

Cheers.
by malefico
Thu Dec 04, 2003 3:20 pm
Forum: Interface & Tools
Topic: suggestion: vertex loop selection!
Replies: 20
Views: 5259

I think a helpful workaround might be that CTRL+ALT+RMB to select an edge would not deselect previous selection. Currently you have to keep SHIFT to add selections, but it's a little uncomfortable...

I agree too. Edge loop selection is a must.

Cheers.
by malefico
Thu Dec 04, 2003 3:10 pm
Forum: Interface & Tools
Topic: Feature request: H hides bones too.
Replies: 1
Views: 1051

Feature request: H hides bones too.

Hi, currently the only feature-request tracker available is the one at Tuhopuu (which seems to be rather dead anyway). The feature-request tracker at bf-blender exits with "Permission Denied". So, here is my feature request: Scanning a large bone list to hide a bone is quite exhausting. Why not hide...
by malefico
Thu Dec 04, 2003 3:08 pm
Forum: Interface & Tools
Topic: About feature requests
Replies: 168
Views: 119038

Hi, currently the only feature-request tracker available is the one at Tuhopuu (which seems to be rather dead anyway). The feature-request tracker at bf-blender exits with "Permission Denied". So, here is my feature request: Scanning a large bone list to hide a bone is quite exhausting. Why not hide...
by malefico
Thu Dec 04, 2003 3:07 pm
Forum: Interface & Tools
Topic: About feature requests
Replies: 168
Views: 119038

Hi, currently the only feature-request tracker available is the one at Tuhopuu (which seems to be rather dead anyway). The feature-request tracker at bf-blender exits with "Permission Denied". So, here is my feature request: Scanning a large bone list to hide a bone is quite exhausting. Why not hide...