Search found 159 matches

by malefico
Sat Sep 17, 2005 7:58 pm
Forum: Testing Builds
Topic: SoC: fluid : windows/Linux -2005/09/06
Replies: 22
Views: 17451

why not from cvs? from n_t's branch?
Sorry but how can I exactly access to it ? How is it called the module ? "n_t" ?
(It's funny I couldn't found any link to sources yet)

Regards

malefico.
by malefico
Thu Sep 15, 2005 7:57 pm
Forum: Interface & Tools
Topic: [Feature Request]: Render not consecutive frames
Replies: 9
Views: 2362

This might be pretty simple to code in python too (in case you need it right now). I needed something like that once to simulate the "stop motion animation feel" for a short.
Cool feature.

Regards.

malefico.
by malefico
Wed Sep 14, 2005 9:50 pm
Forum: Interface & Tools
Topic: I'm tired of "BKEY" ! :-)
Replies: 35
Views: 12214

One more time: Nobody is talking about killing gesture mode. I realize it's an important feature for some people, and it's probably better make it the default so the ones using it do not get their workflow broken. The whole thing here is about that area select using LMB+DRAG is also required by (as ...
by malefico
Tue Sep 13, 2005 2:38 pm
Forum: Interface & Tools
Topic: I'm tired of "BKEY" ! :-)
Replies: 35
Views: 12214

LetterRip: We basically have one developer who is very attached to Blenders current gesture system, and also is not too fond of having things user configurable. He also happens to lead the entire project so his opinion is a bit more equal than others. I suppose you're talking about Big Brother "T".....
by malefico
Mon Sep 12, 2005 7:05 pm
Forum: Interface & Tools
Topic: I'm tired of "BKEY" ! :-)
Replies: 35
Views: 12214

I think yours is a good idea, making it an option. So people who needs gesture behaviour (I was told in another forum that it is indeed needed for pencil tablets or something) still have it, and people who never use it (like me an other troglodits) still find LMB usable for something. Of course I'm ...
by malefico
Mon Sep 12, 2005 4:49 pm
Forum: Interface & Tools
Topic: I'm tired of "BKEY" ! :-)
Replies: 35
Views: 12214

Oh darn ! you're right... the gestures stuff... that's something I used once... when ? oh my ! When I was trying to select a bunch of cubes back in 1999 ! :D I realize there are many people which are used to gesture, but I think (maybe wrong) is not the main stream of users (certainly not the new co...
by malefico
Mon Sep 12, 2005 4:11 pm
Forum: Interface & Tools
Topic: I'm tired of "BKEY" ! :-)
Replies: 35
Views: 12214

I'm tired of "BKEY" ! :-)

OK, I've been pressing "BKEY" for border select for... what ? five...SIX !!! years now and I'm quite tired of it. Even when this BKEY thing is almost a brand of Blender, I think people should consider seriously to include a LMB+DRAG behaviour to select areas. I mean, we already have the CTRL+LMB thi...
by malefico
Mon Sep 12, 2005 3:54 pm
Forum: Interface & Tools
Topic: [Feature request]: Diferent settings for MBlur and OSA
Replies: 14
Views: 2699

Well, I guess I arrived too late here... Anyway, yes, I agree with Caronte on Blender's OSA is a pain in some situations. There are other painful things that fortunately are being addressed and fixed. For really stubborn people like Caronte and I, probably the "move on" thing doesn't fit quite right...
by malefico
Fri Sep 02, 2005 6:59 pm
Forum: Testing Builds
Topic: Soc project: Booleans -- win/linux (2005/08/31)
Replies: 12
Views: 11186

Works pretty well here. I see that for cubes and other simple geometry it works flawlessly, for UVspheres or more complex meshes, it's still not perfect but better than original. In Drill blend for instance, when substracting the 3 orthogonal cilynders from the cube sometimes a triangular "hole" is ...
by malefico
Tue Aug 30, 2005 3:54 pm
Forum: Interface & Tools
Topic: Feature proposal: Anchor IPO
Replies: 8
Views: 5777

but I guess that with the NLA recode we are going to use it (nla window) as a real dope sheet!! :D So synchronized animation and overlays betwen different objects/bones channels is going to be a piece ok cake! well, hope so too, but there are things you can't do in NLA though, not the NLA editor as...
by malefico
Fri Aug 26, 2005 2:33 pm
Forum: Interface & Tools
Topic: Feature proposal: Anchor IPO
Replies: 8
Views: 5777

Sooo... 272 views, 0 comments... nobody interested I guess... :cry:
by malefico
Tue Aug 16, 2005 3:33 am
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/08/13)
Replies: 4
Views: 5001

OK, I've found what was causing the segfaults: A mesh having RVK that was parented to an armature in previous Blender (I tried 2.36) ! Unparenting in 2.36, seems to solve the problem and the file is loaded OK again (but of course you have to re-parent, and somehow it doesn't look the same afterwards...
by malefico
Sat Aug 13, 2005 11:13 pm
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/08/13)
Replies: 4
Views: 5001

I started getting segfaults almost everytime I try to load an animation file... anyone ?
(I still haven't tried with your build, it is segfauoting with my own local build)

Bad thing is that I can't figure out what is causing it ... keep testing
by malefico
Thu Aug 11, 2005 4:17 pm
Forum: News & Chat
Topic: interactive lighting for rendered images
Replies: 15
Views: 10697

:shock: :shock: :shock: :shock: :shock: :shock: :shock:
by malefico
Wed Aug 10, 2005 11:50 pm
Forum: Testing Builds
Topic: Could anyone compiled Blender in 64 bits linux ?
Replies: 4
Views: 4069

Thanks guys for your replies !

Bullfraged: Cool, I'll give it a try. BTW, have you noticed any improvement in realtime/rendertime performance compared to linux 32 bits version (if so, please indicate which one of them: realtime/rendertime) ?

Best regards

malefico