Search found 159 matches

by malefico
Tue Sep 02, 2003 8:36 pm
Forum: Animation
Topic: NLA missing last frame in 2.28
Replies: 5
Views: 5249

I see your point, however it goes like this: 1- In frame 1, I add a key in the action window, now go ahead 10 frames and insert a keyframe at frame 11. 2- Deselect the action and then add it in a NLA window. 3- This strip starts in frame 1 and ends in frame 11, thus it's 11 frames long. 4- Now if yo...
by malefico
Mon Sep 01, 2003 9:00 pm
Forum: Animation
Topic: NLA missing last frame in 2.28
Replies: 5
Views: 5249

Ooops it's confirmed ! This is not new in 2.28. Same happens since 2.25, so maybe there is a reason for it :? .

Can anybody think of a good one ?
:roll:
by malefico
Mon Sep 01, 2003 4:14 am
Forum: Animation
Topic: NLA missing last frame in 2.28
Replies: 5
Views: 5249

Private package delivered ! :D
by malefico
Mon Sep 01, 2003 4:07 am
Forum: Rendering
Topic: Subsurf rendering problems in 2.28
Replies: 4
Views: 3575

i belive its caused by face normals being different between two faces
mmmm I don't think so. It doesn't happen with 2.27 (and previous) (same file) plus it's a very simple model to have normal crazyness (a cube actually ! :D ).

Cheers.
by malefico
Thu Aug 28, 2003 4:59 am
Forum: Animation
Topic: NLA missing last frame in 2.28
Replies: 5
Views: 5249

NLA missing last frame in 2.28

Well, well well, bugs keep appearing in 2.28 and 2.28a. When converting an action to NLA strip, the last frame is lost and replaced by the armature in "rest position". If our action is 1 keyframe only, it will be lost completely. A workaround to this is adding a frame to the NLA's strip end. If it i...
by malefico
Wed Aug 27, 2003 12:25 am
Forum: Rendering
Topic: Subsurf rendering problems in 2.28
Replies: 4
Views: 3575

Subsurf rendering problems in 2.28

Hi guys. When rendering a mesh with subsurf activated a random number of black cells appear. It looks as if a mesh were superimposed to the subsurfed with its normals inverted, so you can see it here and there as a black wireframe. It can be solved sometimes by increasing the level of subsurf or (ob...
by malefico
Wed Jul 16, 2003 8:39 pm
Forum: Animation
Topic: Spline IK Concept
Replies: 13
Views: 8500

This is a very nice suggestion. I think it could be merged (if it wasn't yet)with the idea of using splines to do RVK animation. Instead of applying the spline to a chain of bones, applying it to a part of a mesh.
by malefico
Thu Jun 26, 2003 7:21 pm
Forum: Interface & Tools
Topic: Anyone working on the UV Unwrap options?
Replies: 24
Views: 9524

Strubi, you have a seat at my table anytime. :D

Thanx from a penguin.
by malefico
Thu Jun 26, 2003 6:41 pm
Forum: Documentation & Education
Topic: Blender3d.org Education and Resources Section
Replies: 21
Views: 12765

I will gladly collaborate with you. I'm in the process of converting/formatting all my previous tutorials (available at my site) to Docbook. If you have developed a layout/stylesheet to uniform the docs, and want me to use it, please send it to me, or tell me which format you'll need to do the forma...