Search found 159 matches

by malefico
Wed Dec 22, 2004 2:44 pm
Forum: Animation
Topic: Comprehensive Character Animation Proposal
Replies: 40
Views: 44005

What I would like to see implemented as workflow is the chance to do "layers" of character animation. So, for instance, a group of animators make first animation pass, setting up some basic keyframes, then a second group works over these adding acting to these basic keyframes and so on... So you wou...
by malefico
Mon Dec 13, 2004 8:53 pm
Forum: Interface & Tools
Topic: REQ: Map to Mist
Replies: 2
Views: 1325

No comments ? Any developer interested in this ? I thought it is a good idea, but since nobody replied... I guess it's not... :roll:
by malefico
Thu Dec 09, 2004 8:25 pm
Forum: Interface & Tools
Topic: REQ: Map to Mist
Replies: 2
Views: 1325

REQ: Map to Mist

Already posted in Funboard list: What do you think of a way to separate Mist from World textures ? I thought about having a Mist/Fog button in Map To panel (similar to Hori, ZenDo, etc), that would let you select what textures to be mapped to Mist, instead of World. Why ? Because this way you could ...
by malefico
Fri Dec 03, 2004 7:42 pm
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24924

OK I got it now :D
by malefico
Fri Dec 03, 2004 7:20 pm
Forum: Testing Builds
Topic: bf-blender/linux i386 (2004/12/09) 2.36 RC2
Replies: 58
Views: 24924

I removed KDE from my system cause it collides with something, Ubuntu doesn't fully support KDE yet, but Gnome 2.8.1 works like charm , but did move alt to winstartkey instead in Gnome too Sorry, I don't get it. You removed KDE, but still use it thru Gnome ? :? What do you mean ? What window manage...
by malefico
Fri Dec 03, 2004 7:14 pm
Forum: Interface & Tools
Topic: Is there an inset face tool (edit: and also bridge tool)
Replies: 16
Views: 5135

For whoever was looking for a Bridge tool, as I understand it, there are several scripts that do that. One particularly good (in results) is the one called C Tools (formerly Connect). You can download it from this thread: http://www.elysiun.com/forum/viewtopic.php?t=28326

Hope it helps.
by malefico
Fri Dec 03, 2004 7:07 pm
Forum: Interface & Tools
Topic: Odd interface
Replies: 43
Views: 11486

Well, sorry if my latest rant seemed a little uncivil... I didn't mean that. I was just expressing a feeling of frustration, it's hard to tell the strenght of words in a foreign language (for me)... I just want Blender to become the best animation package, not the prettier :D ! joeri: :P :P bad boy...
by malefico
Thu Dec 02, 2004 12:07 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/11/29) Official RC1 2.36
Replies: 14
Views: 8068

I could reproduce it. Just a couple of notes. X or Y parts must be > 1. Crash after rendering.

BTW: I just reported in the bug tracker. Use the Bug Tracker ! :D
by malefico
Wed Dec 01, 2004 4:04 pm
Forum: Rendering
Topic: Edge rendering technique
Replies: 3
Views: 2010

Hum... images broken...
by malefico
Wed Dec 01, 2004 4:01 pm
Forum: Interface & Tools
Topic: Camera trnasformations from camera view...
Replies: 0
Views: 824

Camera trnasformations from camera view...

Hi, currenlty rotation around global XYZ works OK for camera in camera view, however, trying to constrain camera movement to axis (GX, GY or GZ) from camera view is impossible and rotation around local XYZ (RXX, RYY, RZZ) works with some problems too from this view. I have tried 2.36 RC and these pr...
by malefico
Wed Dec 01, 2004 2:47 pm
Forum: Interface & Tools
Topic: Odd interface
Replies: 43
Views: 11486

Oh pleeeeeeeeeeaaaaaaaaaaaseeeee

Cut the crap with the GUI.... developers already wasted a lot of time to make it easier for noobs.... we need them to work on REAL problems ! :evil: :evil: :evil: :evil: :evil:
by malefico
Wed Dec 01, 2004 2:09 pm
Forum: Interface & Tools
Topic: Request: constraint scale, grab, rotate
Replies: 4
Views: 1392

I would love to have transformations around VIEW AXIS. Hopefully when Theeth releases his Transform recode we'll be pleased....
by malefico
Fri Nov 26, 2004 4:41 pm
Forum: News & Chat
Topic: instinctive-blender 2 released (New Game engine soundsystem)
Replies: 92
Views: 30980

HOLLY COW !!! AMAZING !!!

Layer management, net rendering and LOD !!!!! This is URGENLTY NEEDED in BF !!! :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

Yeah !!!!!!
by malefico
Tue Nov 16, 2004 2:59 pm
Forum: Animation
Topic: New tool: vertex group assignment via envelopes (released!)
Replies: 27
Views: 15443

This has great potential. Imagine, adding a bone, and envelopes being generated automagically once the bone is set to Skinnable :shock: :shock: :shock: :shock: , all my dreams come true !
by malefico
Mon Nov 15, 2004 4:57 pm
Forum: Python
Topic: Parenting to faces
Replies: 3
Views: 1339

Thanks Ben for the script, however for my own purposes I need a real parenting, that's why I'm suggesting development in that area. z3r0_d: I don't think there is an interface to vertex parent either... I know, parenting to three vertices would work... but I think it can't be done right now. So I co...