Search found 156 matches

by cessen
Thu Jan 05, 2006 11:16 pm
Forum: Testing Builds
Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
Replies: 33
Views: 22514

Ooooh... this is just getting better all the time. I'm assuming more nodes are going to be added in the future (hell, I'll probably end up coding quite a few myself if others don't get to them first), and I'm really looking forward to this system's power increasing as that happens. One thing that wo...
by cessen
Thu Jan 05, 2006 4:39 am
Forum: Testing Builds
Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
Replies: 33
Views: 22514

Oh, thanks. I haven't used the ramps in Blender in a while...

Didn't they used to have an add button, though? Ctrl-click is nice to have in addition, but it isn't exactly obvious.
by cessen
Thu Jan 05, 2006 3:55 am
Forum: Testing Builds
Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
Replies: 33
Views: 22514

It appears that the color ramp node doesn't have an add button for adding additional points along the ramp.
by cessen
Fri Dec 30, 2005 10:14 pm
Forum: Testing Builds
Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
Replies: 33
Views: 22514

Wow... well, there's one of my major feature requests: node based materials. There seems to be a bug, though. On 64 bit Gentoo (running on an AMD64 machine) Orange Blender crashes when I try to render unless I use the unified renderer. Other than that everything seems to works great. And, of course,...
by cessen
Sat Nov 12, 2005 12:31 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86331

N-Gons are always fake anyway. In the end all your graphic card understands is triangles and vertices. Wrong. By that argument we should eliminate quads from Blender, too, since triangles are obviously the only "real" polygon. Yes, video cards and many 3D renderers do tesselate the geometry before ...
by cessen
Sat Oct 15, 2005 2:35 am
Forum: Interface & Tools
Topic: Subsurf problems in 2.4 alpha1
Replies: 3
Views: 1833

Have you checked the behavior again previous versions of Blender? If you're using a UV sphere (not isosphere) then that behavior makes perfect sense, because you have less geometry density up/down than you have circling the rings. Subdivision surfaces tend to shrink low-density meshing.
by cessen
Sat Oct 15, 2005 1:31 am
Forum: Rendering
Topic: Faking G.I. through calculated bounce lights
Replies: 12
Views: 8424

one would assume that if it is so simple to automate that there'd be a research paper on it There are research papers about similar things, I think. I'd have to check. They're not the exact same thing, of course, but similar. As was mentioned by dcuny, photon mapping could be used quite effectively...
by cessen
Tue Mar 08, 2005 4:46 am
Forum: News & Chat
Topic: Looking to get XSI
Replies: 42
Views: 19169

Hey XSI has been around for a couple of decades, blender can maybe tout about a decade or so, but that would be pushing it. That is downright false. XSI has only been around since 1999 (maybe 1998?). It was first released close to when Blender was made publicly available. I imagine that by "XSI" yo...
by cessen
Mon Feb 28, 2005 9:45 am
Forum: News & Chat
Topic: Looking to get XSI
Replies: 42
Views: 19169

Enjoy the wait before blender has even 50% of XSI's features.. Like the ability to add edges anywhere.. True N-gons.. Construction History, etc.. And enjoy the wait before XSI lets you create vertices and edges that are not part of a polygon. In my opinion that is comparable to Blender's lack of n-...
by cessen
Thu Feb 24, 2005 7:34 am
Forum: News & Chat
Topic: For ease of use Blender is better than XSI..
Replies: 2
Views: 2898

We already have an XSI/Blender comparison thread: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=5521 And I might point out that you started it, too. Please don't start redundant threads. Your claim that Blender is easier to use than XSI probably has a lot to do with bein...
by cessen
Mon Feb 21, 2005 11:24 pm
Forum: News & Chat
Topic: Average age of Blender users?
Replies: 34
Views: 13913

I'm 20.
by cessen
Thu Feb 17, 2005 9:47 pm
Forum: News & Chat
Topic: What are Soft bodies and Rigid Bodies?
Replies: 10
Views: 11968

This definition would make a "zippered" jacket a fluid? Only if you consider that a change in topology. I'd say that's a fairly weak argument against my definition. However, that does bring up a much better argument against my definition: what about objects that break apart or tear? That would cert...
by cessen
Wed Feb 16, 2005 11:17 pm
Forum: News & Chat
Topic: What are Soft bodies and Rigid Bodies?
Replies: 10
Views: 11968

Dynamics in general refers to animation that is generated from simulations of physics. My understanding of the differences between the specific types of dynamics is as follows: - Rigid body dynamics simulates objects that do not deform. For instance, rocks, bricks, or anything that you decide should...
by cessen
Sun Feb 13, 2005 9:29 pm
Forum: Rendering
Topic: Image based motion blur
Replies: 50
Views: 15453

The biggest problem I see with vectoral motion blur is that it fails miserably when it comes to transparency. However, in many scenes that won't be an issue. Also, there may be some ways to alleviate that problem--though not solve it--by giving the user control over how transparency is dealt with (p...
by cessen
Fri Feb 11, 2005 9:54 pm
Forum: News & Chat
Topic: Looking to get XSI
Replies: 42
Views: 19169

Why are we comparing features of Blender and XSI? XSI is clearly further ahead technologically than Blender. I don't think anyone would argue against that. However, if we are going to compare features, I would like to point out a couple of things. XSI can't hide vertices while modeling, which makes ...