Search found 156 matches

by cessen
Tue Apr 20, 2004 7:15 am
Forum: Rendering
Topic: A Question about Ambient Occlusion
Replies: 24
Views: 6967

Well said, Dcuny. :-)
by cessen
Fri Apr 16, 2004 11:01 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/14)
Replies: 14
Views: 6863

Yay! I'm *extremely* glad to see that sky image-textures are now filtered. Horray! :-)
by cessen
Wed Feb 18, 2004 8:48 am
Forum: News & Chat
Topic: Why Blender progresses strangely?
Replies: 56
Views: 11566

It seems that quite an argument has popped up in this thread. Here is my take on it: I couldn't care less whether or not Blender is used to make feature films. Why? Because *I* don't use it to make feature films. I use it to tinker around with, and practice and develop my artistic abilities. And, ev...
by cessen
Mon Jan 19, 2004 8:19 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/19)
Replies: 15
Views: 12786

Thank you very much, jesterking! Both for the builds and for listing the bugfixes and additions of each build! :-)
by cessen
Tue Jan 13, 2004 8:58 pm
Forum: News & Chat
Topic: Subsurface Light Transport?
Replies: 3
Views: 2472

Firstly, I think this thread should be in the rendering forum... so if any admins would care to move it, that would be nice. (I bet it is possible, but would likely be slow) It would not necessarily be all that slow, depending on the algorithm used. For instance: http://graphics.ucsd.edu/~henrik/pap...
by cessen
Mon Jan 12, 2004 7:16 pm
Forum: Rendering
Topic: Improving the visual quality of displacements.
Replies: 0
Views: 1447

Improving the visual quality of displacements.

I had an idea that could improve the visual quality of displacement mapping in Blender. The gist of the idea is as follows: The mesh is displaced as it normally is, but then detail is added with bump-mapping based on a modified version of the original displacement texture. This would allow for appar...
by cessen
Wed Oct 22, 2003 6:41 pm
Forum: Rendering
Topic: Better Edge Draw?
Replies: 6
Views: 4777

First of all, the toon shader is *not* cool. In fact, it's downright primitive. The cool rendering people are getting with it amaze me, because the shader is very limited. I should know: I wrote it! Secondly, for my thoughts on the edge rendering system, go here: http://www.blender.org/modules.php?o...
by cessen
Wed Oct 22, 2003 6:34 pm
Forum: Rendering
Topic: renderer improvements
Replies: 3
Views: 3059

First of all, you might want to make your post's subject a bit more specific next time. Something like "edge rendering problems" would have been better. The edge rendering problems you describe have been around for quite some time. I tried to improve it at one point, but the code was too confusing, ...
by cessen
Wed Oct 22, 2003 4:59 pm
Forum: News & Chat
Topic: so, what do YOU want in Blender 2.29?
Replies: 37
Views: 14576

I know the roadmap for 2.3 suggests an undo functionality for mesh editing but that doesn't cut it, it must apply across the whole gamut of functionality. I agree that undo functionality is a good idea. (However, bare in mind that undo systems can end up consuming a *lot* of RAM if not well designe...
by cessen
Wed Oct 22, 2003 4:58 pm
Forum: News & Chat
Topic: so, what do YOU want in Blender 2.29?
Replies: 37
Views: 14576

I know the roadmap for 2.3 suggests an undo functionality for mesh editing but that doesn't cut it, it must apply across the whole gamut of functionality. I agree that undo functionality would be a good idea. (However, bare in mind that undo systems can end up consuming a *lot* of RAM if not well d...
by cessen
Tue Oct 21, 2003 5:00 pm
Forum: News & Chat
Topic: Blender early 2.3 snapshot
Replies: 79
Views: 27433

In this version having to constantly flit between the three mapping buttons can become annoying and somewhat tiresome, causing what I’m terming the “Bwarg syndrome". (A quick note to avoid confusion: I call the floating windows "sub-windows", and the multiple "switch-between" windows within the sub...
by cessen
Mon Oct 20, 2003 5:20 pm
Forum: News & Chat
Topic: Blender early 2.3 snapshot
Replies: 79
Views: 27433

I love it! The new GUI is awesome! :-D The new GUI is much cleaner and more aesthetically pleasing. More of the button types are now clearly distinguishable (though not all), and the interface now only shows buttons that are relevant to the context. Not to mention that the interface is now even more...
by cessen
Fri Sep 26, 2003 4:41 pm
Forum: Animation
Topic: The most wonderfull animation system I have seen
Replies: 17
Views: 17285

There are certainly elements of this animation system that I would love to have in Blender, but there are others that I simply find anoying (the key-framing system, for example, which doesn't appear to give any interpolation control, or let you keyframe different parts of the character at different ...
by cessen
Tue Sep 16, 2003 9:01 pm
Forum: News & Chat
Topic: HORROR: sw patent nightmare in Europe!
Replies: 31
Views: 7084

If anyone kept track of the Pixar vs Exluna stuff of a year ago, that gives you a good idea of how software patents tend to be used. Bare in mind that inventions are a means to an end, not an end in themselves. For instance, rendering technology is a means to create animated films (at least, that's ...
by cessen
Tue Sep 16, 2003 8:36 pm
Forum: News & Chat
Topic: Great research resource
Replies: 2
Views: 1295

Heh... I've been using that for a couple of years now. It's a great resource. It has an alternate URL that is easier to remember, and that simply redirects you to the same site:
http://www.researchindex.com