Search found 156 matches

by cessen
Fri Jun 06, 2003 8:17 am
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 20340

Perhaps I'm misunderstanding you, dreamerv3, but it sounds to me like you are suggesting that we combine the non-realtime/high-quality renderer program with a realtime/game-engine renderer. I fail to see the advantage in doing so. The realtime renderer should be integrated into the game-engine, not ...
by cessen
Fri Jun 06, 2003 8:08 am
Forum: News & Chat
Topic: Future technology / forums
Replies: 7
Views: 2516

First of all, you should take the "chat" out of "news&chat". There should be a forum deticated to announcements (as opposed to discussion of ideas). Secondly, you should probably add a forum dedicated to discussing ideas about Blender 3.0 (i.e. NOT current blender development). Other then that, I do...
by cessen
Thu Jun 05, 2003 11:33 pm
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 20340

Jamesk: good idea. I should have thought of that. :-) Just to summarize what you said: 'Blender:PreRender' would essentially be the same thing as what 'Blender:RenderMan' would have been, except that it would be generalized (via a plugins system, or scripting language, or some such thing) to be able...
by cessen
Thu Jun 05, 2003 9:28 pm
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 20340

Ok, here is my more comprehensive post. First of all, I think that Blender 3.0 should actually be a suite of programs, not just one program. Of course, we would want to make sure that the way we split it really does make sense (we don't want to end up with a lightwave-style system, where modeling an...
by cessen
Thu Jun 05, 2003 7:16 pm
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 20340

I will reply to this with a more comprehensive list of my ideas, but for now I will just summarize a basic concept that I think should govern Blender3 design and development: users come first. The design process should be done initially from the user perspective (i.e. what do we want the program to ...
by cessen
Thu Jun 05, 2003 4:39 pm
Forum: News & Chat
Topic: Functionality board
Replies: 44
Views: 9446

Sorry to be off-topic for a moment, but I'd like to point out that being concise is actually not very easy, and it takes a lot of practice and effort to get good at it. I am a prime example of someone who needs such practice. :-) Of course, I'm not as bad as Karl Marx, who takes about ten pages to s...
by cessen
Wed Jun 04, 2003 4:22 pm
Forum: Rendering
Topic: Texture blend modes
Replies: 5
Views: 6415

Indeed, some neat color blending functions. I wonder how useful most of them would be in practice, though. They certainly all have their place in texture creation, but only a few of them would be useful for texture mixing in a 3d application (IMHO). Anyway, in short, I think that a few of those woul...
by cessen
Sat May 31, 2003 9:34 am
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 29294

I have now come to agree with you, Green--to a point. In so far as the rest of the RenderMan spec' is not changed, the RenderMan shading system is a good fit. I guess what bothers me is that RenderMan isn't declarative. (As you well know, RIB files are basically just huge scripts written in a "rende...
by cessen
Thu May 29, 2003 5:20 pm
Forum: Rendering
Topic: Shadow maps are rendered every frame.
Replies: 13
Views: 9858

On a related point. Has anyone considered using a midpoint depth filter for shadowmaps? I assume you're reffering to the Woo trick (at least, I think that's what it's called), where the depth of a shadow-buffer pixel is set to the average depth of the two closest depths. And yes, I had thought of t...
by cessen
Thu May 29, 2003 4:47 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 29294

Because it means more work for the shader writer. Perhaps I'm missing something really obvious, but how would that make it *more* difficult for the shader writer? (Being someone that has written and used shaders myself, I can tell you that it would make things a hell of a lot easier for me.) And wi...
by cessen
Thu May 29, 2003 4:21 pm
Forum: Rendering
Topic: Shadow maps are rendered every frame.
Replies: 13
Views: 9858

It would be great to be able to only render the shadow map once. This could be done in the same way as environment mapping (Only Once) / (Every Frame) / (Save current) etc. A very good idea, ideasman. Thanks. :-) Now all we need is someone who is willing to wade through the code and impliment it. (...
by cessen
Wed May 28, 2003 7:07 pm
Forum: News & Chat
Topic: Functionality board
Replies: 44
Views: 9446

Assuming that this is specific to bf-blender, I think it's a good idea.

I would love to be a member of the FuBo, but I don't really want to be an admin (not that anyone was considering me, anyway :-)).
by cessen
Wed May 28, 2003 6:27 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 29294

(About the Blinn example.) Because its only one line of text. if you separate it out, when you call it you still will only have one line of text. I've written the Blinn BRDF before--in tuhopuu for one--and I can assure you that it is not one line of text. But that's not really the point, anyway. The...
by cessen
Tue May 27, 2003 8:58 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 29294

But even so, the renderman shading language was not developed with an "export from application" thoughtprocess in mind. The users of the shading were to be and still is people that write shaders in a text editor, and do this for very specific needs in high end movies(though I have noticed a quite i...
by cessen
Tue May 27, 2003 4:57 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 29294

Green--> Your work on the RIB-export is just excellent. It is the only really useful way to make an external rendering interface. Just keep going! Oh, don't get me wrong. I do appreciate Green's work on the RIB-exporter, and I think that it will be very, very useful. I wasn't complaining about that...