Search found 127 matches

by alltaken
Sat Apr 19, 2003 8:48 pm
Forum: Interface & Tools
Topic: EASY TOOL (L-KEY)
Replies: 9
Views: 6703

Dani wrote:I think he means this:

you have an object with lots of separate meshes. You select one vertex on each mesh you want to select and then you hit L-key end you get the other vertices selected.. no?
8)
Dani

do you really i must go check!!!!!!!
by alltaken
Sat Apr 19, 2003 11:50 am
Forum: News & Chat
Topic: 2.27 - when?
Replies: 14
Views: 6432

well i could e-mail you it right now. except it might just be exactly the same as the last version with a different name. HA HA HA HA HA HA p.s. you don't want a new version too quickly because then 1)you only JUST downloaded and installed the last version (just getting used to the new features) 2)y...
by alltaken
Sat Apr 19, 2003 11:43 am
Forum: Interface & Tools
Topic: EASY TOOL (L-KEY)
Replies: 9
Views: 6703

EASY TOOL (L-KEY)

ok you guys know the "L" key how when in edit mode it selects the linked vertex's well it would be great if there was a combination between the "L" key and the "B" key so that you can select vertex's and then press the "L" key or somthing and have ALL linked vertex's selected because currently i nee...
by alltaken
Fri Apr 18, 2003 4:58 pm
Forum: News & Chat
Topic: LIMITS WTF ARE THEY?
Replies: 33
Views: 5604

I only made a very quick glance, but: From BKE_global.h: /* totalen */ short totobj, totlamp, totobjsel, totcurve, totmesh, totmat; int totvert, totface, totvertsel, totfacesel; the max amount of lamps, curves, mesh and materials etc (combined) is 32767. and the max vertexes, faces, etc is around 2...
by alltaken
Fri Apr 18, 2003 12:59 pm
Forum: News & Chat
Topic: LIMITS WTF ARE THEY?
Replies: 33
Views: 5604

p.s. subsurf is not appropriate for modeling buildings

i have used it in 1 place, but the rest cannot really be done by subsurf.
by alltaken
Fri Apr 18, 2003 12:56 pm
Forum: News & Chat
Topic: LIMITS WTF ARE THEY?
Replies: 33
Views: 5604

hey yeah sorry guys i guess my first sentence Kinda made it seem a bit angry and like a demand rather than a request!! ok the thing is I WANT TO USE BLENDER, and i want it to get better. its just these limit things seem to be rather basic requests as i was not really asking for a raytracer or anythi...
by alltaken
Fri Apr 18, 2003 6:07 am
Forum: News & Chat
Topic: LIMITS WTF ARE THEY?
Replies: 33
Views: 5604

LIMITS WTF ARE THEY?

ok don't tell me this belongs in elysiun.com forums becasue IT DOESN'T ok i want to know these limits for blender. how many lamps--is it 256??? i think i may have discovered this limit but am trying to work out wether i am right polygons overall?? objects overall?? vertex per object-i think its 64K ...
by alltaken
Thu Apr 17, 2003 6:24 am
Forum: Rendering
Topic: shadow buf size!!!!
Replies: 13
Views: 7133

shadow buf size!!!!

ok i have been doing some rendering on 2.26 (i know its the same in all the other versions oo) well anyway my models are SO tiny and detailed that even if i set buf size at 2560 (i think its bytes perhaps dunno) samples to 16 and soften it a bit i still get jaggys oh yeah and i set clip sta and clip...
by alltaken
Sat Apr 12, 2003 3:48 pm
Forum: Interface & Tools
Topic: UV texturing
Replies: 30
Views: 13557

see thats the kinda thing i am talking about being native in blender. SO YOU DON'T HAVE TO DO THAT STUFF. but hey thanks for the info coz that might come in hany. (just hope blender can start cutting out the middle men, perhaps a way cooler plugin system will make blender a VERY powerful tool) Allta...
by alltaken
Thu Mar 27, 2003 12:01 pm
Forum: Interface & Tools
Topic: An idea about managing layers
Replies: 10
Views: 3109

ok cessen how about this you can set up your own trees but are limited to 10 trees of 10 at the max. so you caould have 2 trees of 4 and 5 or 10 trees of 5,6,7,1,2 blah blah blah layers. to get to the first tree you press Alt+1 and then you press the layer as normal. so you can still keyboard all th...
by alltaken
Fri Jan 17, 2003 11:59 am
Forum: News & Chat
Topic: I can't get back to the Original Set up of Blender V2.23
Replies: 3
Views: 1692

there is one more and more thoughrough way of getting back to the default that NaN set as i ruin my defaukt and had it left with 3 scenes and heaps of stuff i needed to return to the default do a search for a file called b.blend then delete it (wala this works as b.blend is your default file) you co...
by alltaken
Wed Jan 08, 2003 12:06 pm
Forum: News & Chat
Topic: another lame question...
Replies: 3
Views: 1549

i am running a 1Ghz p3 and rendered a scene that required 850Mb of memory. my computer only has 256Mb so it went to virtual memory for the rest AAAAAAAAAAAArrrrrrrrrrrrrrrrggggggggghhhhhhhh yes it takes what it needs if you want it to use less memory however (use the xparts yparts button in renderbu...
by alltaken
Mon Dec 23, 2002 9:32 am
Forum: News & Chat
Topic: Quicktime for Blender...
Replies: 4
Views: 1895

ok does it export to quicktime too. and if so could we get an exporter for quicktime VR objects. there are two types to my knowledge the 360 dgree VR object looking out from 1 point (eg large panorama that links at edges) and the 360 degree VR object that is looking towards an object from points on ...
by alltaken
Mon Dec 23, 2002 7:14 am
Forum: News & Chat
Topic: repeat button for animations
Replies: 0
Views: 1347

repeat button for animations

i don't know if this has been asked before. could someone please add a repeat button to the particle animation system. i imagine that it would be rather easy to do. all it needs to do is say repeat with a number (wich determines how many frames it takes before it repeats from the start of the animat...
by alltaken
Thu Dec 05, 2002 5:36 am
Forum: News & Chat
Topic: PLEASE HELP
Replies: 18
Views: 4033

bledner 2.25 can export to png directly.

so i think the alpha channel will work on it fine.