Search found 54 matches
- Tue Mar 28, 2006 11:25 pm
- Forum: Interface & Tools
- Topic: New Feature: Dual Mouse Possibilities
- Replies: 13
- Views: 6343
Hi, Well, who didn't ever dream about havign a dual mouse setup... just for the fun of it? Indeed it could be quite interesting to mess with... but... I don't think that having two mice would double the productivity... (now if you had three arms... it would be a totaly different story). What I mean ...
- Mon Jan 16, 2006 6:11 am
- Forum: Interactive 3d
- Topic: Windows Blender 2.41 alpha build/docs/demo blendfiles (13Mb)
- Replies: 1
- Views: 3547
wow...
We [as in the whole blender game community] feel so special now! Look at all those features! Not only we can now use materials for our objects, but we can also have all those lighting methods, AND Toon Shading! (Downloading as I write ) :D One question, what do Material Ipos do? We can animate the I...
- Fri Dec 09, 2005 2:35 am
- Forum: Documentation & Education
- Topic: Offline HELP files Proposal
- Replies: 4
- Views: 3259
Thanks for the links LetterRip, those quickstart guides are quite interesting... but my ideas for an offline kind of reference guide/documentation/help file... was of including: A beginners tutorial: A simple tutorial covering the simple aspects of blender, modelling, lighting and materials, and ren...
- Sun Dec 04, 2005 7:17 pm
- Forum: Documentation & Education
- Topic: Offline HELP files Proposal
- Replies: 4
- Views: 3259
Offline HELP files Proposal
Hi, I was thinking if there is a probability of including a set of Help html files with blender. Having an offline brief but consistent documentation/help file could help many users (both new and old). This documentation could include the sections that already come with blneder (that blender.html fi...
- Wed Oct 19, 2005 4:05 am
- Forum: Rendering
- Topic: Where to find new Shader Patches?
- Replies: 5
- Views: 4148
- Tue Oct 18, 2005 3:13 am
- Forum: Interactive 3d
- Topic: Crystal Space, CrystalBlend, GameEngine: Discussion and Plan
- Replies: 8
- Views: 6346
Wow! I'm impressed jorrit, SO glad to see this taking shape! I'm kind of short of time, so I had to skim and scan the long post (also recieved it by mail)... but I will surely give you some feedback... First... PORTAL TECHNOLOGY!!! Hehehe, it would be interesting making blender games with this... al...
- Tue Oct 18, 2005 2:43 am
- Forum: Rendering
- Topic: Where to find new Shader Patches?
- Replies: 5
- Views: 4148
- Thu Oct 13, 2005 7:06 pm
- Forum: Rendering
- Topic: Where to find new Shader Patches?
- Replies: 5
- Views: 4148
Where to find new Shader Patches?
A quick question:
Where can I find the patches for the new shaders, like anisotropic shading, or velvet shading (or something like that), etc etc? I've searched the forum but I only found old links that led me to nowhere...
Thanks
Where can I find the patches for the new shaders, like anisotropic shading, or velvet shading (or something like that), etc etc? I've searched the forum but I only found old links that led me to nowhere...
Thanks
- Thu Oct 13, 2005 6:39 pm
- Forum: Coding Blender
- Topic: Current CVS doesn't build, using Cygwin make... :S help?
- Replies: 6
- Views: 4079
- Wed Oct 12, 2005 4:58 pm
- Forum: Coding Blender
- Topic: Current CVS doesn't build, using Cygwin make... :S help?
- Replies: 6
- Views: 4079
Well... just updating the libs didn't work (they have changed the dir structure a bit since my last update, got lots of "?" when doing the cvs update... Well, I will delete all my source files and redownload them (except for some I don't want to download again, like all the python Dlls...) thanks fo...
- Wed Oct 12, 2005 3:30 am
- Forum: Coding Blender
- Topic: Current CVS doesn't build, using Cygwin make... :S help?
- Replies: 6
- Views: 4079
Thanks, but I've been "cleaning" for every cvs update I do, but still I get the same errors... I just don't understand why everyone can keep building from the cvs and I can't... maybe I should get rid of all my source code and redownload it all again..=? thanks --EDIT-- HMmm, I TOTALLY forgot about ...
- Tue Oct 11, 2005 4:52 am
- Forum: Coding Blender
- Topic: Current CVS doesn't build, using Cygwin make... :S help?
- Replies: 6
- Views: 4079
Current CVS doesn't build, using Cygwin make... :S help?
Hi everyone, it is me again asking stuff about building blender! Lately I haven't been able to build blender, these are the last warnings and the errors I get when building: SND_SDLCDDevice.cpp:39: warning: ignoring #pragma warning In file included from /cygdrive/d/Coding/source/blender/bf-blender/b...
- Sat Oct 08, 2005 10:19 am
- Forum: Coding Blender
- Topic: Compiling Questions: HUGE file size, patches, and... config?
- Replies: 9
- Views: 5166
- Thu Oct 06, 2005 4:14 am
- Forum: Coding Blender
- Topic: Compiling Questions: HUGE file size, patches, and... config?
- Replies: 9
- Views: 5166
Thanks for the replies again... I decided to play with the strip command before reading these posts... and I did notice a little increase of speed when loading blender... thanks for the information! About the patch thing, hmmm, I've searched it before with man patch and I didn't find anything, I'll ...
- Tue Oct 04, 2005 4:17 am
- Forum: Coding Blender
- Topic: Compiling Questions: HUGE file size, patches, and... config?
- Replies: 9
- Views: 5166
Thanks for the replies! jesterKing: Hmmm, eager to understand how to deactivate the "debug" build... will search around the forums, thanks! About the patch, I have just downloaded a .patch file, and I am not quite sure what to do with it... what's "patch -p0"? When building... which's easier? Make o...