Search found 327 matches

by jms
Sun Apr 13, 2003 8:30 pm
Forum: News & Chat
Topic: Displacement mapping 10 fold
Replies: 9
Views: 2245

Money_YaY! wrote:arrg it's in French. Translate.

I have downloaded this before I recall and it did not wotk Will try it again.

OSX of cource
You have to use a vertex painted mesh with uvcoord.
by jms
Sun Feb 23, 2003 12:43 am
Forum: News & Chat
Topic: Two things (one bad, one good).
Replies: 3
Views: 2637

Re: Two things (one bad, one good).

Go over to http://www.povray.org and grab the excellent Povray-Documentation. If you know and understand Povray you will completely understand the script. :wink: Thanks! :oops: The most difficult part (for me) of getting Povanim to work properly is setting up the materials correctly for POV to rend...
by jms
Mon Feb 10, 2003 6:47 pm
Forum: News & Chat
Topic: Rumours about a 2.26 release around feb 1?
Replies: 47
Views: 17935

calli wrote:They wait for MY birthday! Feb 11 ;-)
Or mine: March 6... :twisted:
by jms
Fri Dec 20, 2002 7:02 am
Forum: Python
Topic: Problem with NMesh.PutRaw(mesh,"name",0)
Replies: 2
Views: 5311

Re: a very simple script to give an exple of the problem

Then, in the script window, load the following script : ########### mport Blender from Blender import NMesh, Object Me=Object.GetSelected() me=NMesh.GetRaw(Me[0].data.name) for f in me.faces: for v in f.v: f.col[f.v.index(v)].r=v.no[0]*256 f.col[f.v.index(v)].g=v.no[1]*256 f.col[f.v.index(v)].b=v.n...
by jms
Tue Nov 19, 2002 11:53 am
Forum: Python
Topic: Mesh creation in Python with 2.25
Replies: 10
Views: 9789

Re: Mesh creation in Python with 2.25

I'm trying to get started creating meshes in Blender 2.25 using Python. I have been successful creating NMeshes - but that seems to be deprocated. The example script for the Mesh module in the 2.25 python documentation dies trying to load the "tess" module as mandated by "../modules/utils/tesselati...
by jms
Sun Nov 10, 2002 11:15 am
Forum: Documentation & Education
Topic: blender python API
Replies: 6
Views: 8799

Thank you, jms :D your python doc`s are very clear and informative. dale Hi, thanks but it is not "my" doc, just an extraction of the free sources' original doc: ... blender\intern\python\modules/ done with happydoc. The blender.org's documentation doc is evidently better: http://www.blender.org/mo...
by jms
Thu Nov 07, 2002 10:02 pm
Forum: News & Chat
Topic: .blend file spec?
Replies: 47
Views: 12409

Re: .blend file spec?

Is there a .blend file spec document floating around any place? :wink: No, but there is a python script to read object and materials/textures in a blender file, an excelent work done by eeshlo for his lightflow exporter. Address is on the elysiun python forum. http://www.elYsiun.com/forum/viewtopic...
by jms
Mon Nov 04, 2002 10:16 pm
Forum: Documentation & Education
Topic: blender python API
Replies: 6
Views: 8799

by jms
Wed Oct 30, 2002 7:08 pm
Forum: Python
Topic: PYTHON API - Where is it?
Replies: 6
Views: 6392

ray_theray wrote:... However, I've had to mess a little with it to get it to work at all (it crashes blender), and then it chokes after a certain part :x...
In b2.23, you shouldn't touch the NMesh module.
use b2.25, instead.
by jms
Sun Oct 20, 2002 8:58 pm
Forum: Rendering
Topic: POV-Ray files
Replies: 35
Views: 23890

sedgetone wrote:You can get Povray for IRIX 6.5.* from http://freeware.sgi.com. ...
Sedgetone
Did you try megapov07 on IRIX?
http://convent.nci.nih.gov/~web/glr/glrhome.html
by jms
Sun Oct 20, 2002 11:09 am
Forum: Rendering
Topic: Renderman Support Started
Replies: 96
Views: 39007

you kick ass indeed. instead of a renderman button, I think it would be a much better idea to have a drop down menu from which you could select the renderer. We could then have the export plugin as an external compiled file, when loading it, it would had a renderer to the list. What do you think? c...
by jms
Sat Oct 19, 2002 3:29 pm
Forum: Rendering
Topic: POV-Ray files
Replies: 35
Views: 23890

I'd like to see Povanim intergrated into Blender as it's by far the best exporter-to-render there is, but it's only for windows. Sedgetone Hi, If it is my ( :oops: ) " povanim", this script is compatible with all nt and posix systems and you don't need python's extended libs just the blender's one....