Search found 46 matches

by yamyam
Wed Mar 23, 2005 12:40 am
Forum: Testing Builds
Topic: Almost Daily Build website [Closed]
Replies: 9
Views: 5375

ch wrote:Warning: rsort() expects parameter 1 to be array, null given in /home/toxiceng/public_html/toxicx/builds/builds.php on line 22
Tree Day Month Year Link
I've gotten same messages too...I've never seen corrected page. :(
by yamyam
Thu Mar 10, 2005 2:33 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/03/04)
Replies: 39
Views: 12096

Bit late, Thank you for Unicode supports. Phase and Mika Saari!!

Have a break, It's teatime now!
(OK, They looks bad, but they are cookies of Japanese letter (and tea) :oops: )
Image
by yamyam
Fri Nov 12, 2004 4:54 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/11/08) pre 2.35
Replies: 8
Views: 4592

gabio wrote:no, it has benn moved to 2.36, with all the new amasing feature planed in wiki. :D
Thank you for reply.
I can't find any information about softbody in wiki yet, but I look forward to see the next release. ;)
by yamyam
Thu Nov 11, 2004 1:57 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/11/08) pre 2.35
Replies: 8
Views: 4592

Fix fixed time (enable all frames)
Thanks kester! :D
and thank you gabio and other developers.

BTW: Will soft body not be released officially in 2.35?
by yamyam
Sun Nov 07, 2004 12:32 am
Forum: News & Chat
Topic: Since when is blender.org ...
Replies: 13
Views: 4189

theeth, I've got a mail from you. :wink:
and other blenderheads are...Bart, nico, etc.
Of course, these mails are fake. Subjects are only Re: or Your document or help! or ...
by yamyam
Fri Oct 29, 2004 4:39 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/26) updated
Replies: 32
Views: 16164

a BUG(?): Gameengine, when 'Enable All Frames' option is on, physics engine(or solid?) doesn't work. for example, Physics profile is 0.05%(with disable it, Physics is 70%). I think it's just a WIP to new system. ;-) <private message> >Fix for #1679 Sorry ton, I thought you gave me an advise to preve...
by yamyam
Tue Sep 28, 2004 3:52 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/26)
Replies: 29
Views: 11837

UV/FaceSelectMode works wrong, some faces are flipped. AFAIK, this problem has already been in 9/24 bf-windows build.

I don't know that ton(or other coder) is going to fix it or remove that mode, but I report it.

*** Edit ***

Sorry, I'm stupid. It's due to see the new monkey. :oops:

*** Edit ***
by yamyam
Mon Jul 12, 2004 2:55 am
Forum: Testing Builds
Topic: tuhopuu2/windows (04/07/11) (Creases + LSCM + UV Paint fun)
Replies: 8
Views: 4354

Hi bjornmose, Thank you!

but 404... :(

[edit]------------
I can download now! Thanks again!
by yamyam
Thu Apr 29, 2004 4:52 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/25) with Python 2.3.3
Replies: 19
Views: 9720

Thank you Theeth for this build!

Blender was crush with my blend file, but I don't know what caused this trouble and I've never gotten any crush again...Perhaps It is caused by the Nvidia driver which was replaced few days ago.

Question: Will the 2.33 official release be included Python23.dll?
by yamyam
Fri Apr 23, 2004 6:48 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/21)
Replies: 24
Views: 9915

The stop/replay bug has been in all the builds I have seen, but it appears to have differing amounts of occurances/stability depending on your system. You're right...I tested it more time after the previous post, I've seen that this problem happen in 4/16 build too. :( But what I'm seeing is 55 fps...
by yamyam
Thu Apr 22, 2004 2:23 am
Forum: Testing Builds
Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
Replies: 32
Views: 12352

leon wrote:yamyam - you said that surface damping has no effect: can you post an example .blend somewhere I can try and debug with? It works fine for me.
Sorry leon, I forgot press [RecalcAll] Buttons... :oops:
by yamyam
Wed Apr 21, 2004 9:42 pm
Forum: Testing Builds
Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
Replies: 32
Views: 12352

Thank you leon for nice effect!
but the surface damping looks affecting nothing for me... :(

I agree WAVK's proposal. Currently, we have to change buttons window when we tweak the emitter(perticle panel) and others.
by yamyam
Wed Apr 21, 2004 9:08 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/21)
Replies: 24
Views: 9915

Thank you jesterKing and the developers!! I don't know it's a same problem Saluk said, When a lot of objects made by the AddObject Actuator are in a scene, the first play is fine, but stop the game and replay it, the gameEngine often works not correctly. It looks like that some invisible and collisi...
by yamyam
Wed Apr 21, 2004 7:28 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 16593

"Very difficult with OpenSource". We reached the result above when we talked about this issue in BF forum of Elysiun. Because gameEngine has to decrypt locked file with no sign to execute it. If gameEngine will only run with a sign like some archive softwares(e.g. unzip), It's not difficult to solve...
by yamyam
Sat Apr 17, 2004 5:41 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/16)
Replies: 17
Views: 9954

Thank you gabio and all coding gurus! :D

Especially I want to say thanks to kester. Rigid body and game speed improvement is really nice!