Search found 239 matches

by Jamesk
Tue Jun 10, 2003 9:37 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 14275

NateTG: Sounds very good! And it also seems like you have about the same background as I concerning programming/art-creation ratio, which is probably good. It would most likely be helpful to have at least a few guys with some remote idea of what would in fact be impossible to implement (such as "I w...
by Jamesk
Tue Jun 10, 2003 12:28 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 14275

Xype: I agree with everything you said, except for one little thing that I find perhaps slightly contradictory: coders might want to have their "environment" up and running before implementing features - - - debate about implementation that would have more sense than people debating object-oriented ...
by Jamesk
Mon Jun 09, 2003 9:24 pm
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 14275

Also, I've found that non-programmers often come up with very good ideas *because* they aren't programmers, and thus look at programs in different ways. Very true indeed. Back when I was teaching programming to total newbies I frequently got very strange suggestions for the example programs I had p...
by Jamesk
Mon Jun 09, 2003 8:49 pm
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 14275

Re: The future policy for dealing with user feedback?

The fact that Blender actually *works* is fully the result of being responsible for projects within an animation studio.... well, and added to that of course the guts & vision how to code it. ;-) That is what's so fascinating about Blender! It really does work, without any serious gaps that force y...
by Jamesk
Mon Jun 09, 2003 4:58 pm
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 14275

be aware that caring about feedback, and even reading feedback is optional for coders. So if people think they can "strong arm" their will, or be argumentative and still get their will, they may be mistaken. That goes without saying. And nobody would benefit from a community where it pays off to be...
by Jamesk
Mon Jun 09, 2003 11:26 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 14275

I think something like the suggestion for a 'future technology' forum might serve this purpose well. People start threads by identifying an AREA that needs improvment, discussing the specific goals for any project that seeks to improve that area and see if anything can be done to attract a programm...
by Jamesk
Mon Jun 09, 2003 10:00 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 14275

The future policy for dealing with user feedback?

As a result of the recent discussions concerning the nature of the technology and functionality in the future Blender, I've come to feel an urge to ask an important question: Q - The consensus seems to be that only the views and suggestions coming from coders or wannabe coders are being considered a...
by Jamesk
Sun Jun 08, 2003 5:08 pm
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 18081

Ergo: non-coders like myself have no say in the matter of NGB. I get it.
by Jamesk
Sun Jun 08, 2003 10:10 am
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 18081

what do we want it to do? This is the hard question, because nobody wants to answer it. OK, here's my personal desires - without claiming that it's what the majority wants::.. 1. Rendering:Animations - NGB should, as far as possible, be closer to what 'the big ones' are capable of. The current Blen...
by Jamesk
Sat Jun 07, 2003 1:45 pm
Forum: News & Chat
Topic: What Blender really needs ...
Replies: 4
Views: 2221

Built in OBJ-support (both import and export of course, with full support for vertexpaint and uv-coords) would in fact make Blender appear one full notch more professional. Personally, the OBJ-script runs OK on my machine, so I have no problems with that, but it definitely interrupts my workflow hav...
by Jamesk
Fri Jun 06, 2003 11:47 pm
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 18081

- - -but in the interest of multigigabytes of data requiring a fast uninterrupltible connection between modules, a TCP/UDP internal communication system would not be the best way to handle rendering 50,000,000 polygon scenes.... That pretty much covers what I was thinking too. As far as local syste...
by Jamesk
Fri Jun 06, 2003 5:56 pm
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 18081

It wouldn't be clever to make stuff like subdivide and delete faces external apps.. Heh, no... modularity is only a good thing to a certain degree :D As for language choices::.. my vote would go to C++. Considering the amount of coders working independently from each other, the only way to be relat...
by Jamesk
Fri Jun 06, 2003 3:20 pm
Forum: News & Chat
Topic: Reply to NGB/VERSE "controversy"
Replies: 24
Views: 6026

Eskil's 2nd project is Loq Airou. An amazing art-piece! Although I love several of the concepts in it, this is not what I have in mind for Blender3... but we can learn from it (as we can do from maya et al). I feel peacefully at rest. And about everything else - I like the idea of saving being opti...
by Jamesk
Fri Jun 06, 2003 12:21 pm
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 18081

Let me quote the parole board of "Arizona Junior":

OK, then!
by Jamesk
Fri Jun 06, 2003 9:36 am
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 18081

I can't get rid of the impression that your views of Verse are just a bit too narrow than Verse really deserves. Maybe they are... You could perhaps clear something up for me. Let's do the Quake comparison: The client/server model of Q Arena is probably something like a) a game engine (server), and...