Search found 239 matches

by Jamesk
Thu Dec 05, 2002 8:58 pm
Forum: Python
Topic: Walk.O.matic 0.49.7 public release
Replies: 7
Views: 7437

t_revs wrote:I've just sussed it! - - - Your script only runs in the Blender.nl 225 version. I was unaware that Python was different in the two versions ---
Hmm... This makes me a bit worried... I thought I had my future-proof gear on by targeting the 2.25-version... Uck. Ack. Oh, will this pain ever go away!?
by Jamesk
Thu Dec 05, 2002 1:37 pm
Forum: Python
Topic: Walk.O.matic 0.49.7 public release
Replies: 7
Views: 7437

That's pretty strange :roll: ... Anyways, if you would send me your edited version, once you've got it running, I'd appreciate it. Maybe that will be more cross-platform. My dev-box is Win2K, standard Python 2.0 and the Ex.NaN Blender Publisher 2.25 Foundation licence (downloaded from this site). An...
by Jamesk
Wed Dec 04, 2002 10:50 pm
Forum: Python
Topic: Walk.O.matic 0.49.7 public release
Replies: 7
Views: 7437

Walk.O.matic 0.49.7 public release

I've just released a strange little script that turns walk cycle animation into something... I dunno... easier to do maybe. Check it out here: http://home.bip.net/millfield If you think you've seen this post somewhere else, you're right. The original post can be found at http://www.elysiun.com/forum...
by Jamesk
Mon Dec 02, 2002 9:48 am
Forum: Python
Topic: User defined Object information
Replies: 1
Views: 4994

Without having thought it through properly... but why not just make your own wrapper class for the objects? Then add whatever data members you wish to have.
by Jamesk
Mon Dec 02, 2002 9:35 am
Forum: Interface & Tools
Topic: Direct import of DEM data.
Replies: 8
Views: 11585

It may make more sense to import the data to use as a bumpmap instead of trying to make a mesh with it. Ack! No way, José! Making a bumpmap from that would destroy the whole idea. Until the day Blender has true displacement, it's the mesh way or no way at all. Bumpmaps are only useful for very deli...
by Jamesk
Thu Nov 28, 2002 10:25 am
Forum: Python
Topic: Python veteran, new to Blender, wants to learn
Replies: 6
Views: 3269

1) Well, you can write them somewhere else of course, but when the time comes for execution, you'd have to run it from within Blender. At least if you want to use the Blender API (pretty likely, for obvious reasons). 2) Hmm... Blender runs stand-alone, but I assume you meant the scripts, and, well s...
by Jamesk
Wed Nov 27, 2002 7:11 pm
Forum: Interface & Tools
Topic: Direct import of DEM data.
Replies: 8
Views: 11585

VelikM wrote:Any mesh - - - would have to be broken into several - - -slices to work.
I somehow had a feeling along those lines, yes...
by Jamesk
Wed Nov 27, 2002 7:07 pm
Forum: News & Chat
Topic: Raytracing in Blender
Replies: 18
Views: 14996

LethalSideParting wrote:Rumours are that people are starting to try and build .rib export directly into Blender's sources.
That would be Green trying to cram a C++version of his Blenderman script into the source for native, built-in RIB-writing. Will probably be nice.
by Jamesk
Tue Nov 26, 2002 10:09 am
Forum: Interface & Tools
Topic: Direct import of DEM data.
Replies: 8
Views: 11585

Looks OK. Could be pretty cool having support for that. I'm in the middle of another project right now, but I'll definately look into it later on. Edit: The only problem might be the 64K vertex limit for Blender objects. I have a feeling that stuff like this may end up incredibly huge if you want so...
by Jamesk
Fri Nov 22, 2002 4:49 pm
Forum: News & Chat
Topic: vertex number : bug or limitation ?
Replies: 3
Views: 2567

1) Yes. 64K verts per object
2) I don't know
3) Have no idea
by Jamesk
Fri Nov 22, 2002 10:12 am
Forum: Interface & Tools
Topic: A new modelling tool.
Replies: 5
Views: 7795

Well, assuming that you really find heightmapping useful, then this is an excellent suggestion. The idea of not having a lot of useless verts sounds very pleasing.
by Jamesk
Fri Nov 22, 2002 10:08 am
Forum: Interface & Tools
Topic: Direct import of DEM data.
Replies: 8
Views: 11585

That wouldn't be harder than any other import... Do you know somewhere one could get hold of the file format specs and some example files?
by Jamesk
Fri Nov 22, 2002 10:05 am
Forum: Interface & Tools
Topic: Readable format....
Replies: 4
Views: 5977

Just recently we've been told that the fileformat is essentially a form of memorydump, and there is currently no way to turn it into a more understandable format. Your best bet is to use a python script to dump the internals to a fairly readable ASCII-file using eeshlo's BF2PY script, which you can ...
by Jamesk
Thu Nov 21, 2002 8:46 pm
Forum: Foundation and Websites
Topic: Blender.org Width updated
Replies: 5
Views: 5813

Thanks a lot, Kibsey! The old width really bothered me while browsing from work where our overambitious admin has locked the screen resolution to 800x600... Gotta sniff that password some day....
by Jamesk
Sun Nov 17, 2002 12:01 am
Forum: News & Chat
Topic: New screen from Next gen project
Replies: 50
Views: 15097

To keep up with the general competition from the big guys - wouldn't it be better to simply improve and extend the capabilities that are already implemented in our beloved app? It seems to me that a total remake (which in fact is nothing else than a completely different application that has absolute...