Hmm... This makes me a bit worried... I thought I had my future-proof gear on by targeting the 2.25-version... Uck. Ack. Oh, will this pain ever go away!?t_revs wrote:I've just sussed it! - - - Your script only runs in the Blender.nl 225 version. I was unaware that Python was different in the two versions ---
Search found 239 matches
- Thu Dec 05, 2002 8:58 pm
- Forum: Python
- Topic: Walk.O.matic 0.49.7 public release
- Replies: 7
- Views: 7437
- Thu Dec 05, 2002 1:37 pm
- Forum: Python
- Topic: Walk.O.matic 0.49.7 public release
- Replies: 7
- Views: 7437
That's pretty strange :roll: ... Anyways, if you would send me your edited version, once you've got it running, I'd appreciate it. Maybe that will be more cross-platform. My dev-box is Win2K, standard Python 2.0 and the Ex.NaN Blender Publisher 2.25 Foundation licence (downloaded from this site). An...
- Wed Dec 04, 2002 10:50 pm
- Forum: Python
- Topic: Walk.O.matic 0.49.7 public release
- Replies: 7
- Views: 7437
Walk.O.matic 0.49.7 public release
I've just released a strange little script that turns walk cycle animation into something... I dunno... easier to do maybe. Check it out here: http://home.bip.net/millfield If you think you've seen this post somewhere else, you're right. The original post can be found at http://www.elysiun.com/forum...
- Mon Dec 02, 2002 9:48 am
- Forum: Python
- Topic: User defined Object information
- Replies: 1
- Views: 4994
- Mon Dec 02, 2002 9:35 am
- Forum: Interface & Tools
- Topic: Direct import of DEM data.
- Replies: 8
- Views: 11585
It may make more sense to import the data to use as a bumpmap instead of trying to make a mesh with it. Ack! No way, José! Making a bumpmap from that would destroy the whole idea. Until the day Blender has true displacement, it's the mesh way or no way at all. Bumpmaps are only useful for very deli...
- Thu Nov 28, 2002 10:25 am
- Forum: Python
- Topic: Python veteran, new to Blender, wants to learn
- Replies: 6
- Views: 3269
1) Well, you can write them somewhere else of course, but when the time comes for execution, you'd have to run it from within Blender. At least if you want to use the Blender API (pretty likely, for obvious reasons). 2) Hmm... Blender runs stand-alone, but I assume you meant the scripts, and, well s...
- Wed Nov 27, 2002 7:11 pm
- Forum: Interface & Tools
- Topic: Direct import of DEM data.
- Replies: 8
- Views: 11585
- Wed Nov 27, 2002 7:07 pm
- Forum: News & Chat
- Topic: Raytracing in Blender
- Replies: 18
- Views: 14996
- Tue Nov 26, 2002 10:09 am
- Forum: Interface & Tools
- Topic: Direct import of DEM data.
- Replies: 8
- Views: 11585
Looks OK. Could be pretty cool having support for that. I'm in the middle of another project right now, but I'll definately look into it later on. Edit: The only problem might be the 64K vertex limit for Blender objects. I have a feeling that stuff like this may end up incredibly huge if you want so...
- Fri Nov 22, 2002 4:49 pm
- Forum: News & Chat
- Topic: vertex number : bug or limitation ?
- Replies: 3
- Views: 2567
- Fri Nov 22, 2002 10:12 am
- Forum: Interface & Tools
- Topic: A new modelling tool.
- Replies: 5
- Views: 7795
- Fri Nov 22, 2002 10:08 am
- Forum: Interface & Tools
- Topic: Direct import of DEM data.
- Replies: 8
- Views: 11585
- Fri Nov 22, 2002 10:05 am
- Forum: Interface & Tools
- Topic: Readable format....
- Replies: 4
- Views: 5977
Just recently we've been told that the fileformat is essentially a form of memorydump, and there is currently no way to turn it into a more understandable format. Your best bet is to use a python script to dump the internals to a fairly readable ASCII-file using eeshlo's BF2PY script, which you can ...
- Thu Nov 21, 2002 8:46 pm
- Forum: Foundation and Websites
- Topic: Blender.org Width updated
- Replies: 5
- Views: 5813
- Sun Nov 17, 2002 12:01 am
- Forum: News & Chat
- Topic: New screen from Next gen project
- Replies: 50
- Views: 15097
To keep up with the general competition from the big guys - wouldn't it be better to simply improve and extend the capabilities that are already implemented in our beloved app? It seems to me that a total remake (which in fact is nothing else than a completely different application that has absolute...