Search found 239 matches

by Jamesk
Mon Nov 11, 2002 8:43 pm
Forum: News & Chat
Topic: I don't get it...
Replies: 16
Views: 8211

Heh heh... I can see how confusing all this would seem from the outside. I used to think Blender was more or less incomprehensible even three years ago when everything was normal. I've tried to put myself in the state of mind I would be if I had heard about Blender for the first time like two months...
by Jamesk
Sun Nov 10, 2002 8:12 pm
Forum: News & Chat
Topic: Small and silly malfunction found
Replies: 5
Views: 3286

Eric wrote:this is already fixed :) , thanks desaster!
Figures... nice going, desaster!
by Jamesk
Sun Nov 10, 2002 12:04 am
Forum: News & Chat
Topic: Wings3d -> Blender-2.25 with UV HOWTO
Replies: 10
Views: 5534

Works like a dream! Seems I won't be needing the OBJIO.py quite as much from now on. Excellent work.
by Jamesk
Sun Nov 10, 2002 12:00 am
Forum: News & Chat
Topic: Small and silly malfunction found
Replies: 5
Views: 3286

Small and silly malfunction found

I'm sure someone must have noticed this before, and even posted it too, I don't know - or maybe it's just my particular copy....Anyways: Blender 2.25, the official NaN-version, the button for controlling the view in 3D windows (top, front, side) is all warped. Since I never use it, I never look at i...
by Jamesk
Fri Nov 01, 2002 1:55 pm
Forum: News & Chat
Topic: Blender's imports-exports
Replies: 35
Views: 18228

theeth wrote:Eeshlo made one already, even before the opening of the source. It's used in his LightFlow export script and can export just about anything.
Now that you mention it, I recall some post from eeshlo concerning that. It unloaded all the Blender internals to a python-file or something like that?
by Jamesk
Thu Oct 31, 2002 8:43 pm
Forum: News & Chat
Topic: Blender's imports-exports
Replies: 35
Views: 18228

Hmmm... with the current status of things I assume that the .blend file format is available and perhaps even documented somewhere? [note to myself: get someone to tell me where to find that] How about setting up some form of generic parser, maybe even as an external program that could simply convert...
by Jamesk
Tue Oct 29, 2002 11:10 pm
Forum: Interface & Tools
Topic: [NURBS] Why don't we talk about tools? : )
Replies: 17
Views: 13349

If someone is capable of fixing surface blending with NURBS - go ahead, I'd be happy as a clown! That's the only really big issue with the current implementation, imo.
by Jamesk
Mon Oct 28, 2002 10:12 am
Forum: News & Chat
Topic: Sponsor news: Nokia & XS4all
Replies: 34
Views: 16153

This is great stuff. Let's just hope that Nokia stays alive for a while... I guess we'll see Blenderplayer support on the next Nokia then. Might be a good reason for me to replace my old one...
/me thinks of Ericson, Sweden.

And remember that sedgetone is still in an unclosed rant-block... watch out!
by Jamesk
Mon Oct 28, 2002 10:05 am
Forum: News & Chat
Topic: removal of arbitrary limits?
Replies: 8
Views: 5641

I seem to remember that the upper limit for total verts/scene was increased a couple of times. I don't know if those changes were non-trivial or not, but I can only assume that memory allocation for vertex lists etc is dynamic already . I mean, it would be very weird if an empty scene would claim a ...
by Jamesk
Mon Oct 28, 2002 9:58 am
Forum: Coding Blender
Topic: Consistant style?
Replies: 19
Views: 20726

No, it doesn't have anything to do with Blender. I'd say I'm merely patting Cessens back by saying that a consistent commenting style is of utmost importance. :)
by Jamesk
Fri Oct 25, 2002 9:23 am
Forum: Coding Blender
Topic: Consistant style?
Replies: 19
Views: 20726

Interesting piece of pie, Cessen! That is more or less the same technique I've been using in my Java projects lately. It's a very good thing and it really helps - not only with understanding the code I wrote myself a couple of months ago, but also as a programming aid while writing the actual code. ...
by Jamesk
Fri Oct 25, 2002 8:39 am
Forum: News & Chat
Topic: winversion with mousewheelsupport
Replies: 4
Views: 7123

I do that in Wings3d all the time, and whenever I switch back to Blender I find myself trying to zoom with the wheel there too... It would be great to have your patch included in the official codebase.
by Jamesk
Tue Oct 22, 2002 8:34 pm
Forum: News & Chat
Topic: A rather neglected part of Blender....
Replies: 12
Views: 6964

sgefant wrote:Right now you can't do anything useful with it except for displaying nice purple sequence strips :)
Hey, that's a start! Reminds me of that ancient zen riddle: "if a purple sequence strip sits in the middle of the blender, when no-one is there to see it - does it make a sound?"
by Jamesk
Tue Oct 22, 2002 7:44 pm
Forum: News & Chat
Topic: A rather neglected part of Blender....
Replies: 12
Views: 6964

I'm deeply in love with the sequencer as-is... audio support would kick all available ass - we'd have to fly in more from some place where they've got lots of it...
by Jamesk
Tue Oct 22, 2002 9:04 am
Forum: News & Chat
Topic: Elysiun!?
Replies: 6
Views: 6169

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