Search found 239 matches

by Jamesk
Tue Oct 22, 2002 8:53 am
Forum: News & Chat
Topic: Elysiun!?
Replies: 6
Views: 5874

It's alive again!!!
by Jamesk
Tue Oct 22, 2002 8:17 am
Forum: Rendering
Topic: Isn't multipass programmable shading the future of CG?
Replies: 10
Views: 9433

There's no doubt that the original scanline renderer of Blender is very, very good - fast, reliable and flexible. A multipass capability would make things even better. Lot's of things can be accomplished without raytracing, especially with clever use of standard texturing. This is particularly true ...
by Jamesk
Tue Oct 22, 2002 8:10 am
Forum: Python
Topic: swig
Replies: 5
Views: 7871

I say: Aye! Would be wonderful to have Java support through swig. Then I could plug my VirtuaLight material editor straight into Blender!
This is an excellent idea.
by Jamesk
Tue Oct 22, 2002 8:03 am
Forum: News & Chat
Topic: Black background when render picture
Replies: 9
Views: 8826

The only time I've ever seen that is when I render single frames with "do sequence". Is that what you're doing too, or something else? Did you add any lights? :D EDIT: Just found this: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=190. If you're using 2.25 it might be th...
by Jamesk
Tue Oct 22, 2002 7:58 am
Forum: News & Chat
Topic: Elysiun!?
Replies: 6
Views: 5874

Right about now it even gives a DNS error! But, as Nate said - don't worry, it's most certainly just Timothy fixing the big fix!
by Jamesk
Mon Oct 21, 2002 10:18 am
Forum: News & Chat
Topic: Blender & VRML
Replies: 5
Views: 7917

Re: Blender & VRML

darklynx wrote:By the way am i the only Greek Blender user existing?
Since you guys banned computer games - yes! :D Since it's possible to make games with Blender, I assume you are performing an illegal act just by using it :D

Kidding!
by Jamesk
Mon Oct 21, 2002 10:16 am
Forum: News & Chat
Topic: Question for programmers out there...
Replies: 14
Views: 10928

If you're buying one for general C++ development on the win platform then MS Visual C++ would be an interesting choice. On the other hand, if you're about to use it primarily for playing with the Blender code it appears that you would want to use Cygwin instead - and you can't buy that because it's ...
by Jamesk
Mon Oct 21, 2002 10:13 am
Forum: News & Chat
Topic: If people could install it, I'm certain more would give back
Replies: 4
Views: 7661

Once upon a time there was this installer thingy for windows anyway - everything included in a selfextracting exe. A real no-brainer, but perhaps it made someone happy! =)
by Jamesk
Mon Oct 21, 2002 7:53 am
Forum: News & Chat
Topic: Problems with VL and Publisher
Replies: 10
Views: 9829

Aqsis appears to be a plain vanilla renderman compliant piece of renderer with a standard feature set. I have not yet seen anything impressive made with it (if someone got something, post it please!). The thing about VirtuaLight is the fact that it supports such an incredible amount of possibilities...
by Jamesk
Sun Oct 20, 2002 6:05 pm
Forum: News & Chat
Topic: Problems with VL and Publisher
Replies: 10
Views: 9829

Aw, well, I guess that if someone actually wrote improved support for VL, anyone would be free not to use it if they didn't like it... Just as I'm free not to use NURBS if I don't want to, even though it's there for those who need it. When it comes to reasons for using raytracing, I'd say that line ...
by Jamesk
Fri Oct 18, 2002 11:45 am
Forum: News & Chat
Topic: Problems with VL and Publisher
Replies: 10
Views: 9829

Well, I really like VirtuaLight, and I'm very comfortable with the VIB- and VS languages. Currently I'm coding a shader editor for VS in Java. But I'm not too hot on C-programming though - I've done it before, but it was a long time ago, so most of my skills in that area are pretty useless... But I ...
by Jamesk
Fri Oct 18, 2002 9:02 am
Forum: News & Chat
Topic: Problems with VL and Publisher
Replies: 10
Views: 9829

Ack! Haven't had a chance to test it yet, but it might be because the python API has changed in various ways. I'll look into it later on. This leads to another interesting question, though: Who's up for some really good support for external renderers? I mean native, hardcoded, compiled c-style expor...
by Jamesk
Fri Oct 18, 2002 8:43 am
Forum: News & Chat
Topic: Blender for windows Compiled and running ! Details....
Replies: 49
Views: 41947

On a side note here, I know blender can render from the command line, I've seen a couple of render deamons available, and they must do it somehow, but, what exactly is the command line syntax? If i had some C++ skills, I'd pull it out of the code, but, my C++ skills are kinda nonexistant. Ya don't ...
by Jamesk
Thu Oct 17, 2002 9:32 am
Forum: News & Chat
Topic: Blender for windows Compiled and running ! Details....
Replies: 49
Views: 41947

This is excellent. Now where can I get a good copy of MSVC? :twisted: