Search found 352 matches

by Nikprodanov
Sat Feb 28, 2009 3:27 pm
Forum: Interface & Tools
Topic: Triangles
Replies: 2
Views: 6545

I'm finding it really hard to understand what you're trying to do... Can you please provide a screenshot or some kind of picture?
by Nikprodanov
Thu Feb 26, 2009 2:01 pm
Forum: Interface & Tools
Topic: Button and Icon redesign
Replies: 5
Views: 2129

Would be nice if the user could draw their own icon sets, but i think those are fine too. Users already can. And they can start using the icons without even rebuilding Blender by just dropping it in the .blender/icons directory and setting the icon file in user preferences. /Nathan Awesome, dont ch...
by Nikprodanov
Tue Feb 24, 2009 3:49 pm
Forum: Interface & Tools
Topic: Button and Icon redesign
Replies: 5
Views: 2129

- I think that it would be better to take the apple osx approach - Make huge icons 128x128 and scale them with nice anti aliasing. Please, anything but that... OSX animated shennanigans like that get really old really fast, and 64x64/32x32 icons take up way too much valuable space. Heavy and bloate...
by Nikprodanov
Fri Feb 20, 2009 2:24 am
Forum: Interface & Tools
Topic: About integrate the usual navigation of others 3D softwares
Replies: 4
Views: 2042

You should probably wait until version 2.50 comes out. I'm a 3dsmax user and i'm waiting for it, because it's where the UI problems should be addressed.

You can check this page for more info on the upcoming version:

http://wiki.blender.org/index.php/Blend ... r2.5/Focus
by Nikprodanov
Sun Feb 15, 2009 2:48 pm
Forum: Interface & Tools
Topic: Texture painting and seams
Replies: 6
Views: 5517

I have tried that, all the vertices are welded properly.... Well they have to be, i haven't modified the default Icosphere's topology at all. I think the problem is actually a flaw in the way the texture painting system works. Especially with big brushes, when you get near the seam, it can't tell th...
by Nikprodanov
Sat Feb 14, 2009 11:47 am
Forum: Interface & Tools
Topic: Texture painting and seams
Replies: 6
Views: 5517

Care to explain exactly why this "effect" happens? I didn't unwrap the mesh in Blender, but in 3dsmax. The idea here is that i want to be able to texture paint my 3dsmax meshes aswell as Blender ones. Secondly, i tried the tutorial and the problem persists: http://nik.benzinestudios.com/Razni/Tex3.p...
by Nikprodanov
Fri Feb 13, 2009 9:59 pm
Forum: Interface & Tools
Topic: Texture painting and seams
Replies: 6
Views: 5517

Texture painting and seams

Hello everyone! I have recently started working with Blender's Texture Painting system, and so far i am very satisfied. There is one big problem that's been bugging me though. The brush doesn't behave properly when going near the seams of the mesh. To demonstrate my point, i've made a plane with fou...