Search found 38 matches

by animats
Mon Sep 27, 2004 8:58 am
Forum: Interactive 3d
Topic: Object shows up white in game mode. Why?
Replies: 10
Views: 12681

On a related note, is Alpha implemented for nontextured materials in the game engine? Neither the Alpha nor the Transparency sliders seem to affect what shows in the game engine. (One would expect that since alpha channels in textured images work, alpha would also work for nontextured materials. But...
by animats
Sun Sep 26, 2004 5:00 am
Forum: Interactive 3d
Topic: Object shows up white in game mode. Why?
Replies: 10
Views: 12681

It also turns out that you have to turn on vertex coloring (object mode -> VertCol) before the game engine will use material info. This is not documented in any obvious place in either the Blender 2.3 Guide or the Blender GameKit book.
by animats
Mon Sep 20, 2004 10:19 pm
Forum: Interactive 3d
Topic: Object shows up white in game mode. Why?
Replies: 10
Views: 12681

Actually, it's not just game mode. Somehow I messed up my material settings.

More later.
by animats
Mon Sep 20, 2004 10:18 pm
Forum: Interactive 3d
Topic: Object shows up white in game mode. Why?
Replies: 10
Views: 12681

OK, did that. Now it renders black in game mode. Renders fine in object mode or in the renderer. I've tried the simplest scene possible: one cube, one lamp, one layer. Same problem. There's only one layer, and the cube and lamp are both in it. All faces have been selected for "light". I've tried all...
by animats
Sat Sep 18, 2004 7:40 am
Forum: Interactive 3d
Topic: Object shows up white in game mode. Why?
Replies: 10
Views: 12681

Object shows up white in game mode. Why?

I took an existing game from the Blender Gamekit book, and added a cube to it. I gave the cube a red-colored material, but not a texture. The cube renders properly in Blender mode, but in game mode, it always draws as flat white. It's marked as an Actor, but without Dynamics, so it's a fixed obstacl...
by animats
Fri Sep 17, 2004 8:07 pm
Forum: Foundation and Websites
Topic: gameblender.org down today - hurricane problem?
Replies: 0
Views: 3984

gameblender.org down today - hurricane problem?

"gameblender.org" is inaccessable today.

Their name servers, at NS1.N-DEPTH.NET and NS2.N-DEPTH.NET, are both down. "N-DEPTH" is in London, Kentucky. This is at the western edge of Hurricane Ivan's current position.
by animats
Wed Sep 08, 2004 8:15 pm
Forum: Interactive 3d
Topic: Need source for a driving game. Building a robot simulator
Replies: 1
Views: 1240

Need source for a driving game. Building a robot simulator

I need source code for a simple driving game, one what will let me drive a vehicle over arbitrary terrain in the game engine. Is anything available? We need something that handles going up and down hills and will stop when it hits something. Skids, etc. don't need to be modelled well. Thanks. I'm bu...
by animats
Wed Sep 08, 2004 8:03 pm
Forum: Interactive 3d
Topic: Game Engine Docs
Replies: 2
Views: 1352

There's supposedly a book, but you can't get it.

"The Official Blender GameKit: Interactive 3D for Artists" is for sale on Amazon.com. But if you order, all you get are delays and excuses.
by animats
Mon Dec 02, 2002 8:40 pm
Forum: Interface & Tools
Topic: Units of measurement...
Replies: 6
Views: 3893

Blender should know what units it is working in. That's needed for import, export, and physics.

The zoom range seems a bit restrictive, too. If you're building a big world, Blender doesn't seem to support enough range of scale.
by animats
Tue Nov 26, 2002 6:31 pm
Forum: Documentation & Education
Topic: A proposal..
Replies: 30
Views: 21493

Is DocBook appropriate for a graphics program? Documentation for Blender should have lots of pictures. DocBook is very text-oriented. Although there are apparently ways to put pictures in DocBook documents, the DocBook book itself doesn't have any, which is a bad sign. Standard HTML seems more appro...
by animats
Sat Nov 23, 2002 5:43 am
Forum: Interface & Tools
Topic: Misc. interface bugs/misfeatures
Replies: 1
Views: 4452

Misc. interface bugs/misfeatures

A few minor items, which don't appear to be in the buglist. -- Changing the material color of a mesh object with no texture doesn't always result in the color in the 3D window being updated. A save, exit, and open is needed to force the update. Issues that aren't clear bugs, but could be fixed. -- T...
by animats
Sat Nov 23, 2002 5:33 am
Forum: Foundation and Websites
Topic: Blender bug list info
Replies: 0
Views: 5200

Blender bug list info

It looks like the Blender bug list was brought over from NaN, which is great. We don't have to find all the bugs they knew about.

Amusingly, the bug list system doesn't list the year the bug was reported, just the month and day. I see month 12 in there, so there must be bugs from at least last year.
by animats
Thu Nov 21, 2002 8:29 pm
Forum: Documentation & Education
Topic: Reducing the need for documentation
Replies: 5
Views: 6129

I'm waiting for the build process to work under MSVC before I try to do anything to the system. I'll definitely take a look at how hard this is to do.

It looks like "winqread3d" in "space.c" defines what the keys actually do, and in what state they do them.
by animats
Thu Nov 21, 2002 4:36 am
Forum: Documentation & Education
Topic: Reducing the need for documentation
Replies: 5
Views: 6129

Reducing the need for documentation

I'd like to see the need for documentation reduced. Right now, if you don't have a hotkey list handy, you're dead. There's not much in the way of online help. And it's not always clear what state Blender is in. For starters, a "hotkey" window type, with buttons for all the things you can do in the c...
by animats
Wed Nov 20, 2002 6:28 am
Forum: News & Chat
Topic: What's the status of the build process?
Replies: 2
Views: 2086

SirDude wrote:
Hopefully it will be building for everyone nicely in a week or two.
Sounds good. Is a MSVC build under Win2K that close?