Sorry, i mistyped. Go to File menu > User preferences, switch to Interface tab, enable "Prompt Quit" in the right column at the bottom and save settings.
You may also grep the code to find the code for the message box.
Search found 894 matches
- Sat Oct 26, 2013 4:04 pm
- Forum: Coding Blender
- Topic: Dialog box creation
- Replies: 5
- Views: 12571
- Sat Oct 26, 2013 4:03 pm
- Forum: Python
- Topic: BMesh and Ngons
- Replies: 1
- Views: 6946
- Thu Oct 24, 2013 10:40 am
- Forum: Python
- Topic: Python Coding For A FPS(First Person Shooter) Help Needed
- Replies: 1
- Views: 7330
- Thu Oct 24, 2013 10:36 am
- Forum: User Questions that really belong on blenderartists.org
- Topic: How to disable keyframe of the particular bone
- Replies: 1
- Views: 15798
- Thu Oct 24, 2013 10:30 am
- Forum: Coding Blender
- Topic: Dialog box creation
- Replies: 5
- Views: 12571
- Thu Oct 24, 2013 10:29 am
- Forum: Interface & Tools
- Topic: Preserving aspect ratio when unwrapping.
- Replies: 2
- Views: 28316
- Sun Oct 20, 2013 10:07 pm
- Forum: News & Chat
- Topic: Old Feature Removal
- Replies: 3
- Views: 14643
- Wed Oct 16, 2013 1:02 am
- Forum: News & Chat
- Topic: What would it take to get X done? A drive for funds?
- Replies: 1
- Views: 13623
new features are constantly being added, and some of the devs get paid via the blender instituate or the blender development fund. I suppose they take projects they can manage and which are possibly of high interest. I don't think it would work to run kickstarter-like campaigns for certain features ...
- Wed Oct 16, 2013 12:51 am
- Forum: News & Chat
- Topic: Need help with the export script.
- Replies: 4
- Views: 17589
- Mon Oct 14, 2013 10:45 pm
- Forum: Interface & Tools
- Topic: Assign UV map to object with mismatched vertex count
- Replies: 2
- Views: 8247
Attribute transfer Being able to transfer bone weights and UVs from one object to another would be tremendously useful for LOD model creation. This was being worked on as a GSOC project, but has formally failed the midterm evaluation. It is unknown whether the student will complete the project. Sou...
- Mon Oct 14, 2013 10:37 pm
- Forum: Python
- Topic: 'blocking' Yes/No Dialog box in Addon
- Replies: 6
- Views: 12691
hm no, look here: import bpy class SimpleOperator(bpy.types.Operator): """Tooltip""" bl_idname = "object.simple_operator" bl_label = "Simple Object Operator" bl_options = {'REGISTER', 'UNDO'} prop = bpy.props.StringProperty(name="Material", maxlen=63) mats = bpy.props.CollectionProperty(type=bpy.typ...
- Mon Oct 14, 2013 10:33 pm
- Forum: User Questions that really belong on blenderartists.org
- Topic: I need help with 2d animation on blender
- Replies: 4
- Views: 24168
- Mon Oct 14, 2013 2:51 am
- Forum: User Questions that really belong on blenderartists.org
- Topic: I need help with 2d animation on blender
- Replies: 4
- Views: 24168
- Sat Oct 12, 2013 4:10 am
- Forum: Python
- Topic: 'blocking' Yes/No Dialog box in Addon
- Replies: 6
- Views: 12691
The Blender user interface is mostly non-modal and non-overlapping. Non-modal means you do not have popup windows that block you from doing other things while the window is open. If the interface is non-modal it means you change some settings, and see their effect or test them out without having to...
- Fri Oct 11, 2013 12:19 am
- Forum: Interface & Tools
- Topic: Best format to create a mesh to inport into blender
- Replies: 2
- Views: 8484
MeshLab can do point cloud triangulation AFAIK and should be faster than blender scripts, which are e.g.: http://blenderartists.org/forum/showthread.php?255237-Addon-Points-cloud-Delaunay-triangulation-amp-Voronoi-diagram http://blenderartists.org/forum/showthread.php?241950-A-Script-to-Skin-a-Point...