Search found 894 matches

by CoDEmanX
Sat Oct 26, 2013 4:04 pm
Forum: Coding Blender
Topic: Dialog box creation
Replies: 5
Views: 10197

Sorry, i mistyped. Go to File menu > User preferences, switch to Interface tab, enable "Prompt Quit" in the right column at the bottom and save settings.

You may also grep the code to find the code for the message box.
by CoDEmanX
Sat Oct 26, 2013 4:03 pm
Forum: Python
Topic: BMesh and Ngons
Replies: 1
Views: 5408

maybe sort the verts clockwise?
can you post a screenshot of the desired result?
by CoDEmanX
Thu Oct 24, 2013 10:40 am
Forum: Python
Topic: Python Coding For A FPS(First Person Shooter) Help Needed
Replies: 1
Views: 5807

make the camera follow the mouse
See blenderartists.org, there's always an up-to-date mouse look script for bge
by CoDEmanX
Thu Oct 24, 2013 10:36 am
Forum: User Questions that really belong on blenderartists.org
Topic: How to disable keyframe of the particular bone
Replies: 1
Views: 12359

Mute the Bone's animation channels in F-Curve Editor and change frame to update 3d view:

Image
by CoDEmanX
Thu Oct 24, 2013 10:30 am
Forum: Coding Blender
Topic: Dialog box creation
Replies: 5
Views: 10197

User Preferences > Input > Prompt Quit ?
by CoDEmanX
Thu Oct 24, 2013 10:29 am
Forum: Interface & Tools
Topic: Preserving aspect ratio when unwrapping.
Replies: 2
Views: 18878

The Minimize Stretch operator might help, or try UV Smart Project with angle of 0 (iirc), so every face will be an island.
by CoDEmanX
Sun Oct 20, 2013 10:07 pm
Forum: News & Chat
Topic: Old Feature Removal
Replies: 3
Views: 9135

really depends on the feature... do you have any examples?
by CoDEmanX
Wed Oct 16, 2013 1:02 am
Forum: News & Chat
Topic: What would it take to get X done? A drive for funds?
Replies: 1
Views: 8320

new features are constantly being added, and some of the devs get paid via the blender instituate or the blender development fund. I suppose they take projects they can manage and which are possibly of high interest. I don't think it would work to run kickstarter-like campaigns for certain features ...
by CoDEmanX
Wed Oct 16, 2013 12:51 am
Forum: News & Chat
Topic: Need help with the export script.
Replies: 4
Views: 11688

what's the blender version you use?

Since 2.63, blender's mesh modelling system allows for ngons and the API therefore changed. You might need to update your script.
by CoDEmanX
Mon Oct 14, 2013 10:45 pm
Forum: Interface & Tools
Topic: Assign UV map to object with mismatched vertex count
Replies: 2
Views: 6253

Attribute transfer Being able to transfer bone weights and UVs from one object to another would be tremendously useful for LOD model creation. This was being worked on as a GSOC project, but has formally failed the midterm evaluation. It is unknown whether the student will complete the project. Sou...
by CoDEmanX
Mon Oct 14, 2013 10:37 pm
Forum: Python
Topic: 'blocking' Yes/No Dialog box in Addon
Replies: 6
Views: 9627

hm no, look here: import bpy class SimpleOperator(bpy.types.Operator): """Tooltip""" bl_idname = "object.simple_operator" bl_label = "Simple Object Operator" bl_options = {'REGISTER', 'UNDO'} prop = bpy.props.StringProperty(name="Material", maxlen=63) mats = bpy.props.CollectionProperty(type=bpy.typ...
by CoDEmanX
Mon Oct 14, 2013 10:33 pm
Forum: User Questions that really belong on blenderartists.org
Topic: I need help with 2d animation on blender
Replies: 4
Views: 21188

in the 4th link video, an armature is used to animate. You should try that, any armature tutorial should be fine.
by CoDEmanX
Sat Oct 12, 2013 4:10 am
Forum: Python
Topic: 'blocking' Yes/No Dialog box in Addon
Replies: 6
Views: 9627

The Blender user interface is mostly non-modal and non-overlapping. Non-modal means you do not have popup windows that block you from doing other things while the window is open. If the interface is non-modal it means you change some settings, and see their effect or test them out without having to...
by CoDEmanX
Fri Oct 11, 2013 12:19 am
Forum: Interface & Tools
Topic: Best format to create a mesh to inport into blender
Replies: 2
Views: 6390

MeshLab can do point cloud triangulation AFAIK and should be faster than blender scripts, which are e.g.: http://blenderartists.org/forum/showthread.php?255237-Addon-Points-cloud-Delaunay-triangulation-amp-Voronoi-diagram http://blenderartists.org/forum/showthread.php?241950-A-Script-to-Skin-a-Point...